Custom Multiplayer Missions
by PDL Mod team.
V2.0

The compressed file contains
readme.txt
lisezMoi.txt
pdl01-hh-caves.mis
pdl02-hh-battlefield.mis

IMPORTANT INFORMATION!

TO USE tHESE MULTIPLAYERS MISSIONS TO THEIR FULL EXTENT, USE THE GAME TYPE "MISSION" INSTEAD OF "HAMBURGER HILL" FROM THE SERVER ADMIN SCREEN.

THESE MISSIONS DON'T HAVE ENEMY AI OPPONENTS TO PLAY SOLO. THEY ARE ONLY DESIGNED FOR MULTIPLAYERS GAMES>
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Presentation:

PDL Team is working on customized multiplayer mission scripts that do change the goal of the game in multiplayers.

The first two customized missions released are using caves and Battlefield maps. They are named Extraction at Base Camp and Artillery Support, and are a modification of Hamburger Hill.

These two missions follow the rules below:

- The winning team is the team that will hold the zone for 3mn (default time) in a row. the game ends as soon as a team hold the zone for the default time, without any interruption.

- To take control of the zone for his team, a player must reach the zone central point (fire camp at Caves and Humvee at battlefield). If the zone was currently controled by another team, control do switch to the team whose member reached this spot, even if enemy team members are still in the control zone.

- The control zone expands on a much larger area than the central point, and controling team members are not required to stay at the central point to hold the zone. They are required to stay in the zone itself, as shown on the command map.

- If control of the zone is lost before the default time, then the zone must be hold again for the full default time.

- If all members of a controlling company are killed inside the control zone, control is lost.


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Parameters:

There are two set of parameters that can be easily changed from Igor (after removing the read only feauture of the file). Use Scipt/Edit/constants to get access to them and to modify them, once one is loaded in Igor. Then, click on the line, then change the value in the appropriate field then click apply and save the mission.

VictoryHamburgerHill (default 0)
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0 = Victory condition only met if zone controlled for the default time. Draw in any other cases when the game timer stops.
1 = standard hh points scoring, the team with most point win if no team has managed to hold the zone for the default time in a row

Duration... (Total default value equal to 180 sec - 3mn)
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This indicates when the different stages of the events occurs after the zone is being controlled. 

Explosion timer high and low (Default 1 <low>, 3 <high>) - Only for Artillery Support -
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These parameters control the intensity of artillery explosions. This is a random value between <low> and <high> as set in the constants. If lags occurs because of too many explosions, increase the values of low and high. <High> must always be higher than <low>.

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Installation:

All these files are mission files (server side only). As such they don't require any MOD installation. Just copy them in the Mods/Origmiss/Mission folder of your GhostRecon directory of the server that will run them. It won't erase or replace any file, or change any setting in any way. The clients don't need it installed on their machine to play in it.

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Usage:

At the server admin screen you need to select Game Mode "Team", and use "Mission" as Type. You will then be able to select any of the PDL mission in the list of the left. The recommended settings are 10mn play, and Respawn infinite. By setting Respawn on, players will be respawned randomly on some part of the map, but never in the base itself or directly around it!
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Comments:

This file won't interfere in any way with your GhostRecon installation, either in Campaign mode or in Multiplayer Mode.


Enjoy !

PDL Northpal
http://www.lodalring.com/pdl
