VERSION 1.0

NUM_SKELETON_RECOIL 33

SkeletonRecoil = 
{
	GunID = 0					// 18C
	NumRecoils = 3
	{
		Node = 22
		Type = ROTATION
		RecoilMag = 0.15
		Dir = { 0.0, 0.0, 1.0 }
	}
	{
		Node = 36
		Type = ROTATION
		RecoilMag = 0.15
		Dir = { 0.0, 0.0, 1.0 }
	}
	{
		Node = 17
		Type = POSITION
		RecoilMag = 4.0
		Dir = { 0.0, 0.0, -1.0 }
	}
}

SkeletonRecoil = 
{
	GunID = 1					// 92F
	NumRecoils = 3
	{
		Node = 22
		Type = ROTATION
		RecoilMag = 0.15
		Dir = { 0.0, 0.0, 1.0 }
	}
	{
		Node = 36
		Type = ROTATION
		RecoilMag = 0.15
		Dir = { 0.0, 0.0, 1.0 }
	}
	{
		Node = 17
		Type = POSITION
		RecoilMag = 4.0
		Dir = { 0.0, 0.0, -1.0 }
	}
}

SkeletonRecoil = 
{
	GunID = 2					// USP45
	NumRecoils = 3
	{
		Node = 22
		Type = ROTATION
		RecoilMag = 0.15
		Dir = { 0.0, 0.0, 1.0 }
	}
	{
		Node = 36
		Type = ROTATION
		RecoilMag = 0.15
		Dir = { 0.0, 0.0, 1.0 }
	}
	{
		Node = 17
		Type = POSITION
		RecoilMag = 4.0
		Dir = { 0.0, 0.0, -1.0 }
	}
}

SkeletonRecoil = 
{
	GunID = 3					// P14
	NumRecoils = 3
	{
		Node = 22
		Type = ROTATION
		RecoilMag = 0.15
		Dir = { 0.0, 0.0, 1.0 }
	}
	{
		Node = 36
		Type = ROTATION
		RecoilMag = 0.15
		Dir = { 0.0, 0.0, 1.0 }
	}
	{
		Node = 17
		Type = POSITION
		RecoilMag = 4.0
		Dir = { 0.0, 0.0, -1.0 }
	}
}

SkeletonRecoil = 
{
	GunID = 4					// SP2340
	NumRecoils = 3
	{
		Node = 22
		Type = ROTATION
		RecoilMag = 0.15
		Dir = { 0.0, 0.0, 1.0 }
	}
	{
		Node = 36
		Type = ROTATION
		RecoilMag = 0.15
		Dir = { 0.0, 0.0, 1.0 }
	}
	{
		Node = 17
		Type = POSITION
		RecoilMag = 4.0
		Dir = { 0.0, 0.0, -1.0 }
	}
}

SkeletonRecoil = 
{
	GunID = 5					// Anaconda
	NumRecoils = 3
	{
		Node = 22
		Type = ROTATION
		RecoilMag = 0.15
		Dir = { 0.0, 0.0, 1.0 }
	}
	{
		Node = 36
		Type = ROTATION
		RecoilMag = 0.15
		Dir = { 0.0, 0.0, 1.0 }
	}
	{
		Node = 17
		Type = POSITION
		RecoilMag = 4.0
		Dir = { 0.0, 0.0, -1.0 }
	}
}

SkeletonRecoil = 
{
	GunID = 6					// DesertEagle
	NumRecoils = 3
	{
		Node = 22
		Type = ROTATION
		RecoilMag = 0.15
		Dir = { 0.0, 0.0, 1.0 }
	}
	{
		Node = 36
		Type = ROTATION
		RecoilMag = 0.15
		Dir = { 0.0, 0.0, 1.0 }
	}
	{
		Node = 17
		Type = POSITION
		RecoilMag = 4.0
		Dir = { 0.0, 0.0, -1.0 }
	}
}

SkeletonRecoil = 
{
	GunID = 7					// Five seveN
	NumRecoils = 3
	{
		Node = 22
		Type = ROTATION
		RecoilMag = 0.15
		Dir = { 0.0, 0.0, 1.0 }
	}
	{
		Node = 36
		Type = ROTATION
		RecoilMag = 0.15
		Dir = { 0.0, 0.0, 1.0 }
	}
	{
		Node = 17
		Type = POSITION
		RecoilMag = 4.0
		Dir = { 0.0, 0.0, -1.0 }
	}
}

SkeletonRecoil = 
{
	GunID = 8					// M1
	NumRecoils = 2
	{
		Node = 17
		Type = POSITION
		RecoilMag = 4.0
		Dir = { 0.0, 0.0, -1.0 }
	}
	{
		Node = 14
		Type = POSITION
		RecoilMag = 2.0
		Dir = { 0.0, 0.0, -1.0 }
	}
}

SkeletonRecoil = 
{
	GunID = 9					// 870
	NumRecoils = 2
	{
		Node = 17
		Type = POSITION
		RecoilMag = 4.0
		Dir = { 0.0, 0.0, -1.0 }
	}
	{
		Node = 14
		Type = POSITION
		RecoilMag = 2.0
		Dir = { 0.0, 0.0, -1.0 }
	}
}

SkeletonRecoil = 
{
	GunID = 10				// SPAS15
	NumRecoils = 2
	{
		Node = 17
		Type = POSITION
		RecoilMag = 4.0
		Dir = { 0.0, 0.0, -1.0 }
	}
	{
		Node = 14
		Type = POSITION
		RecoilMag = 2.0
		Dir = { 0.0, 0.0, -1.0 }
	}
}

SkeletonRecoil = 
{
	GunID = 11				// USAS12
	NumRecoils = 2
	{
		Node = 17
		Type = POSITION
		RecoilMag = 4.0
		Dir = { 0.0, 0.0, -1.0 }
	}
	{
		Node = 14
		Type = POSITION
		RecoilMag = 2.0
		Dir = { 0.0, 0.0, -1.0 }
	}
}

SkeletonRecoil = 
{
	GunID = 12				// MP5KPDW
	NumRecoils = 2
	{
		Node = 17
		Type = POSITION
		RecoilMag = 2.0
		Dir = { 0.0, 0.0, -1.0 }
	}
	{
		Node = 14
		Type = POSITION
		RecoilMag = 1.0
		Dir = { 0.0, 0.0, -1.0 }
	}
}

SkeletonRecoil = 
{
	GunID = 13				// MicroUzi
	NumRecoils = 2
	{
		Node = 17
		Type = POSITION
		RecoilMag = 2.0
		Dir = { 0.0, 0.0, -1.0 }
	}
	{
		Node = 14
		Type = POSITION
		RecoilMag = 1.0
		Dir = { 0.0, 0.0, -1.0 }
	}
}

SkeletonRecoil = 
{
	GunID = 14					// 12S
	NumRecoils = 2
	{
		Node = 17
		Type = POSITION
		RecoilMag = 2.0
		Dir = { 0.0, 0.0, -1.0 }
	}
	{
		Node = 14
		Type = POSITION
		RecoilMag = 1.0
		Dir = { 0.0, 0.0, -1.0 }
	}
}

SkeletonRecoil = 
{
	GunID = 15					// UMP45
	NumRecoils = 2
	{
		Node = 17
		Type = POSITION
		RecoilMag = 2.0
		Dir = { 0.0, 0.0, -1.0 }
	}
	{
		Node = 14
		Type = POSITION
		RecoilMag = 1.0
		Dir = { 0.0, 0.0, -1.0 }
	}
}

SkeletonRecoil = 
{
	GunID = 16					// P90
	NumRecoils = 2
	{
		Node = 17
		Type = POSITION
		RecoilMag = 2.0
		Dir = { 0.0, 0.0, -1.0 }
	}
	{
		Node = 14
		Type = POSITION
		RecoilMag = 1.0
		Dir = { 0.0, 0.0, -1.0 }
	}
}

SkeletonRecoil = 
{
	GunID = 17					// MP5/10
	NumRecoils = 2
	{
		Node = 17
		Type = POSITION
		RecoilMag = 2.0
		Dir = { 0.0, 0.0, -1.0 }
	}
	{
		Node = 14
		Type = POSITION
		RecoilMag = 1.0
		Dir = { 0.0, 0.0, -1.0 }
	}
}

SkeletonRecoil = 
{
	GunID = 18					// G36
	NumRecoils = 2
	{
		Node = 17
		Type = POSITION
		RecoilMag = 4.0
		Dir = { 0.0, 0.0, -1.0 }
	}
	{
		Node = 14
		Type = POSITION
		RecoilMag = 2.0
		Dir = { 0.0, 0.0, -1.0 }
	}
}

SkeletonRecoil = 
{
	GunID = 19					// M4 Carbine
	NumRecoils = 2
	{
		Node = 17
		Type = POSITION
		RecoilMag = 4.0
		Dir = { 0.0, 0.0, -1.0 }
	}
	{
		Node = 14
		Type = POSITION
		RecoilMag = 2.0
		Dir = { 0.0, 0.0, -1.0 }
	}
}

SkeletonRecoil = 
{
	GunID = 20					// SG550
	NumRecoils = 2
	{
		Node = 17
		Type = POSITION
		RecoilMag = 4.0
		Dir = { 0.0, 0.0, -1.0 }
	}
	{
		Node = 14
		Type = POSITION
		RecoilMag = 2.0
		Dir = { 0.0, 0.0, -1.0 }
	}
}

SkeletonRecoil = 
{
	GunID = 21					// AK 47
	NumRecoils = 2
	{
		Node = 17
		Type = POSITION
		RecoilMag = 4.0
		Dir = { 0.0, 0.0, -1.0 }
	}
	{
		Node = 14
		Type = POSITION
		RecoilMag = 2.0
		Dir = { 0.0, 0.0, -1.0 }
	}
}

SkeletonRecoil = 
{
	GunID = 22					// FAL
	NumRecoils = 2
	{
		Node = 17
		Type = POSITION
		RecoilMag = 4.0
		Dir = { 0.0, 0.0, -1.0 }
	}
	{
		Node = 14
		Type = POSITION
		RecoilMag = 2.0
		Dir = { 0.0, 0.0, -1.0 }
	}
}

SkeletonRecoil = 
{
	GunID = 23					// G11
	NumRecoils = 2
	{
		Node = 17
		Type = POSITION
		RecoilMag = 4.0
		Dir = { 0.0, 0.0, -1.0 }
	}
	{
		Node = 14
		Type = POSITION
		RecoilMag = 2.0
		Dir = { 0.0, 0.0, -1.0 }
	}
}

SkeletonRecoil = 
{
	GunID = 24					// 700
	NumRecoils = 2
	{
		Node = 17
		Type = POSITION
		RecoilMag = 5.0
		Dir = { 0.0, 0.0, -1.0 }
	}
	{
		Node = 14
		Type = POSITION
		RecoilMag = 2.5
		Dir = { 0.0, 0.0, -1.0 }
	}
}

SkeletonRecoil = 
{
	GunID = 25					// PSG1
	NumRecoils = 2
	{
		Node = 17
		Type = POSITION
		RecoilMag = 5.0
		Dir = { 0.0, 0.0, -1.0 }
	}
	{
		Node = 14
		Type = POSITION
		RecoilMag = 2.5
		Dir = { 0.0, 0.0, -1.0 }
	}
}

SkeletonRecoil = 
{
	GunID = 26					// Dragunov SVD
	NumRecoils = 2
	{
		Node = 17
		Type = POSITION
		RecoilMag = 5.0
		Dir = { 0.0, 0.0, -1.0 }
	}
	{
		Node = 14
		Type = POSITION
		RecoilMag = 2.5
		Dir = { 0.0, 0.0, -1.0 }
	}
}

SkeletonRecoil = 
{
	GunID = 27					// AW50
	NumRecoils = 2
	{
		Node = 17
		Type = POSITION
		RecoilMag = 5.0
		Dir = { 0.0, 0.0, -1.0 }
	}
	{
		Node = 14
		Type = POSITION
		RecoilMag = 2.5
		Dir = { 0.0, 0.0, -1.0 }
	}
}

SkeletonRecoil = 
{
	GunID = 28					// SAW
	NumRecoils = 2
	{
		Node = 17
		Type = POSITION
		RecoilMag = 5.0
		Dir = { 0.0, 0.0, -1.0 }
	}
	{
		Node = 14
		Type = POSITION
		RecoilMag = 2.5
		Dir = { 0.0, 0.0, -1.0 }
	}
}

SkeletonRecoil = 
{
	GunID = 29					// 96
	NumRecoils = 2
	{
		Node = 17
		Type = POSITION
		RecoilMag = 5.0
		Dir = { 0.0, 0.0, -1.0 }
	}
	{
		Node = 14
		Type = POSITION
		RecoilMag = 2.5
		Dir = { 0.0, 0.0, -1.0 }
	}
}

SkeletonRecoil = 
{
	GunID = 30					// 21E
	NumRecoils = 2
	{
		Node = 17
		Type = POSITION
		RecoilMag = 4.0
		Dir = { 0.0, 0.0, -1.0 }
	}
	{
		Node = 1
		Type = POSITION
		RecoilMag = 4.0
		Dir = { 0.0, 0.0, -1.0 }
	}
}

SkeletonRecoil = 
{
	GunID = 31					// M240G
	NumRecoils = 2
	{
		Node = 17
		Type = POSITION
		RecoilMag = 4.0
		Dir = { 0.0, 0.0, -1.0 }
	}
	{
		Node = 1
		Type = POSITION
		RecoilMag = 4.0
		Dir = { 0.0, 0.0, -1.0 }
	}
}

SkeletonRecoil = 
{
	GunID = 32					// LS6
	NumRecoils = 2
	{
		Node = 17
		Type = POSITION
		RecoilMag = 4.0
		Dir = { 0.0, 0.0, -1.0 }
	}
	{
		Node = 14
		Type = POSITION
		RecoilMag = 2.0
		Dir = { 0.0, 0.0, -1.0 }
	}
}
