**** This map designed for the TeamFortress Classic Half-Life mod ****

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Title                   : Double Trouble
Filename                : dt.zip
Author                  : Cycloid
Email Address           : cycloid@callnetuk.com
Website                 : www.callnetuk.com/home/cycloid
Version                 : 1.1
Description             : TeamFortress Classic Half-Life Map
                        : 2 Teams, 4 Flags.

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* Play Information *

This map does not work properly without the TeamFortress Classic Half-Life
patch, which can be downloaded from
http://www.sierrastudios.com/games/tfclassic/
or from any good Half-life site.

Single Player           : No
Cooperative             : No
Deathmatch              : No
TeamFortress Classic    : Yes,  8 players per team
Difficulty Settings     : No
New Sounds              : No
New Graphics            : Some custom textures
New Music               : No
Demos Replaced          : None
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* Construction *

Editor(s) used          : Worldcraft 2.1
Compiled with           : q2BeaVeR & Zoner's Half Life Tools
Known Bugs              : none
Base                    : I drew a picture
Construction Time       : far too long
Build Computer          : AMD k6-2 350 ( clocked to 380 :)
HLCSG                   : 61
HLBSP2                  : 71
HLVIS                   : 2024
HLRAD [extra, bounce 3] : 988

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* Files included in this archive *

dt.bsp                   : Map file.
dt.txt            	 : Map briefing text.
dt_readme.txt            : U R Here
dents.map                : the entities for you're own mapping pleasure :)
                     
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* Objective *

Capture The Flag !

 - 2 Flags per team
 - capture 1 = 1 point / 5 frags
 - capture both in 30 seconds = 5 points
 - captured/dropped flags return after 30 secs

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* Installation *

Extract dt.bsp and dt.txt file into your halflife\TFC\maps directory. 
================================================================
* Greets *

 - Anyone who attended the launch
 - All who beta'd the map at the department of engineering and info beta 
   (cheers for the mucho helpfull feedback guys ) (and gals)(and "other"s)
 - Clan [DHC]
 - Wavelength and the HLERC.
 - Pakman, Kamikaze and the rest of Satan's little Helpers [r.i.p.]

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* Version Info *

2000/01/28 V1.1

 - Capture signs near upstairs resupply

 - Capture points brought forwad slightly

 - Upped the lighting a bit

 - Downstairs resupply door opens sideways

 - some texture / vis optimisation

2000/01/28 V1.0

 - Animating texture for waterfalls

 - Adjusted vox messages [we had a good argument about that, locknut ;)]

 - Texturing stuff

 - Vis tweakage around base main entrances

 - Some Lighting adjustment, bounce to 3 = more ambient light

 - Text message for grenade resupply

2000/01/18 V0.95

 - Some Architectural Changes, mainly decorative stuff
 
 - Some Texture Tweakage

 - VOX flag messages

 - Grenade Resupply in bottom spawn room

1999/12/15 V0.9

 - Massive Changes to most of the map
   
 - New Improved silo-style ramp room

 - Opened up lots of areas, more room to frag in!

1999/11/21 V0.8

 - First Beta Release
 
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* Copyright / Permissions *

Do What you like, I don't care. So long as you don' fob it off as your
own work or try and make money from it [without giving me some :)]
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