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DE_CELTIC -by VANX for HALFLIFE (1.1.0.4) COUNTERSTRIKE (1.0)
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Title                   : de_celtic (Celtic Bagpipe)
Date released		: 8. March 2001
Filename                : de_celtic.bsp
Version                 : 1.1
Author                  : Vanx
Email Address           : Vanx2001@aol.com
Web Page                : http://members.aol.com/Vanx2001
Description             : Counterstrike bomb/defuse-map
                          
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HOW TO PLAY
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Unzip de_celticbeta.zip into your Halflife-Folder
(Make sure to enable winzip's 'use folder names' option!) 
and everthing should drop into the correct folder.

It has to look like this:

Halflife/cstrike/maps/de_celtic.bsp           (the map you want to play)
Halflife/cstrike/maps/de_celtic.txt           (objectives printed at the begining)
Halflife/cstrike/maps/de_celtic.res           (a file for server admins*)
Halflife/cstrike/de_celtic.wad                (new textures)
Halflife/cstrike/gfx/env/de_celticbk.tga ...  (six new sky-tiles)
Halflife/cstrike/sound/ambience/de_celtic.wav (a bagpipe-song)
Halflife/cstrike/info_de_celtic.txt           (the text you are reading right now)
                        
Start Halflife, choose "custom games", hit "Counterstrike", 
choose multiplayer and search for a server running this map.
HAVE FUN
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* the res-file controls the downloading of the custom map components.
When a client connects he will not only download the map! Automatically
all components that listet in de_celtic.res (textures/sky/music) will be
downloaded, if the server runs with sv_allowdownload set to 1.
Every admin should decide if he wants people downloading the map and
their components during a internet-game. But it`s useful for LAN-partys.
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CONSTRUCTION INFORMATION
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Base                    : New level from scratch
Editor used             : Quark6Beta
Known Bugs              : None
Build Time              : 2 weeks
Compile machine         : 500Mhz CPU - 384 MB RAM
hlcsg                   : 28 seconds
hlbsp                   : 23 seconds
hlvis                   : 860 seconds
hlrad                   : 1763 seconds
new textures            : yes
new sky                 : yes
new sounds              : yes

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ABOUT THIS MAP
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Counter-Terrorists: Prevent Terrorists from bombing the missiles that where prepared to 
launch from Earl Skibos Castle. Team members must defuse any bombs that are planted near 
these atomic weappons.

Terrorists: The Terrorist carrying the C4 must destroy one of the missiles. 

Other Notes: There are 2 launch-areas. 
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NOTES
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You are a player that still fights in software mode? Than the tga-skyfiles wont work, 
you need a bmp-skyfile. You can download it from my page.
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THANKS TO
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* VALVE for Halflife/ Goosemann and cliffe for counterstrike 
  ---> http://www.valvesoftware.com/
  ---> http://counter-strike.net/
* ZONER for his wonderful Halflife Tools
  --->http://halflife.gamedesign.net/resources/zhlt.shtml
* ARMIN Rigo and his Team for making Quark 
  ---> www.planetquake.com/quark/
* MY BETATESTERS
  ---> Real Life Clan [RLC] http://www.rlc.rockz.de
  ---> The Black Crew [TBC] http://www.blackcrew.de
  ---> ConCarne [CC] http://134.130.48.237/concarne.html
  ---> and all the other guys that played the beta and wrote me their comments. THANXS
* ALL THE TEXTURE ARTISTS OUT THERE - I used and modified testures I have found at:
  ---> The wadfather http://wadfather.game-edit.com/
  ---> CosmoGraph http://saturn-online.de/~cosmo/nav_main_native.htm
  ---> Primordial Soup http://www.telefragged.com/soup
  ---> Special THAKXS to [WTF?] EvileDick (EvileDick@digital-e.demon.co.uk) for this 
       ED_terrain and ED_gothic.wad, Christa Forest (www.planetunreal.com/forest)
       for cf_mansion. Nice done
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Want to play some other maps of mine:
http://members.aol.com/Vanx2001/index.html
What are you waiting for?

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This Halflife-Counterstrike-Map (de_celtic) is (c) 2001 by Vanx. 
Feel free to spawn itaround the world, but DO NOT put it on any sort of commercial product 
or compilation unless you have permission from me. If you distribute this BSP file you 
have to include this .txt-file unaltered.

Do not modify this BSP-file in any way.
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