// Action Halflife mapcycle.txt
// Designates what maps are in the server rotation.//
// You can also set parameters that designate whether
// a map will load or not based on the amount of
// players in the game.//
// To make a minimum number of players required for a
// map to chage, use "\minplayers\#" where # is a 
// number.   ex: ahl_map "\minplayers\4"   This would
// make the map only load if there were at least 4 
// players in the game at the time of map change.//
// Similar to the minimum number of players, you can
// set a maximum number of players. If there are more
// than the specified number of players in the game
// at the time of map change, then the map will not
// load and will skip to the next one. This is best 
// for small maps that wouldn't have enough room for
// large games. ex: ahl_map "\maxplayers\12"   This
// would make AHL check to see if there were more 
// than 12 players in the game at the time of map
// change, and if there were, the map wouldn't load
// and the next map in the list would instead.//
// You can also combine the min and max player
// fields. for example:
// ahl_map "\minplayers\2\maxplayers\12"   This would
// only load the map if there were between 2 and 12
// players in the game.

ahl_snowmax
ahl_astorage "\minplayers\4"
ahl_streets "\minplayers\4"
ahl_casagrande 
ahl_calypso "\minplayers\4"
ahl_stormvale
ahl_nightshift
ahl_bananamans "\minplayers\4"
ahl_hydro "\minplayers\4"
ahl_napoli
ahl_bankdoom "\maxplayers\12"
ahl_nocredit
ahl_bxminiluv "\maxplayers\4"
stalkyard
ahl_endlrainhc
ahl_engholm
ahl_hkheat
ahl_5am
