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Map Information
Title		:  Firebase (revision 6)
Author		:  David Reeves, aka Hitman
Email Address	:  solinus@bellsouth.net, hitman@rabidd.com
Filename	:  obj_firebase_r6.bsp
Filesize	:  2.55 megs unzipped (textures compiled into the level)
Date		:  11/2/2001, 2:47 AM
Description	:  Viet Cong are advancing on the fire support base located on Hill 57.
			The US Marine Corps Company positioned on the hill must
			stop the enemy from overtaking the hill. If the VC gain entry
			into the watchtower, they will win the round. 
Other work      :  tp_soviet, obj_soviet, ps_vietnam_sm, sd_durandal, tc_battlefield
Notes:		:  This is a remake of PS_VIETNAM_SM, technically it is ps_vietnam_lg
			but the lack of PS mode forced me to rename it.

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Player Information

Single Player		:  No
Multiplayer		:  Yes
Difficulty Setting 	:  n/a
Map Type                :  Objective (Firearms RC 2.5 - 2.6)
New Textures		:  Used some from ED_Terrain.WAD and Firearms.wad, some off the net
New Sounds		:  No
Players			:  6-14 Players (do NOT load this map up with 18+ players!)

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Construction

Base		:  Scratch
Editor Used	:  Worldcraft 3.3
Build Time	:  It took me 2 days to finish the level, and it took about 400 seconds to compile
Known bugs	:  None that I know of.
Compile Machine	:  AMD 1400 MHz T-Bird, PC-2100 CAS2.5 Latency DDR-SDRAM, 7200 rpm ATA/66 HDD
		HLCSG :  8.08 seconds (nowadtextures)
		HLBSP :  2.42 seconds
		HLVIS :  45.81 seconds (full)
		HLRAD :  310.44 seconds (smooth 60, bounce 8, chop 256, fade 0.2, sky 2)

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Distribution

	Don't use this level as a base. Contact me if you have any questions;
solinus@bellsouth.net or hitman@rabidd.com

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Special Thanks
	
	Special thanks to [ECK]Nightmare for getting me started on this remake of
ps_vietnam_sm, thanks to Skitz and Hippie666 of ]RS[ for the server time and playtesting,
and of course to the Oldskool Society for their support of ps_vietnam_sm. 

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-David "Hitman" Reeves
solinus@bellsouth.net
hitman@rabidd.com