
The weaponeer/evil genius is some sort of technical genius : his capacity to fabricate sophisticated weapons has given him the joy to play in the heroes'court.


STATISTICS
  Life (initial/max.) :  100 / 100
  Armor (initial/max.) :  10 / 100
  Speed / jump :  average / average
  Physical strength :  average
  Initial weaponry :  excellent 

WEAPONS      
Bare hands, shotgun, automatic turret, campaign mortar

POWERS     
  Power 1 : switch weapon mode for fire weapons ( glock,357 magnum, mp5, shotgun)
  Power 2 : radar
  Power 3 : switch reload/take bake mode ( in "repairable turret" mode)
  Power 4 : parachute


AUTOMATIC POWER
NA

SELECT KEYS
  select 1 : viewpoint of turret 1 
  select 2 : viewpoint of turret 2 ( in "repairable turrets mode")
  select 3 : viewpoint of turret 3 if any ( in "repairable mode")
  select 4 : viewpoint of turret 4 if any ( in "repairable mode")
  select 5 : weaponeer viewpoint

BARE HAND SECONDARY FIRE
NA

CARACTERISTICS
All the placed turrets, give permanent status report ( level of munition / current state)
The weaponeer may also consult the munitions of a given turret just by looking at it.
He may also reload/repair or take back a turret by using it.
He may use the placed turret view with select keys.
He has a radar ( cost 1  armor point per 5 seconds )
  The radar will operate even if weaponeer has no armor but only for 2 seconds.
He has a parachute which he may use to slow when he falls down
He has a special mode on all fire weapons (glock,357 magnum, mp5, shotgun)
   * glock :  silenced glock
   * 357 : explosive bullet
   * mp5 : silenced mp5
   * shotgun : quadruple shot mod on secondary fire



Usage of mortar : 
	Secondary Fire : installation 
	Primary Fire : fire if installed
	Select 1 : increase the angle (40 to 90)
	Select 2 : decrease the angle (40 to 90)
	Select 3 : toggle fire range ( short range / long range)

Usage of turrets :
Primary Fire  : machine-gun turret (300 ammo)
Secondary Fire : fire-and-forget missiles turret( 3 missiles)

There is 2 possibilites depending on the server :
	1) either the weaponeer 1 turret per life and can't repair them
	2) either the weaponner has a fix nb of turrets specified by the server et may repair or move the turret but he does not gain turrets at respawn.

PLAYER MODELS

  WEAPONEER :
  model : colonial marine
  Author : Steve Gehrke
  Author's mail :sgehrke@inlandprod.com
  Author's website : 

  TERRORIST :
  model : blindeye
  Author : Jiovanie "Squirmy" Velazquez
  Author's mail :  Squirmy_Lizard@hotmail.com
  Author's website : ???

CHANGES HISTORY : 
Last release 15/10/2001
15/07/2001 weaponeer : radar
15/08/2001 weaponeer : parachute
02/09/2001 weaponeer : special fire mode on fire weapons
15/09/2001 weaponeer : changed weaponeer's models
15/10/2001 weaponeer : weaponeer icon system


Last release 02/03/2001
02/03/2001 weaponeer : turrets give permanent status
02/03/2001 weaponeer : icons for turrets

Last release 02/03/2001
02/03/2001 weaponeer : improved turret view mode
02/03/2001 weaponeer : repair turrets faster
02/03/2001 weaponeer : reload turrets faster
20/02/2001 weaponeer : may use turret viewpoint
20/02/2001 weaponeer : turrets don't fire on dead people anymore
20/02/2001 weaponeer : turrets don't fire on spawning people anymore
20/10 in "reparable turret mod" take into account the placed turret
	so that a player killed before he has placed his turrets still
	get them
20/10 fix bug in identification of enemy turrets
31/07 turret : possibility  to change location
30/07 turret : server option for weaponeer 
30/07 turret : possibility to repair turrets
22/07 turret: increased precision of turrets  
22/07 turret: corrected "ammo bug" 
23/07 turret : mode missiles autoguids
