-ZornScripts Version 4

 -Installing
	unzip into your TFC folder (preferably using winzip) with the 
"Use folder names" option checked.

	The default key layout is not much different from the default TFC key layout.  If 
you don't like it they can be changed via the "controls" menu, unlike the other versions
of ZornScripts (and most other TFC config sets).
	Most commands that can be used are explained on the control screen.  Some 
keys aren't always needed to be binded and act as special/zspecial for certain classes.  
Yes, I said as special.  Special changes for some some classes (mainly the ones that 
the special does nothing but switches weapons).

-Scout
	Special: Default
	ZSpecial: Use before a conc goes off after priming (mobile conc jump)
-Sniper
	Special: Default
	ZSpecial: Charge rifle w/ timer
-Soldier
	Special: Toggles Autoreload
	ZSpecial: RocketJump
-Demoman
	Special: Default
	ZSpecial: Switches between pipe launcher and gren launcher
-Engineer
	Special: Default
	ZSpecial: Blows Dispenser
-HWGuy
	Special: Switches between shotgun and autocannon
	ZSpecial: Autofires autocannon
-Medic
	Special: Use before a conc goes off after priming (mobile conc jump)
	ZSpecial: Hold to heal someone, release to go back to the previous weapon
-Pyro
	Special: Rocketjump
	ZSpecial: Autofires FlameThrower
-Spy
	Special: Old Spy Menu (With Alert)
	ZSpecial: Quick Stab

			==TO CONFIGURE==
	To configure these scripts you need to edit prefs.cfg.  Editing 
it is fairly easy.  I'll start from the top to find the setting that 
are right for you.
	Ticks.  Some scripts have waits, and the amount of waits 
needed are varied from user to user.  To find your needed amount 
of ticks go into a game and choose either Spy or Medic.  Now hit F4 
until it echos "tick set to 1 wait".  Hit mouse3 (by default your quick
attack button for that class) while you have the nailgun/super nailgun 
equipped.  If any shots are fire from the nailgun BEFORE switching 
to medkit you need to hit F4 again and repeat this proccess until no 
shots are fired before the switch.  Then note down how many waits you 
are using.  Then in prefs.cfg find where it says (by default) 
'alias needed_high_ticks "switch_tick3-5"  Using the key above that line
change "switch_tick3-5" to the needed tick.  (Ex: say you needed 4 
waits, change it to "switch_tick2".
	The next is very simple to configure and very useful.  Find the line 
that says "change_gren_timer0" and change that using the key above. (Ex: 
if you usually ping 150 change it to "change_gren_timer5".
	The name cycler.  I find it useful.  Just change the text
that says "name1" "name2" and "name3" to whatever names you want it to 
cycle.  (NOTE: no spaces in the names, they are too difficult to 
explain how to use here)
	The taunt cycler!  I have it set to only 5 taunts for the 
sake of simplicity.  There are some default taunts there that I use.  
You can use them if you'd like.  If you don't just change the text after 
"say " to your new taunt.
	Auto-concing.  Configuring it is a bitch.  It is practically useless.  Configuring 
it is so much of a bitch that I cant explain it to you.  The area to configure it 
is near the bottom of the config.  Have fun (only edit if you know how to)

			==IC JUMP NOTE==
	Yes, you can IC jump.  But get get barely anymore height.  It's only useful for 
jumping onto the middle thing seperating the bases in well (and to do that you must be touching 
it!).

-Other Features
	-Many Comm Commands can be accessed through the VGUI
	-VGUI Contains CD Player
	-"Lag-Proof" grenade timer (make sure to edit prefs.cfg)