
                        Doomsday Engine Change Log
                        ==========================
               Legend: + added, - fixed, * improved/changed


Version 1.7.8
-------------
+ new master server mechanism (uses HTTP)
+ cvar net-master-path (default: "/master.php"): location of the master
  server at 'net-master-address' (default: "www.doomsdayhq.com")
+ cmd "net announce": send a server announcement to the master (if 
  server-public is nonzero, announcements are made automatically at two
  minute intervals)
* cvar net-master-port (default: 0): usually zero or 80
* clientside player coords override serverside coords under normal
  circumstances (maxdif checks removed)
* if one part of a psprite is fullbright, the whole psprite will be
- fixed: psprites were rendered with depth testing enabled; Doom plasma 
  rifle fire anim was broken
- fixed: clientside player animation didn't finish anim sequence
- fixed: line flags weren't updated on clientside (e.g. in Hexen map13)
- fixed: minor edge artifact with multipart psprites (e.g. in jDoom)

jDoom:
* lineattack weapons hit planes (pistol, shotguns, chaingun) 
- fixed: lineattack check for hitting sky planes, skyhack walls
- map31 and map32 no longer assumed to exist: Doom2.wad "00f6d407" 
  should work 
- weapon psprite timings (in Objects.ded) adjusted for super shotgun,
  rocket launcher: muzzle flash was out-of-sync by 1-2 tics

jHexen:
- fixed: dedicated server tried to draw teleport gfx and crashed
- fixed: scripted + yellow messages not shown on clientside
- fixed: client crashes when changing level
- fixed: status bar flicker

jtNet2:
- old master server stuff removed


Version 1.7.7
-------------
+ switch texture pairs (SW1/SW2) are precached at the same time
+ "Generator:Stage:Radius rnd": Randomness of particle radius
+ sound-info shows sound names as well as ID numbers
+ support for textured particles
* flat particles stick to planes
- high-resolution flats with 4 channels (alpha) were loaded incorrectly
- sector lightlevel overflow in sectordelta (e.g. on jHexen map 26)
- alternative texture path must be tried first when loading hires images
  (-texdir2)

jDoom:
* cvar player-air-movement: player movement speed while airborne 
  (0-32); use only small values in netgames
  
jHeretic:
- blinking statbar borders fixed

