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Table of contents - sa_obliterate |
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| Info | |
| Credits | |
| Play Information | |
| Construction | |
| Compile / Testing | |
| Designer Notes | |
| Installation | |
| Copyright Permissions | |
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Info |
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| Title | Sodlier Arena - Obliterate |
| Filename | sa_obliterate.bsp |
| Author | Mulchman |
| mulchman@mulchman.org | |
| Website | http://mulchman.org |
| Mapping Website | http://mulchman.org/mmap/ |
| Mapping Guild | http://mulchman.org/mm/ |
| Description | 4 way deathmatch |
| Additional Info | You can find me in #mm_guild on the IRC server irc.GamesNET.net |
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Credits |
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| I'd like to thank eX-r8ed for creating Soldier Arena! | |
| I'd like to thank Holy Goat for WILDSKY! This is THE best looking sky out there. It owns you! | |
| I'd like to thank Zoner for his EXELLENT compile tools! | |
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Play Information |
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| Single Player | Negative |
| Deathmatch | Negative |
| Cooperative | Negative |
| Team Fortress Classic | Yes, Soldier Arena |
| Difficulty Settings | Negative |
| New Sounds | Negative |
| New Textures | Only one, the soldier arena logo. Other than that it's standard HL and TFC textures. |
| Size | Small |
| Recommend # of players | 8 |
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Construction |
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| Base | Scratch |
| Editor used | Worldcraft v3.3 (Best level editor I have ever used!) | Zoners Compile Tools v2.4 | Holy Goat for wildsky |
| Known Bugs | None. If you think something is wrong, I probably intended it to be that way. |
| Build Time | 30 minutes. |
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Compile / Testing |
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| Machine | Pentium 3 550 Mhz, 512 MB RAM, Riva TNT2 Ultra (AGP) |
| Compile Times (WC compile .log included) | |
| hlcsg | 2.14 seconds |
| hlbsp | 2.31 seconds |
| hlvis | 48.67 seconds |
| hlrad -extra | 83.10 seconds |
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Designer's Notes |
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| Have fun! | |
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Installation |
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| If you have directories enabled in Winzip, then extract EVERYTHING into your half-life directory. Otherwise, here is where the files go: | |
| Put the sa_obliterate.cfg into your half-life\tfc directory. | |
| Put the sa_obliterate.bsp and sa_obliterate.txt into your half-life\tfc\maps directory. | |
| Put all of the wildsky*.* files into your half-life\tfc\gfx\env directory. | |
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Copyright and Permissions |
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| This level may be distributed via any medium (ie: Internet, BBS, CD-ROM, compilation disk) as long as it maintains the name sa_obliterate.bsp and is supplied in a zip file called sa_obliterate.zip that also contains this html document and no other files. Also, if you wish to put it on a publication (ie: Magazine, CD-ROM), please send me a copy also. My email is listed above. | |
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© Copyright 1999, 2000 Mulchman |
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