// Command Menu definition
// 
// Basic Format:
//		"<Bound Key>" "<Button Text>" "<Command sent to server>"
//
// Or you can check for a specific class:
//		<Class> "<BoundKey>" "<Button Text>" "<Command sent to server>"
// Where <Class> is one of: SCOUT, SNIPER, SOLDIER, DEMOMAN, MEDIC, HWGUY, PYRO, SPY, ENGINEER
// 
// Or you can check for a specific map:
//		MAP <MapName> "<BoundKey>" "<Button Text>" "<Command sent to server>"
// Where <MapName> is the name of the map, without the ".bsp".
//// Or you can check for a specific team:
//		TEAM1 "<BoundKey>" "<Button Text>" "<Command sent to server>"
//		TEAM2 "<BoundKey>" "<Button Text>" "<Command sent to server>"
// TEAM3, TEAM4 work as well
// GRIM
// Or you can specify TEAM in general using no number : TEAM
// GRIM
//
// Buttons can also open up submenus, as follows:
// {
// 	"Some More Options",
//	{
//		...
//	}
// }
//
// Class can be any of the following:
//		SCOUT, SNIPER, SOLDER, DEMOMAN, MEDIC, HWGUY, PYRO, SPY, ENGINEER
//	Buttons prepended with a class name will only be seen if the player
//	is that class. 
//
// Buttons preceded with "CUSTOM" are handled in special ways. They can only be moved
// around or deleted.
//
//
// Limitations:
//		Maximum of 40 menus.
//		Maximum of 100 buttons per menu.
//--------------------------------------------------------
// Everything below here is editable
"1" "HELP"
{
	CUSTOM		"1" "MAP DESCRIPTION"	"!MAPBRIEFING"
	CUSTOM		"2" "SERVER INFO"	"!SERVERINFO"
}
        CUSTOM		"2" "CHANGE TEAM"	"!CHANGETEAM"
        CUSTOM		"3" "CHANGE EQUIPMENT"	"!CHANGEEQUIP"
// Here are the rest of the buttons and submenus
// You can change these safely if you want.
TEAM  "3" "GESTURES"
{
	"1" "POINT FORWARD" 		"gesture point_forward"
	"2" "POINT UP"      		"gesture point_up"
	"3" "WAVE FORWARD"  		"gesture wave_forward"
	"4" "WAVE STOP"     		"gesture wave_stop"
	"5" "FLIP OFF"      		"gesture flipoff"
        "6" "TAUNT"         		"gesture taunt"
        "7" "SALUTE"        		"gesture salute"
}
TEAM "4" "OFFENSE"
{
        "1" "GO!"         		"say_team GO! (%l) ; radio go ; gesture wave_forward"
        "2" "Cover Me"         	 	"say_team Cover me (%l) ; radio backup"
        "3" "Enemy Spotted"    	 	"say_team I've spotted %V at %l ; radio enemys"
	"4" "Enemy Down" 		"say_team Enemy down (%v at %l) ; radio enemyd ; gesture flipoff"
	"5" "Team Mate Down"		"say_team Team mate down... (%l) ; radio teamdown ; gesture salute"
	"6" "Taking Fire"		"say_team Taking fire at %l. Assistance is needed ASAP! ; radio taking_f ; radio backup"
}
TEAM "5" "DEFENSE"
{
        "1" "Incoming"			"say_team Hostiles aproaching! (%l) ; radio enemys"
        "2" "Cover Me"         	 	"say_team %v, Cover me (%l) ; radio backup"
	"3" "Stop"			"say_team Stop and wait here ; gestire wave_stop"
  	"4" "Im Hit!"         		"say_team I'm hit! ; radio im_hit"
	"5" "Need assistance!"		"say_team Need assistance! (%l); radio backup"
	"6" "Stop Covering"		"say_team %v, stop covering me; radio go; gesture salute"
}
TEAM "6" "DIRECTIONS"
{
	"1" "Go up"			"say_team Go up ; radio up ; gesture point_up"
	"2" "Go down"			"say_team Go down ; radio down"
	"3" "Go left"			"say_team Go left ; radio left ; gesture wave_forward"
	"4" "Go right"			"say_team Go right ; radio right ; gesture wave_forward"
	"5" "Go forward"		"say_team Go forward ; radio forward ; gesture wave_forward"
	"6" "Go back"			"say_team Go back ; radio back ; gesture wave_stop"
	"7" "Stop"			"say_team STOP! ; gesture wave_stop"
}
TEAM "7" "Quick Tuning"
{
	"1" "Low End"			"exec lowend.cfg"
	"2" "High End"			"exec highend.cfg"
	"3" "Enable FX"		
	{
		"1" "Wall FX on"	"cl_wallfx 1"
		"2" "Blood FX on"	"cl_bloodfx 1"
		"3""Muzzle FX on"	"cl_muzzlefx 1"
		"4" "External Muzzle on"	"cl_externalmuzzlefx 1"
		"5" "High Res Tex on"	"gl_max_size 512, gl_round_down 0"
	}		
	"4" "Disable FX"
	{
		"1" "Wall FX off"	"cl_wallfx 0"
		"2" "Blood FX off"	"cl_bloodfx 0"
		"3""Muzzle FX off"	"cl_muzzlefx0"
		"4" "External Muzzle off"	"cl_externalmuzzlefx 0"
		"5" "High Res Tex off"	"gl_max_size 256, gl_round_down 1"
	}
	"5" "Misc FX"
	{
		"1" "High Models on"	"cl_himodels 1"
		"2" "High Models off"	"cl_himodels 0"
		"3" "Decal Settings"
		{
		"1" "0 Decals"	"mp_decals 0"
		"2" "100 Decals"	"mp_decals 100"
		"3" "200 Decals"	"mp_decals 200"
		"4" "300 Decals"	"mp_decals 300"
		}
	}
}
TEAM "8"	 "Netgraph Settings"
{
		"1" "Netgraph"
		{
		"1" "Netgraph 1"	"net_graph 1"
		"2" "Netgraph 2" 	"net_graph 2"
		"3" "Netgraph 3"	"net_graph 3"
		"4" "Netgraph off"	"net_graph 0"
		}
		
		"2" "Netgraph Positions"
		{
		"1" "Netgraph Left" 	"net_graphpos 3"
		"2" "Netgraph Center" "net_graphpos 2"
		"3" "Netgraph Right" "net_graphpos 1"
		}
}
TEAM "9" "Quick Setup"
{
        "1" "A Better Tomorrow"		"equip 3 9 7; developer 1; echo You have Magnum, akimbo berettas and kevlar vest; developer 0 "
	"2" "The Professional"		"equip 4 17 5; developer 1; echo You have Colt1911, 50cal and silencer; developer 0"
	"3" "Desperado Knifer"		"equip 4 1 1; developer 1; echo You have Colt1911, knifes and bandolier ; developer 0"
	"5" "Ghostdog"			"equip 4 9 5; developer 1; echo You have Desert Eagle, akimbo berettas and silencer; developer 0"
	"6" "Pale Rider"		"equip 3 11 8; developer 1; echo You have Magnum, akimbo saa and quick draw; developer 0"
	"7" "Mad Max"			"equip 5 12 6; developer 1; echo You have Desert Eagle, handcannon and stealth slippers; developer 0"
	"8" "Desperado"			"equip 4 12 7; developer 1; echo You have Colt1911, handcannon and kevlar vest; developer 0"
	"9" "The Heat"			"equip 3 15 7; developer 1; echo You have Magnum, Assault Rifle  and kevlar vest; developer 0"
	"10" "Face/off"			"equip 5 10 7; developer 1; echo You have Desert Eagle, akimbo colts and kevlar vest; developer 0"
	"11" "Die Hard"			"equip 1 14 3; developer 1; echo You have Beretta, sub machinegun and laser; developer 0"
	"12" "Last Man Standing"	"equip 6 10 1; developer 1; echo You have Saa, akimbo colts and bandolier; developer 0"
	"13" "Hardboiled"		"equip 3 13 7; developer 1; echo You have Magnum, shotgun and kevlar vest; developer 0"
	"14" "Th3 M47R1X"		"equip 5 14 7; developer 1; echo You have Magnum, sub machinegun and kevlar vest; developer 0"
	"15" "Dirty Harry"		"equip 3 11 3; developer 1; echo You have Magnum, akimbo saa and laser; developer 0"
	
}
