Type: 		Halflife Multiplayer Pluggin Player model
		For the Firearms mod (v2.4)

Name: 		armygirl

Description:	Generic female solider belonging to no particular armed forces,
		all the detail is pretty much made up.
    
Release Date: 	3rd Decemeber 2000 

Author:		Ian Waugh    

E-Mail:		gundam@btinternet.com or ian.waugh@virgin.net

Homepage: 	http://freespace.virgin.net/ian.waugh/index.htm  

Files:		firearms_armygirl.zip

Instructions:	WARNING, installing this model will OVERWRITE your exsiting firearms blue1 model. 
                Please BACK THESE UP some where safe before installing. I really mean this.
 
                Unzip the .mdl files into the appropriate model directory
                Half-Life\firearms\models\player\blue1
 
                The Firearms version replaces the blue1 player model
                  
		This model can be freely distributed on the net as long as this text file is included,
   		and the zip file is unmodified. This model is only for use with Firearms. It CANNOT
                be converted to any other mod or game period!
 
Model Info:	vertices  : 451
		Polygons  : 864 tris
		Skins     : 11, 260Kb of textures,
	                        including Leader and Medic options
                                No Team Colours
                                No Chrome
		Skeleton  : Valve's Standard Biped
		Animation : Standard Firearms 

Tools used:  	Mesh			: Inspire 3D 1.0 and MAX 3.1
		Mapping and boneing	: 3D Studio Max R3.1 and Character Studio 2.2 
 		Skins			: Corel Photopaint 8.0 
		Compiling		: StudioMDL	
		Viewing			: Half-Life Model Viewer v1.1

Sounds:		No custom sounds

Animation:      Standard Firearms animations, as done by the Firearms team.
	
Model Notes:    Model number seven. Ok the proportions are pretty awfull, 
		but the firearms player models use the standard valve skeleton designed for 
		Gordon Freemen, who seems to have the proportions of a gorilla. 
		The shoulders are just way to wide for female models. 
		I was just to lazy to build my own skeleton and reanimate from scratch.

		I used a lot more skin area than normal and but I am pretty happy with the results. 
		260k is a lot, but modern graphics cards can handle this ( Half-lifes skin sizes
		where designed around voodoo1 cards ), anyway people successfully use weapon and 
		player models with much more skin area these days. 
		It runs fine in game on my ancient voodooII 12mb SLI set-up.

		Since I pretty much only play Half life mods at the mo, I wanted one of a player 
		model off my own to shoot and I've had this mesh lying around on my hard disk for a 
		few months do I though it was about time I actually skinned it and put it in game.

		The cammoflague pattern used is actually the one from the firearms homepage 
		(hope they don't mind)

Other:  	I sometimes can be found as "seburo", late at night on Wireplay, Demon, Barry's world 
		and other UK servers, usually playing Counterstrike, Firearms or front line force
		at the mo, I'm an LPB and play rough, but I'll go easy on you 
		if you use one of my models or skins ;).
	
Thanks:		The websites (polycount/Q2PMP, Cold Fusion) that have posted my models in the past.
                Everybody who emailed me previous work. Many thanks for the words of encouragment.
		Every one who has done a Player or a weapon model before, thanks for the inspiration 
		and now I really appreciate the work you put in to bring them to life.
                The Firearms team for their sterling work on a top mod
                Valve Software, For Half Life of course
               