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* LEVEL INFORMATION *
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TITLE                   : Overpass!
REVISION                : 2
FILENAME                : overpass.bsp
AUTHOR                  : Timothy Taylor (a.k.a. Vampire-Duck, a.k.a DuckHunt)
DATE                    : Deember 1st, 2000
GAME                    : HL | Turbo
EMAIL ADDRESS           : tarcher@tiac.net
HOMEPAGE URL            : http://www.tiac.net/users/tarcher/projects/
 
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* LEVEL DESCRIPTION *
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Overpass is a high speed figure-eight racetrack with well rounded turns to help you keep up your speed as you go zooming along. The "Overpass" is actually a bridge-out that you'll have to jump (the jump itself isn't tough at speed), an everybody starts underneath it. This map makes use of the "end checkpoint" brush with wait=0 to put a little rest area (also the spawn) in between the start and finish signs. Thanks Dumb@$$ for the awesome sign textures, although I used the much more sparsely then he did.  I put them at key points: the start and finish lines, and a set of arrows (on a fallen sign) on the overpass, to indicate the direction toward the finish line.

A few notes. It's possible to jump the barriers around the track at some points (like the bridge out) and end up outside the track, but I put the barriers up just enough that it's easy to stay on the track too. On the bridge, is used clips around the jagged ends of the barriers to keep people from launching themselves at the sky off them, and there are a few other clips in the world outside the barriers to keep people from getting stuck in the clefts I made.

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SINGLE PLAYER           : N/A
CO-OPERATIVE            : N/A
DEATHMATCH              : N/A
SUGGESTED PLAYER LOAD   : Can't really say . . .
 
NEW TEXTURES            : I used textures from don_turbo01.wad (by Donald Gollwitzer),
                          which comes with Turbo.
NEW SOUNDS              : No
CD TRACK #              : 0
 
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* CONSTRUCTION *
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MAP BASE                : New Map
PREFABS USED            : None
EDITOR(S) USED          : Worldcraft 3.3
OTHER UTILITIES USED    : none
 
KNOWN BUGS              : None
 
COMPILE MACHINE         : PIII 600, 64MB RAM
COMPILE TIME            : CSG  -        19s
			  BSP  -        11s
                          VIS  -    42m 52s (Whew, that's SO much better than last time)
                          RAD  -     7m 18s
                                 ---------
                          Total     50m 40s
COMPILED USING          : Zoner's Half-Life Tools version 2.41

REVISIONS               : Revision 2
                          - Removed the central pillars, since peeps bugged me about 'em.
                          - Added fences on the lowest bends to stop people from going
                            over the wall.
                          - Removed on rockface and stretched some textures.
                          Revision 1
                          - Filled in all the background scenery
                          - Added some clips for tight clefts that you could get
                            stuck in.
                          - Put Don's 'Wrong Way' texture on the back of my start
                            and line signs.
                          - Added a collapsed sign on the bridge-out, with arrows
                            which point players in the correct direction (this is
                            for people who jump from the outside back onto the
                            track at any place other than the rest area).
                          - Ran a full compile (Actually this isn't new since
                            R0.5 was also full compile, but R0 wasn't.
 
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* OTHER LEVELS BY THE AUTHOR *
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TFC
 - frogwater_alpha
 - bowlarama
 - poolshark
 - champions
 - skeeball_beta01, skeeball_beta02, skeeball_beta03 (More betas to come)
 - boing1

No other Turbo levels at this time. 
 
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* SPECIAL INSTRUCTIONS / ADDITIONAL INFORMATION *
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Extract the bsp and txt file with the mapname to your turbo/maps directory
 
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* CREDITS *
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Valve Software          : For making a great game
Donald Gollwitzer       : For making his sign textures wad for Turbo.
 
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* COPYRIGHT / PERMISSIONS *
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Authors MAY NOT use this level as a base to build additional levels.
 
You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS!!!. If you don't co-operate, then DON'T DISTRIBUTE
IT IN ANY FORM!!.
 

This LEVEL may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this LEVEL on any CD or distribute it in
any way without my permission. I would, however, be honored if you did - 
if you would only email me first!
 
