//TITLES FOR HALF-LIFE
// Position command $position x y 
// x & y are from 0 to 1 to be screen resolution independent
// -1 means center in each dimension
// Effect command $effect <effect number>
// effect 0 is fade in/fade out
// effect 1 is flickery credits
// effect 2 is write out (training room)
// Text color r g b command $color
// fadein time fadeout time / hold time
// $fadein (message fade in time - per character in effect 2)
// $fadeout (message fade out time)
// $holdtime (stay on the screen for this long)

//INTRO TITLES
// All centered for now
$position -1 -1
$effect 3
// This is the final color
$color 64 64 255
// This is the highlight color
$color2 0 201 0
// This is the time it takes to fade each character
$fadein 0.001
// This is the amount of time the highlight lags behind the leading edge of the text
$fxtime 0.5
// How long to hold the message on the screen (after it scans out)
$holdtime 3.4
// How long it takes to fade out the message after holding
$fadeout 0.45

CR27
{
It's a trap Gordon, but there's
     No way back now..
}


//INTRO CREDITS
// Test values -- JAY
// Lower left
$position -1 -1
$effect 1
// Final fade-in color
$color 64 64 255 
// This is the highlight/flash color
$color2 0 0 128
$fadein 0.2
$fadeout 0.5
$holdtime 2.5

CR1
{
        Gordon.
       Look out.
}

$holdtime 4.5
CR2
{
    GORDON DONT MOVE...
     Take cover for a sec..
I will try to kill some for you..
}

$position 1 0.3
$holdtime 3.5
CR3
{
A door has opened 
  on this level...
}

$holdtime 3.5
CR4
{
"Who can
that be?"
}

CR5
{
Ok there they are, come on lads
I'm getting old here..
}

$position -1 0.6
$holdtime 7.0
CR6
{
www.forbid-eden.co.uk
}

$position 1 0.2
$holdtime 10
CR7
{
Gordon I cant get to you right now,
but hold on I have some friends
working there and there on our side.
Already sent them a message, so hang on.
}

$position 1 0.6
$holdtime 14
CR8
{
Gordon I have just got a message from
them saying the door to where you are 
is set to go up in smoke when opened.
There making a new door for you, as
soon as they do this the Army will be
on your back. So take care, C U soon.
}

CR9
{
Your DEAD start again.
}

$position -1 0.1
$holdtime 3.5
CR10
{
Dave Ricketts present's
 Project Focus North.
}

$position -1 0.2
$holdtime 3.5
CR11
{
Deadicated to my wife & son:
}

CR12
{

}

$position -1 0.1
$holdtime 8
CR13
{
2 hours have pasted since you called
your Sister.
}

$position -1 0.2
$holdtime 8
CR14
{
Your in the main base reading
some messages sent from Gina.
}

$position -1 0.3
$holdtime 8
CR15
{
"Gordon......The route is
not going to be easy."
}

$position -1 0.4
$holdtime 8
CR16
{
"The Army have already 
been here."
}

$position -1 0.5
$holdtime 8
CR17
{
"As you where on the phone to me!
there raid didn't go to plan."
}

$position -1 0.6
$holdtime 8
CR18
{
"They just seen you on CCTV, and are
ready to ambush you soon."
}

$position -1 0.7
$holdtime 7
CR19
{
"They have killed almost everyone 
apart from you and some others."
}

$position -1 0.8
$holdtime 7
CR20
{
"Time to start thinking."

"Good Luck"
}

$position -1 -1
$holdtime 12
CR21
{
"Errr sound like the lift?"

"So how comes it works for him?"
"I wounder who he is?"
"Where he's going it's all locked?"
"Maybe I should see for myself."
}

$position -1 0.7
$holdtime 12
CR22
{
OK Gordon you will have to
fined the door power switch's
to open next set of doors.
}

$position -1 -1
$holdtime 3.5
CR23
{
What the hell are you doing up here?
}

$position -1 -1
$holdtime 3.5
CR24
{
The darn idiot must of tried,
to hide in here...
}

$position -1 -1
$holdtime 7
CR25
{
Gordon's siter's flat.
08.37.am 28 July 00
UK..

2 hrs after gordon's
phone call...
}

$position 1 0.3
$holdtime 8
CR26
{
"Why do I fill as if my neigbours
where keeping an eye on me?"
}

$position 1 0.5
$holdtime 10
CR35
{
"That was the first time I have
ever seen them, so I don't even
know if that was really them."
}

$position 1 0.7
$holdtime 8
CR36
{
"But what if they where
watching me."
"If they are,  then what?"
}

$position 1 0.6
$holdtime 7
CR37
{
AUTOSAVED
}

$position 1 0.7
$holdtime 5
CR38
{
Ok now I have the fuel on,
I just need to get it moving.

This should stop any of the
Army coming that way.
}

//END CREDITS
$position -1 -1
$effect 0
// Final fade-in color
$color 128 128 128
// This is the highlight/flash color
$color2 0 0 0
$fadein 0.5
$fadeout 0.5
$holdtime 5.5

$position 1 0.7
$holdtime 7
VALVEIS
{
Darn!! The door needs power,
better find a button for it
then better I.
}

$position -1 -1
$holdtime 10
END1
{
Thanks for playing my Demo.

For the end credits and any
more info on any new games.

Please Visit...
www.forbid-eden.co.uk/pfn/credits/
}

$position 0 0.1
$holdtime 85
END2
{
The [NSA] Clan.

[NSA]Gekko
[NSA]Predator
[NSA]Phantom
[NSA].King2k.
[NSA]QuietDean
[NSA]Orse
[NSA]-=CaeCulus=-
[NSA]Slim_Shady
[NSA]SubTerran
[NSA]Cyguardex
[NSA]KaMiKaZee
[NSA]gigoloflex
[NSA]pSych0
[NSA]Stoney
[NSA]Austin
[NSA]MoFo
[NSA]-SeWeRsIDe

Some of the NSA may of moved up to Elite
or even left NSA by time this demo was released.
please visit us at: http://www.clan-nsa.dk/
}

$position 1 -1
$holdtime 85
END3
{
[NSA*s]KRS1
[NSA*s]Bluethunder
[NSA*s]Solid_Swift
[NSA*s]ANarChY
[NSA*s]Mouse
[NSA*s]Dingdert
[NSA*s]SleepWalker
[NSA*s]Kolumbia
[NSA*s]-kwakje-
[NSA*s]Tanu
[NSA*s]ROMANO[PL]

[NSA*t]Hawk Eyes
[NSA*t]creep
[NSA*t]Yo_Momma
[NSA*t]ne0
[NSA*t]SimBios
[NSA*t]Seth-Andrick
[NSA*t]FederalSniper
[NSA*t]co2
[NSA*t]Fortune_Future
[NSA*t]Alien_apprentice
[NSA*t]Nikko-=TPF=-[+SUF]
[NSA*t]KaMaKaZi
[NSA*t]Black_Chamber
[NSA*t]Erazed-Sniper
}

//INTRO TITLES
// All centered for now
$position -1 -1
$effect 2
// This is the final color
$color 0 200 100
// This is the highlight color
$color2 240 110 0
// This is the time it takes to fade each character
$fadein 0.01
// This is the amount of time the highlight lags behind the leading edge of the text
$fxtime 0.25
// How long to hold the message on the screen (after it scans out)
$holdtime 3.5
// How long it takes to fade out the message after holding
$fadeout 1.5


$position -1 -1
$holdtime 7
CR28
{
"STOP!!
what's that sound!!
}

$position 1 0.2
$holdtime 7
CR29
{
"Oh man...
Gordon was right."
}

$position 1 0.3
$holdtime 7
CR30
{
"Good they think I'm a man."

"So this was a trap?"
}

$position 1 0.5
$holdtime 7
CR31
{
"They haven't seen me.
Time to go I think."
}

$position 1 0.2
$holdtime 7
CR32
{
*Got to get to a phone
real quick! and that
Fire Door is the only 
way.
}

$position 1 0.2
$holdtime 7
CR33
{
*The guards will be here soon
better get to the old base.
}

$position 1 0.2
$holdtime 14
CR34
{
*Oh great!!

Last experiment never went
wrong. 

But when the higher 
power want's you dead your 
dead. But not this guy, I will
get the truth out to the 
people..Some-how? 
}

$position 1 0.2
$holdtime 8
CR67
{
The door way has just opened.
At the corridor you just came down.
}

$position 0 0.2
$fadein 0.03
$holdtime 9

GAMEOVER
{
SUBJECT:  FREEMAN

STATUS:  EVALUATION TERMINATED

POSTMORTEM:
Subject failed to effectively utilize
human assets in achievement of goal.
}

$position -1 -1
$holdtime 9
TRAITOR
{
SUBJECT:  FREEMAN

WELDONE you have

Just Finished the DEMO.
}


$fadein 0.03
$holdtime 14
LOSER
{
SUBJECT:  FREEMAN

STATUS:   TERMINATE ON SIGHT

REASON:
Subject has gone on insane, after
last experiment went wrong. 
The subject belives that the world
is being taken over by Aliens.
Hes is very dangerous, do not approach
under any circumstance.

Kill on site... 
}

//CHAPTER TITLES

$fadein 0.01
$position -1 0.4
$holdtime 3.5
T0A0TITLE
{
HAZARD COURSE
}

$position -1 0.65
C0A0TITLE
{
THERE'S SOMETHING WRONG
}

C0A1TITLE
{
PROJECT FOCUS NORTH
}

C1A1TITLE
{
COME ON
}

C1A2TITLE
{
IN SHIT
}

C1A3TITLE
{
BAD SHIT SMOKING
}

$position -1 -1
$holdtime 3
C1A4TITLE
{
That's the flow control done, good this
will get the fuel in to this middle silo.

Right the safety hood switch next.
}

$position -1 -1
$holdtime 5
C2A1TITLE
{
Good thats the door powered up.

Now back to that door
and then phone my sister...
}

$position 1 -1
$holdtime 5
C2A2TITLE
{
Dont smoke near Petrol (Gas).

Or you'll end up smoking with it.
}

$position -1 0.4
$holdtime 5
C2A3TITLE
{
Hay not fair, what the F**k.
}

$position -1 0.5
$holdtime 7
C2A4TITLE1
{
Better find away around this?
"Hello Gina you there girl...
Darn not working. Ok i'll see
If I can, try and turn it off?
}

C2A4TITLE2
{

}

C2A5TITLE
{

}

C3A1TITLE
{
"FORGET ABOUT ?"
}

C3A2TITLE
{
HARD-CORE
}

C4A1TITLE
{
XEN
}

C4A1ATITLE
{
INTERLOPER
}

C4A2TITLE
{
GONARCH'S LAIR
}

C4A3TITLE
{
NIHILANTH
}

C5TITLE
{
ENDGAME
}


// In-Game messages
$position -1 0.65
$effect 1
// This is the final color
$color 0 200 0
// This is the highlight color
$color2 240 110 0
// This is the time it takes to fade each character
$fadein 0.01
// This is the amount of time the highlight lags behind the leading edge of the text
$fxtime 0.25
// How long to hold the message on the screen (after it scans out)
$holdtime 2.0
// How long it takes to fade out the message after holding
$fadeout 0.5

GAMESAVED
{
Good you saved it at last...
}

// Game title
// This is a placeholder to hold the effects controls for the "Half-Life" title
$position -1 -1
// Only effect 0 is supported for game title
$effect 0
// This is the final color
$color 0 180 0
// Not used color2
$color2 0 200 0
// This is the time it takes to fade in the title
$fadein 1.0
// How long to hold the message on the screen (after it scans out)
$holdtime 3.0
// How long it takes to fade out the message after holding
$fadeout 1.5

GAMETITLE
{
BattleAngels.
}

//HAZARD COURSE TEXT

// Test values -- JAY
$position -1 0.65
// Scan-out text effect
$effect 2
// This is the final color
$color 255 255 0
// This is the highlight color
$color2 0 0 160
// This is the time it takes to fade each character
$fadein 0.005
// This is the amount of time the highlight lags behind the leading edge of the text
$fxtime 0.5
// How long to hold the message on the screen (after it scans out)
$holdtime 3.2
// How long it takes to fade out the message after holding
$fadeout 0.5

$position -0 0.1
$holdtime 25
HZBUTTON1
{
Logon on:
Name:
Password: 
}

$position -0 0.1
$holdtime 7
HZBUTTON2
{
Logon on:
Name: G.Freeman.
Password: ********
You may start recording....
}

$position -0 0.3
$holdtime 25
HZMOVE
{
Dear Diary, 
Gordon, has told me about some weird disturbing thing's today.
He has told me of an alien world that he was sent to by an
experiment that went wrong
The dimensional breach that was made by the scientists
about 3 years ago. Now it has become a door way for us and the Aliens!!

The only problem that they have now, is that while our world move's
on its rotational path around the sun, the portal remains in the 
same place in space.
}

$position -0 0.3
$holdtime 25
HZJUMP
{
This has changed the way the Aliens are going to take our world,
because they would have to wait almost 998 years until it is
matched up once again.
So now they are coming to our world in a spacecraft. They can not
just travel through the portal as it's to small for there craft.
Now Gordon has to take on a new mission to stop them once
and for all. He called it Project Focus North?
}

$position -0 0.3
$holdtime 25
HZDUCK
{
I don't know if I should believe him, if I didn't know him I would 
of said he was insane. But because he's my brother, I can tell he 
is worried about this and it's not a fantasy or a drug related problem.
He has been gone for some time with no other explanation to 
where he has been. He was talking to me via video-cam from his 
base where he's posted. What do I do with out being locked up myself, 
who can I turn to for help. The only thing I can do is help Gordon in 
his mission.
}

$position -0 0.3
$holdtime 25
HZCOMBO
{
I have put on my spare power suit, this will help me. Also the suit tells 
me where he is, but I still have to enter the M.o.D.'s computer 
using the internet to do this, does this make me a hacker.

What am I doing what am I letting myself in for I just hope 
my brother is right, and that I can help him?
Gina Freeman.
}

$position 1 0.6
$holdtime 7
HZDUCKJUMP
{
Saving data:
Closing down Program:
}

$position 1 0.2
$holdtime 12
HZLADDER
{
"Ok gina carm yourself down girl, your
just scaring yourself. No one is out there,
It was most probably a cat or something."
}

$position -1 0.4
$holdtime 7
HZLJUMP
{
"Wow it didn't take them long to get
though that door....Darn better get a 
move on."
}

$position -1 0.4
$holdtime 7
HZLMOD
{
"Oh man, looks like the  guards
have already been here."
}

$position -1 0.2
$holdtime 4
HZMEDKIT
{
Darn need to find a keycard now!!
}

$position -1 0.2
$holdtime 7
HZMOMENT
{
It's now ok to enter the computer room.
If all the buttons where turned off?
}

$position -1 -1
$holdtime 1000
HZPUSH
{
Please Press ESC to quit the Demo. 
}

$position -1 0.2
$holdtime 7
HZPULL
{
Ok Gordon.....turn off 
all the switchs.
}

$position -1 0.4
$holdtime 7
HZCROWBAR
{

}
 
HZLITEON
{
PRESS FLASHLIGHT KEY 
TO TURN FLASHLIGHT ON
}

HZLITEOFF
{
PRESS FLASHLIGHT KEY AGAIN 
TO TURN FLASHLIGHT OFF
}

HZWEAPON
{
MOVE UP TO WEAPON TO PICK IT UP
}

HZFIREWEAP
{
PRESS ATTACK1 KEY FOR PRIMARY ATTACK
PRESS ATTACK2 KEY FOR ALTERNATE ATTACK
PRESS RELOAD KEY TO RELOAD AT WILL
}

HZARMOR
{
PRESS AND HOLD YOUR USE KEY
HOLD DOWN UNTIL SUIT ARMOR IS CHARGED
OR CHARGER IS DEPLETED
}

HZSWIM
{
PRESS YOUR FORWARD KEY
AIM WITH THE MOUSE AS YOU SWIM
FIND AIR IF YOU BEGIN TO LOSE HEALTH
WAIT IN THE AIR UNTIL HEALTH 
RETURNS TO FORMER LEVEL
}

HZDAMAGE
{
CERTAIN TYPES OF DAMAGE WILL REGISTER 
ON YOUR HEADS-UP DISPLAY.
DIRECTION OF DAMAGE IS INDICATED BY RED 
FLASHES IN THE CENTER OF YOUR SCREEN
}

HZHAZARD
{
RADIATION HAZARDS 
ACTIVATE A GEIGER COUNTER
}

HZSCIENTIST
{
APPROACH SCIENTIST
PRESS USE KEY TO RECEIVE HEALTH FROM SCIENTIST
}

HZBARNEY
{
APPROACH SECURITY GUARD
PRESS YOUR USE KEY TO GET HIS HELP
WALK TOWARD DOOR AND GUARD
WILL ACTIVATE BUTTONS
}

HZTRAIN
{
PRESS USE KEY TO ENGAGE TRAIN
PRESS FORWARD KEY TO ACCELERATE
PRESS BACKWARD KEY TO DECELERATE
PRESS USE KEY AGAIN TO DISENGAGE
}

HZDONE
{
CONGRATULATIONS!
YOU HAVE COMPLETED 
THE BLACK MESA HAZARD COURSE.
COME BACK ANY TIME.
}

