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BuzzyBots Mod for Half-Life
v2.3 Release Documentation -- Readme.txt
http://www.buzzybots.dk
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- this game is about having fun -

v2.3
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[1.09.02]

Changes/Additions :
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New way of handling upgrades (less effective + max 3 per player).
Fixes the crash on exit bug
New map: bb_mars (pwg7).
Fixed some radar issues.
Fixed some log message issues.
Made new hud graphics for the chip being picked up.
Fixed some issues about chip/trigger_hurt that could crash the server.
Fixed a minor issue with the beacon sprite staying around after a map change.
Fixed the chips only spawning in the same area.
Added auto team option.
Forces Auto team if one team rulez (score diff. by 5)
Fixed the shrunk view after respawning.
Fixed the radar being shown when entering a server in intermission.
Fixed some shrunks issues, making them meaner though nicer.
Now motd are shown along with the map txt.

New CVARS:
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- Added "mp_forceteam" - Tells how much difference is allowed in teamscore before forceing auto teams (0=disabled).
- Added "mp_maxupgrades" - Tells how many upgrades are allowed per player.

v2.2
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[18.08.02]

Changes/Additions :
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Totally rebuild the weapons code.
Enabled unused weapons animations.
Fixed all known weapon bugs.
Added 24 new CVARS.
Added surprice 4 new upgrades (shrink,gravity,!EMH,super cooling).
Improved 3'rd person view (though the game isn't surposed to be played that way).
Removed the reset of player score when changing team.
Fixed a minor issues with the Runner model.
Fixed the Spy's hull so he now can go into small place without "ducking".
Spy now fires his EMH grenades like he used to.
Fixed several Spy issues.
new maps: bb_morph (cheesehound), bb_core (pwg7), sc_qerm (chips, new build).
Reset the config.cfg to VALVe's default "never played" values.

New CVARS:
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- Added "mp_trooperhealth","mp_guardianhealth","mp_runnerhealth","mp_bomberhealth","mp_spyhealth" - Tells how much health the claas starts with.
- Added "mp_trooperarmor","mp_guardianarmor","mp_runnerarmor","mp_bomberarmor","mp_spyarmor" - Tells how much armor the class starts with.
- Added "mp_troopercooling","mp_guardiancooling","mp_runnercooling","mp_bombercooling","mp_spycooling" - Tells how effective the weapon cooling is.
- Added "mp_trooperheat","mp_guardianheat","mp_runnerheat","mp_bomberheat","mp_spyheat" - Tells how much heat a single  primary shot emits.
- Added "mp_trooperheat2","mp_guardianheat2","mp_bomberheat2","mp_spyheat2" - Tells how much heat a single secondary shot emits.

v2.1b
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[31.7.02]

Changes/Additions :
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- Added "timeleft" commando telling when a map change will occur.
- Added customization of class speed and damage (see advanced server options).
- Changed the config for better performance on internet serveres

New CVARS:
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- Added "mp_trooperspeed","mp_guardianspeed","mp_runnerspeed","mp_bomberspeed","mp_spyspeed" - To set the speed of which the class can go.
- Added "mp_trooperdamage","mp_guardiandamage","mp_runnerdamage","mp_bomberdamage","mp_spydamage" - to set the damage a single shot for that class can give.
- Added "mp_skrunkaggression" - Tells if the skrunks are allowed to make unprovoked attacks.
- Added "mp_skrunkhealth" - Tells how much health the skrunks starts with.

Bug Fixes:
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- Fixed all known bugs, except some issues with the bomber weapon.

--readme.txt by Ditlew
e-mail daniel@ditlew.dk


