***** ez69 VGUI release NOTES *****

I. What's New?
v. 1.2 :
-includes default "..." message option for unsupported maps as button "0"
-includes "GRATE ROOM" in 2fort messages
-Warpath "I'm Going To..." messages are moved to the top of Main Menu
-Scripts fixed (developer problem fixed)
v. 1.1 :
-improved organization for offense messages
-added messages for rock2, cj2, badlands, citadel11, sniperzone
-scripts for spy speed toggle
-scripts for soldier rocket jumps

*** note *** 
Detonating Dispenser problem may still exist. After building a dispenser, pressing
the button for special and/or +attack2 may automaticly det dispenser. If you experience 
this problem, please let me know.

II. INFO:
Any comments, questions, and/ or suggestions may be directed towards

[ez69]Ijon_Tichy

ijon@zkey.com

AND please visit the [ez69] website for up to date information and releases.

##########$$$$   Clan  Easy  Sixty  Nine  $$$$############
##########$$$$    http://ez69online.com   $$$$############

III. Installation:

1. backup /tfc/commandmenu.txt (copy it to different directory)
2. unzip new commandmenu.txt to half-life/tfc/ directory
3. Make a bind for "+commandmenu" either by:
  3a. -In start menu, select Run, enter c:\Half-Life\hl.exe -console -game tfc (where c:\ is location of your Half-Life)
      -Activate In-Game GUI option in Half Life/TFC Configuration/CONTROLS menu
      -Select and input the button you want to press to use GUI while playing
  3b. Edit /tfc/config.cfg; (where "x" is the button you want to press to open VGUI)
	add the following line:
	bind "x" "+commandmenu"  
4. OPTIONAL: Install extra scripts. 
  4a. Just copy/paste scripts included below into the respective
   	.cfg file. Example: soldier rocketjumps go into /tfc/soldier.cfg
  4b. Change bind "x" to whatever key you want to use to activate command. MAKE SURE you
      DO NOT select a key already in a bind with a different command for Soldier.
5. Use a text editor like Word-Pad (file is too big for NotePad) and add in your own
	MISC messages. Examples are included in commandmenu. Feel free to use them.  ;-)

IV. SCRIPTS 

SPY Scripts:
*** NOTE *** When using the disguise speed script, MAKE SURE YOU SELECT SCOUT SPEED BEFORE YOU
CHANGE (not disguise) TO A DIFFERENT CLASS. In other words, while playing spy you select hwguy speed. Then
you die and switch to playing a different class (no longer a spy), you will be stuck in hwguy speed!

bind "x" "sspeed"

//SPEED TOGGLE
//Can switch between spy movement speed and disguised class speed anytime
alias spyspeed "cl_forwardspeed 500; developer 1; echo SPY SPEED!; developer 0; alias sspeed disgspeed"
alias disgspeed "dgspeed; alias sspeed spyspeed"
alias sspeed spyspeed

//Disguise Speeds
//Speeds can be selected within VGUI
alias sctsp "wait; cl_forwardspeed 500; wait; developer 1; echo SCOUT SPEED; developer 0; alias dgspeed sctsp"
alias hwgsp "wait; cl_forwardspeed 220; wait; developer 1; echo HWguy SPEED; developer 0; alias dgspeed hwgsp"
alias solsp "wait; cl_forwardspeed 230; wait; developer 1; echo SOLDIER SPEED; developer 0; alias dgspeed solsp"
alias engsp "wait; cl_forwardspeed 310; wait; developer 1; echo ENGINEER SPEED; developer 0; alias dgspeed engsp"
alias demsp "wait; cl_forwardspeed 270; wait; developer 1; echo DEMOMAN SPEED; developer 0; alias dgspeed demsp"
alias snpsp "wait; cl_forwardspeed 325; wait; developer 1; echo SNIPER SPEED; developer 0; alias dgspeed snpsp"
alias medsp "wait; cl_forwardspeed 325; wait; developer 1; echo MEDIC SPEED; developer 0; alias dgspeed medsp"
alias pyrsp ""wait; cl_forwardspeed 325; wait; developer 1; echo PYRO SPEED; developer 0; alias dgspeed pyrsp"


SOLDIER Scripts:
*** NOTE *** As of TF 1.5 I am unsure of the reliability of the different rjumps. Due to client-side timing it appears
as if the types are mixed up now. They will be fixed asap. When in doubt, stick with the Standard Rjump.

//Press to activate jump
bind "x" "rj0" 

//Button Toggle
//press to select jumps without VGUI
bind "x" "1ins"

//Toggle RocketJump Variations
//To select different jump anytime in game or in VGUI
alias rj1 "alias rj0 rocketjump; developer 1; echo STANDARD RJUMP; developer 0; alias 1ins rj2"
alias rj2 "alias rj0 LongRocketJump; developer 1; echo LONG RJUMP; developer 0; alias 1ins rj3"
alias rj3 "alias rj0 HighRocketJump; developer 1; echo HIGH RJUMP; developer 0; alias 1ins rj1"

//Rocket Jump Variations
// Standard Rocket Jump: You can use 3 Standard jumps without dying
alias rocketjump "cl_pitchspeed 10000; +lookdown; wait; +jump; +attack; +duck; wait; -attack; -jump; -lookdown; cl_pitchspeed 150; force_centerview; -speed; -duck"

// Long rocket jump: Takes a smaller amount of armor and health,
// press it when your on the run to escape enamys or to reach your
// destination faster. You can use 6 long jumps without dying
alias LongRocketJump "cl_pitchspeed 10000; cl_pitchdown 115; +jump;+duck; +lookdown; +attack; wait; force_centerview; -attack; -jump; -lookdown; cl_pitchspeed 150; cl_pitchdown 89; -duck"

// High rocket junp: You should use this while running and when fairly
// close to your target. You can use 3 high jumps without dying.
alias HighRocketJump "cl_pitchspeed 10000; cl_pitchdown 75; +lookdown; wait; +jump; +attack; +duck; wait; -attack; -jump; -lookdown; cl_pitchspeed 150; cl_pitchdown 89; force_centerview; -duck"
