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                       de_rapidtransit

This map was created By Cayle George with concept help from Jake Anderson.
All Custom Textures were created by Cayle George.

To contact Cayle George send mail to: caylegeorge@yahoo.com
or caylegeorge@home.com


This map was compiled on:

Win2000 Professional
Dual Xeon 400 mhz 2mb Cache
512 mb ecc RAM
30GB RAID array.

Compile time was 1 hour, 14 minutes.

Programs Used:
Worldcraft
Adobe Photoshop
Wally
Zoner's Compile tools
Creative .WAV studio

Thanks to everyone who helped in the creation of this map!

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INSTALL INSTALL INSTALL INSTALL INSTALL INSTALL INSTALL INSTALL 
----------------------------------------------------------------

To play de_rapidtransit, put files into these directories:


Into the cstrike maps folder, put:

de_rapidtransit.BSP............This is the actual map.
de_rapidtransit.RES............This file lets people dl the map and associated files from a dedicated server. 
de_rapidtransit.txt............This shows the game objective.



Into the cstrkie/sound/ambience folder, put:

All the .wav files( from the cstrike_sound_ambience folder located in THIS .zip file).

These files are: subpass.wav, subwayst.wav, and cg_wawawa.wav.

 

Have fun and enjoy!

-Cayle George, Jake Anderson.

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This map was completed on Sunday, July 15, 2001. 
