EXTRACT THE ZIP INTO YOUR CSTRIKE FOLDER

Extra Information:

cs_matrix is maximum 12 players (6v6) and recommended 12. This is a somewhat difficult level, so be careful. Make sure to use the vents too.

"I have a sniper rifle, but in this level its useless!" Not necessarily. But SMG's and handguns (Desert Eagle) are recommended.

This map has been throughly bot tested with PLBot and is not recommended for bots.

"newmatrix.wad" is not required and should already be part of the .bsp, but if errors occur, use enclosed file- IMPORTANT!! place in Half-Life/valve/ directory, NOT cstrike/.

"Telbrbr.wav" and "Telbell.wav" (17kB) and "Helcoptr.wav" (18kb) from Klick and Play by Maxis
"spybreak2.wav" (71kB) by Propellerheads from "Spybreak! (short one)", Matrix Motion Picture Soundtrack CD

All extra sounds patched with Goldwave Shareware for looping.

Thanks to countermap.com (tutorials) and counter-strike.net for help!

COMPILE INFO:
Compile computer is a Intel Celeron 1212MHz, 256MB Ram, GeForce Ti 500.

** Executing...
** Command: Change Directory
** Parameters: "F:\half-life"


** Executing...
** Command: F:\half-life\Zoners\hlcsg.exe
** Parameters: "e:\worldcraft\maps\cs_matrix" -wadinclude newmatrix.wad

hlcsg v2.5.3 rel (May  2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
-----  BEGIN  hlcsg -----
Command line: F:\half-life\Zoners\hlcsg.exe e:\worldcraft\maps\cs_matrix -wadinclude newmatrix.wad 

-= Current hlcsg Settings =-
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       1 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [     off ] [     off ]
max texture memory    [ 4194304 ] [ 4194304 ]
priority              [  Normal ] [  Normal ]

noclip                [     off ] [     off ]
onlyents              [     off ] [     off ]
wadtextures           [      on ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
min surface area      [   0.500 ] [   0.500 ]
brush union threshold [   0.000 ] [   0.000 ]

Wadinclude list :
[zhlt.wad]
[newmatrix.wad]


entering e:\worldcraft\maps\cs_matrix.map
CreateBrush:
10..20..30..40..50..60..70..80..90.. (4.78 seconds)
SetModelCenters:
10..20..30..40..50..60..70..80..90.. (0.00 seconds)
CSGBrush:
10..20..30..40..50..60..70..80..90.. (3.02 seconds)
Using WAD File: \half-life\valve\halflife.wad
Using WAD File: \half-life\valve\decals.wad
Using WAD File: \half-life\cstrike\cstrike.wad
Embedding textures from WAD File [\half-life\valve\newmatrix.wad] into BSP
added 11 additional animating textures.
Texture usage is at 1.11 mb (of 4.00 mb MAX)
9.06 seconds elapsed

-----   END   hlcsg -----




** Executing...
** Command: F:\half-life\Zoners\hlbsp.exe
** Parameters: "e:\worldcraft\maps\cs_matrix"

hlbsp v2.5.3 rel (May  2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
-----  BEGIN  hlbsp -----
Command line: F:\half-life\Zoners\hlbsp.exe e:\worldcraft\maps\cs_matrix 

-= Current hlbsp Settings =-
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       1 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
priority            [  Normal ] [  Normal ]

noclip              [     off ] [     off ]
nofill              [     off ] [     off ]
notjunc             [     off ] [     off ]
subdivide size      [     240 ] [     240 ] (Min 64) (Max 240)
max node size       [    1024 ] [    1024 ] (Min 64) (Max 4096)


BSP generation successful, writing portal file 'e:\worldcraft\maps\cs_matrix.prt'
6.43 seconds elapsed

-----   END   hlbsp -----




** Executing...
** Command: F:\half-life\Zoners\hlvis.exe
** Parameters: "e:\worldcraft\maps\cs_matrix" -full

hlvis v2.5.3 rel (May  2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
-----  BEGIN  hlvis -----
Command line: F:\half-life\Zoners\hlvis.exe e:\worldcraft\maps\cs_matrix -full 

-= Current hlvis Settings =-
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       1 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
priority            [  Normal ] [  Normal ]

fast vis            [     off ] [     off ]
full vis            [      on ] [     off ]


1089 portalleafs
3064 numportals
BasePortalVis:
10..20..30..40..50..60..70..80..90.. (18.40 seconds)
LeafThread:
10..20..30..40..50..60..70..80..90.. (217.17 seconds)
average leafs visible: 108
g_visdatasize:61612  compressed from 149193
235.74 seconds elapsed [3m 55s]

-----   END   hlvis -----




** Executing...
** Command: F:\half-life\Zoners\hlrad.exe
** Parameters: "e:\worldcraft\maps\cs_matrix" -extra

hlrad v2.5.3 rel (May  2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
-----  BEGIN  hlrad -----
Command line: F:\half-life\Zoners\hlrad.exe e:\worldcraft\maps\cs_matrix -extra 

-= Current hlrad Settings =-
Name                | Setting             | Default
--------------------|---------------------|-------------------------
threads              [                 1 ] [            Varies ]
verbose              [               off ] [               off ]
log                  [                on ] [                on ]
developer            [                 0 ] [                 0 ]
chart                [               off ] [               off ]
estimate             [               off ] [               off ]
max texture memory   [           4194304 ] [           4194304 ]
priority             [            Normal ] [            Normal ]

vismatrix algorithm  [          Original ] [          Original ]
oversampling (-extra)[                on ] [               off ]
bounces              [                 1 ] [                 1 ]
ambient light        [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light        [           256.000 ] [           256.000 ]
circus mode          [               off ] [               off ]

smoothing threshold  [            50.000 ] [            50.000 ]
direct threshold     [            25.000 ] [            25.000 ]
direct light scale   [             2.000 ] [             2.000 ]
coring threshold     [             1.000 ] [             1.000 ]
patch interpolation  [                on ] [                on ]

texscale             [                on ] [                on ]
patch subdividing    [                on ] [                on ]
chop value           [            64.000 ] [            64.000 ]
texchop value        [            32.000 ] [            32.000 ]

global fade          [             1.000 ] [             1.000 ]
global falloff       [                 2 ] [                 2 ]
global light scale   [             1.000 ] [             1.000 ]
global gamma amount  [             0.500 ] [             0.500 ]
global sky diffusion [             1.000 ] [             1.000 ]

opaque entities      [                on ] [                on ]
sky lighting fix     [                on ] [                on ]
incremental          [               off ] [               off ]
dump                 [               off ] [               off ]


[Reading texlights from 'lights.rad']
[49 texlights parsed from 'lights.rad']

6451 faces
Create Patches : 32678 base patches
0 opaque faces
272964 square feet [39306864.00 square inches]
2719 direct lights

BuildFacelights:
10..20..30..40..50..60..70..80..90.. (424.30 seconds)
visibility matrix   :  63.7 megs
BuildVisLeafs:
10..20..30..40..50..60..70..80..90.. (141.98 seconds)
MakeScales:
10..20..30..40..50..60..70..80..90.. (132.37 seconds)
SwapTransfers:
10..20..30..40..50..60..70..80..90.. (13.02 seconds)
Transfer Lists : 15187486 transfers
       Indices : 11035772 bytes
          Data : 60749944 bytes
Bounce 1 GatherLight:
10..20..30..40..50..60..70..80..90.. (1.43 seconds)
FinalLightFace:
10..20..30..40..50..60..70..80..90.. (5.22 seconds)
720.62 seconds elapsed [12m 0s]

-----   END   hlrad -----




** Executing...
** Command: Copy File
** Parameters: "e:\worldcraft\maps\cs_matrix.bsp" "F:\half-life\cstrike\maps\cs_matrix.bsp"


** Executing...
** Command: Copy File
** Parameters: "e:\worldcraft\maps\cs_matrix.pts" "F:\half-life\cstrike\maps\cs_matrix.pts"

