***** ez69 VGUI release NOTES *****

I. What's New?
v. 1.31 :
-added CD Player (see below for details)
-added Game Info Option 
v. 1.3 :
-minor changes to some map messages
v. 1.2 :
-includes default "..." message option for unsupported maps as button "0"
-includes "GRATE ROOM" in 2fort messages
-Warpath "I'm Going To..." messages are moved to the top of Main Menu
-Scripts fixed (developer problem fixed)
v. 1.1 :
-improved organization for offense messages
-added messages for rock2, cj2, badlands, citadel11, sniperzone
-scripts for spy speed toggle
-scripts for soldier rocket jumps

*** note *** 
Detonating Dispenser problem may still exist. After building a dispenser, pressing
the button for special and/or +attack2 may automaticly det dispenser. If you experience 
this problem, please let me know.

II. INFO:
Any comments, questions, and/ or suggestions may be directed towards

please visit the [ez69] website for up to date information and post questions to the public message board.

##########$$$$   Clan  Easy  Sixty  Nine  $$$$############
##########$$$$    http://ez69online.com   $$$$############

III. Installation:

(If you have ez69VGUI 1.3 already installed, skip to STEP 3D)

1. backup /tfc/commandmenu.txt (copy it to different directory)
2. unzip new commandmenu.txt to half-life/tfc/ directory
3. Make a bind for "+commandmenu" either by:
  3a. -In start menu, select Run, enter c:\Half-Life\hl.exe -console -game tfc (where c:\ is location of your Half-Life)
      -Activate In-Game GUI option in Half Life/TFC Configuration/CONTROLS menu
      -Select and input the button you want to press to use GUI while playing
  3b. or Edit /tfc/config.cfg; (where "x" is the button you want to press to open VGUI)
	add the following line:
	bind "x" "+commandmenu"  
  3c. or in game console, type "bind x +commandmenu" where x is the key you want to use.

3D. If you have VGUI 1.3 already installed, Unzip commandmenu.text into \tfc  directory 

4. OPTIONAL: Install extra scripts (inlcuded in the cfg files. Refer to CFG_README_FIRST). 
  4a. Just copy/paste scripts included below into the respective
   	.cfg file. Example: soldier rocketjumps go into /tfc/soldier.cfg
  4b. Change bind "x" to whatever key you want to use to activate command. MAKE SURE you
      DO NOT select a key already in a bind with a different command for Soldier.
5. Use a text editor like Word-Pad (file is too big for NotePad) and add in your own
	MISC messages. Examples are included in commandmenu. Feel free to use them.  ;-)

6. To use CD PLAYER, just put any audio cd into cdrom drive. Any cd track selected by vgui will be looped, that is on autorepeat, until another track or stop is selected. If you rather not have cd tracks looped then change each line in the VGUI (with text editor) as the following:

"1" "-CD Track 1-"   "CD loop 1"

 to read as:

"1" "-CD Track 1-"   "CD track 1"



IV. SCRIPTS 

SPY Scripts:
*** NOTE *** When using the disguise speed script, MAKE SURE YOU SELECT SCOUT SPEED BEFORE YOU
CHANGE (not disguise) TO A DIFFERENT CLASS. In other words, while playing spy you select hwguy speed. Then
you die and switch to playing a different class (no longer a spy), you will be stuck in hwguy speed!

//bind "x" "sspeed"
//where "x" is the key that switches between spy and disguise speeds

//SPEED TOGGLE
//Can switch between spy movement speed and disguised class speed anytime
alias spyspeed "cl_forwardspeed 500; developer 1; echo SPY SPEED!; developer 0; alias sspeed disgspeed"
alias disgspeed "dgspeed; alias sspeed spyspeed"
alias sspeed spyspeed

//Disguise Speeds
//Speeds can be selected within VGUI
alias sctsp "wait; cl_forwardspeed 500; wait; developer 1; echo SCOUT SPEED; developer 0; alias dgspeed sctsp"
alias hwgsp "wait; cl_forwardspeed 220; wait; developer 1; echo HWguy SPEED; developer 0; alias dgspeed hwgsp"
alias solsp "wait; cl_forwardspeed 230; wait; developer 1; echo SOLDIER SPEED; developer 0; alias dgspeed solsp"
alias engsp "wait; cl_forwardspeed 310; wait; developer 1; echo ENGINEER SPEED; developer 0; alias dgspeed engsp"
alias demsp "wait; cl_forwardspeed 270; wait; developer 1; echo DEMOMAN SPEED; developer 0; alias dgspeed demsp"
alias snpsp "wait; cl_forwardspeed 325; wait; developer 1; echo SNIPER SPEED; developer 0; alias dgspeed snpsp"
alias medsp "wait; cl_forwardspeed 325; wait; developer 1; echo MEDIC SPEED; developer 0; alias dgspeed medsp"
alias pyrsp ""wait; cl_forwardspeed 325; wait; developer 1; echo PYRO SPEED; developer 0; alias dgspeed pyrsp"


SOLDIER Scripts:
*** NOTE *** As of TF 1.5 I am unsure of the reliability of the different rjumps. Due to client-side timing it appears
as if the types are mixed up now. They will be fixed asap. When in doubt, stick with the Standard Rjump.

//Press to activate jump
bind "x" "rj0" 

//Button Toggle
//press to select jumps without VGUI
bind "x" "1ins"

//Toggle RocketJump Variations
//To select different jump anytime in game or in VGUI
alias rj1 "alias rj0 rocketjump; developer 1; echo STANDARD RJUMP; developer 0; alias 1ins rj2"
alias rj2 "alias rj0 LongRocketJump; developer 1; echo LONG RJUMP; developer 0; alias 1ins rj3"
alias rj3 "alias rj0 HighRocketJump; developer 1; echo HIGH RJUMP; developer 0; alias 1ins rj1"

//Rocket Jump Variations
// Standard Rocket Jump: You can use 3 Standard jumps without dying
alias rocketjump "cl_pitchspeed 10000; +lookdown; wait; +jump; +attack; +duck; wait; -attack; -jump; -lookdown; cl_pitchspeed 150; force_centerview; -speed; -duck"

// Long rocket jump: Takes a smaller amount of armor and health,
// press it when your on the run to escape enamys or to reach your
// destination faster. You can use 6 long jumps without dying
alias LongRocketJump "cl_pitchspeed 10000; cl_pitchdown 115; +jump;+duck; +lookdown; +attack; wait; force_centerview; -attack; -jump; -lookdown; cl_pitchspeed 150; cl_pitchdown 89; -duck"

// High rocket junp: You should use this while running and when fairly
// close to your target. You can use 3 high jumps without dying.
alias HighRocketJump "cl_pitchspeed 10000; cl_pitchdown 75; +lookdown; wait; +jump; +attack; +duck; wait; -attack; -jump; -lookdown; cl_pitchspeed 150; cl_pitchdown 89; force_centerview; -duck"
