/*
	This file tells the game which View Arm textures are available for use.

#define	MAX_FILENAME_LENGTH	60	

struct ViewArmTexture
{
	char	FileName[MAX_FILENAME_LENGTH];
};

*/

NUM_VIEWARM_TEXTURES	45



ViewArmTexture File0
{
	FileName = "skins/view/arms/C_NafF3_01.dtx";
}

ViewArmTexture File1
{
	FileName = "skins/view/arms/B_ColF2_01.dtx";
}

ViewArmTexture File2
{
	FileName = "skins/view/arms/C_MexF1_01.dtx";
}

ViewArmTexture File3
{
	FileName = "skins/view/arms/D_CheF1_01.dtx";
}

ViewArmTexture File4
{
	FileName = "skins/view/arms/B_SriF2_01.dtx";
}

ViewArmTexture File5
{
	FileName = "skins/view/arms/C_TunF3_01.dtx";
}

ViewArmTexture File6
{
	FileName = "skins/view/arms/B_UganF2_02.dtx";
}

ViewArmTexture File7
{
	FileName = "skins/view/arms/D_AntF1_01.dtx";
}

ViewArmTexture File8
{
	FileName = "skins/view/arms/C_LimF1_01.dtx";
}

ViewArmTexture File9
{
	FileName = "skins/view/arms/C_SriF1_01.dtx";
}

ViewArmTexture File10
{
	FileName = "skins/view/arms/C_LimF2_01.dtx";
}

ViewArmTexture File11
{
	FileName = "skins/view/arms/C_LimF2_02.dtx";
}

ViewArmTexture File12
{
	FileName = "skins/view/arms/C_ArgF2_01.dtx";
}

ViewArmTexture File13
{
	FileName = "skins/view/arms/C_ArgF2_02.dtx";
}

ViewArmTexture File14
{
	FileName = "skins/view/arms/C_ArgF1_01.dtx";
}

ViewArmTexture File15
{
	FileName = "skins/view/arms/C_UganF2_01.dtx";
}

ViewArmTexture File16
{
	FileName = "skins/view/arms/B_UganF1_01.dtx";
}

ViewArmTexture File17
{
	FileName = "skins/view/arms/C_MexF2_02.dtx";
}

ViewArmTexture File18
{
	FileName = "skins/view/arms/D_CheF1_02.dtx";
}

ViewArmTexture File19
{
	FileName = "skins/view/arms/D_CheF2_01.dtx";
}

ViewArmTexture File20
{
	FileName = "skins/view/arms/D_CheF2_02.dtx";
}

ViewArmTexture File21
{
	FileName = "skins/view/arms/C_LimF1_02.dtx";
}

ViewArmTexture File22
{
	FileName = "skins/view/arms/C_ArgF1_02.dtx";
}

ViewArmTexture File23
{
	FileName = "skins/view/arms/D_AntF2_01.dtx";
}

ViewArmTexture File24
{
	FileName = "skins/view/arms/B_BeiF1_01.dtx";
}

ViewArmTexture File25
{
	FileName = "skins/view/arms/B_BeiF1_02.dtx";
}

ViewArmTexture File26
{
	FileName = "skins/view/arms/C_BeiF2_01.dtx";
}

ViewArmTexture File27
{
	FileName = "skins/view/arms/C_BeiF2_02.dtx";
}

ViewArmTexture File28
{
	FileName = "skins/view/arms/C_ChiF1_01.dtx";
}

ViewArmTexture File29
{
	FileName = "skins/view/arms/B_ChiF2_01.dtx";
}

ViewArmTexture File30
{
	FileName = "skins/view/arms/B_ChiF2_02.dtx";
}

ViewArmTexture File31
{
	FileName = "skins/view/arms/C_ColF1_01.dtx";
}

ViewArmTexture File32
{
	FileName = "skins/view/arms/C_ColF1_02.dtx";
}

ViewArmTexture File33
{
	FileName = "skins/view/arms/C_QueF1_01.dtx";
}


ViewArmTexture File34
{
	FileName = "skins/view/arms/C_QueF1_02.dtx";
}

ViewArmTexture File35
{
	FileName = "skins/view/arms/C_QueF2_01.dtx";
}

ViewArmTexture File36
{
	FileName = "skins/view/arms/C_QueF2_02.dtx";
}

ViewArmTexture File37
{
	FileName = "skins/view/arms/C_ChaF1_01.dtx";
}

ViewArmTexture File38
{
	FileName = "skins/view/arms/C_ChaF2_01.dtx";
}

ViewArmTexture File39
{
	FileName = "skins/view/arms/C_ChaF2_02.dtx";
}

ViewArmTexture File40
{
	FileName = "skins/view/arms/C_DamF1_01.dtx";
}

ViewArmTexture File41
{
	FileName = "skins/view/arms/C_DamF1_02.dtx";
}

ViewArmTexture File42
{
	FileName = "skins/view/arms/C_DamF2_01.dtx";
}

ViewArmTexture File43
{
	FileName = "skins/view/arms/C_DamF2_02.dtx";
}

ViewArmTexture File44
{
	FileName = "skins/view/arms/C_MexF2_01.dtx";
}
