                      ______________________________________
                     |HL PaintBall Mod                      |
                     |Beta Documentation -- Readme.txt      |
                     |http://www.paintball-mod.net          |
                     |______________________________________|
          



Beta 1.5 - 11.3.00
Features :

- markers: PGP, Maverick, Phantom, Spyder, Model98, Autococker, Automag, Shocker, AngelLCD
- CTF mode, Attack and Defend, Team Elimination.
- Buy system, One Hit system, Custom Weapon fire modes.

Custom Maps:

-New Maps-
ad_adobe, pb_longball, pb_pop, pb_rivine, pb_theater

pb_dunes, te_beirut, pb_reach



MOD Info:
---------
This game is a modification (mod) of great multiplayer, first person shooter Half-Life. We are working on giving the game a whole new type of feel, and providing the paintball fans a truly realistic experience. We are planning on including several styles of game play as the mod develops.  We are also including real paintball markers, hoppers, barrels, grenades, and anything else that is involved in the game of paintball. 

This beta includes 3 types of game play: Capture the Flag, Team Elimination, and Attack and Defend. In this game if you get marked (shot), you are out of the game 'till the round ends, just like real paintball matches. In future betas we are going to use the completely new VGUI provided by the new SDK, for the buy/selection system. The maps will include all new textures, and some will be based on real life fields from around the world. All markers are real paintball guns, brands and models and will be tweaked to have the same firing rate, and shooting distance of their perspective model. We are including everything from the low-end pump guns/sniper pump guns, to the fully automatic electronic markers. 


Game Play:
--------
When you first enter game a menu will popup and ask you to join team, once you choose your team it will ask which player you want to be, either Camo or Jersey player model. Once you pick the model you want you will be "spawned" into game and join the fun.... When you join the game you will have the stock gun, the Sheridan PGP, you need to reload co2 and paint before you can shoot this gun. To purchase a better gun you will need money and to get money you need to eliminate the other team or even better capture their flag and return it to you base (where your flag is). 

Remember you dont have health in this game...once hit your out for the whole round so dont try to rush...this is not a run and gun mod, its about finesse and strategy. The game play is the same for all 3 maps included except for te_Beirut.  The point of that map is to just eliminate the other team. The team that eliminates the other team first wins the round. 

All markers(weapons) are semi automatic so every time you hit your fire button it shoots one paintball.  The except for the 2 electronic markers(shocker and angel) which have if you use your secondary fire button it changes modes to automatic. 

This is a beta so you might find some bugs.... If you find a bug please post it on our forum "Bug" section. We will look into bug, fix it and release a patch if its something that needs to be taken care of fast.


There are some new commands you have to bind before you play this mod, so read the following section on info on the new commands.





New Console Commands:
---------------------
Make sure you bind these to proper keys before playing.  The included config has them as our default feel free to change them as desired.


impulse 123 - Reloads Co2 Tank
+reload     - Refills Hopper with extra paint if available, make sure you 
              press and hold to refill.
buy         - Buy Menu for purchasing, weapons, paint, co2, etc...
changeteam  - Team Change Menu
+attack2    - secondary fire mode switch on electronic markers 
              (Shocker and AngelLCD Only)




Credits:
--------

The HL PaintBall Team
---------------------


-Spawn-
spawn@paintball-nod.net
Project leader, Head modeler, Head coder


-Mustang-
mustang@planethalflife.com
Webmaster, 2dgraphics, Public Relations

-DeltaMidway-
deltamidway@hlcenter.com
Webmaster, Public Relations

-MMX-
Public Relations

-Foolzie-
kcdafool7@yahoo.com
Weapon Skinner

-Soul Escape-
brian@fidmail.com
Weapon Sounds

Agentoop
Weapon Modeler and Skinner

-LiveWire-
livewire@usclan.net
Player Skinner


Map Team:
---------

-ry_goody-
pb_dunes, pb_forest, te_beirut

-Iyze-
pb_reach

-DeadCell-
ad_adobe

-Hectate-
pb_thearter




We Would like to thank:
----------------------

- The whole BETA test team for helping us test and finding all the annoying little bugs.
- Valve Software for their support with coding aspects and such.
- All the peeps who hang out in IRC
- The forum moderator(s) for their help on keeping forums civilized
- Calrathan from DigitalPaint and Cyberdog from former Quake Inovations for their advise and support on the project
- OzCoder for the beta test server...thanks alot man.
- Jon @reload-network.com for their hosting.
- Everyone at the HLPB Forums!  You've waited a long time for this mod - go enjoy it!!!
- Everyone i forgot to mention...sorry we still thank you :)
- Last but not least, all the fans!! You are the ones that made this project into what it is today! We thank you.

