// Half-Life Texture Types.  Modify this file only if texture names are changed!
//  'M' metal, 'V' ventillation, 'D' dirt, 'S' slosh liquid 
//  'T' tile, 'G' grate (Concrete is the default), 'W' wood, 'P' computer, 'Y' glass
// NOTE: only the first 12 characters of the texture name are used
// NOTE: a maximum of 512 textures may be tagged in this file


T jfloor17sm
M GENERIC015U
M jdeckplate1

// Prometheus modified the following for his map jm_undercity.bsp If they screw up another 
// map too damn bad, cause these materials should sound like this anyway :P if this DOES
// cause any real probs let me know and we can work this out by the time we relase the beta.

M GENERIC015
G GRATE4A
D OUT_PAV3
D OUT_RK5

// Mutie textures

D RKFLOOR09
W BARNWOOD
W BARNDOOR
W BARN_RUG
W TABLE1
W TABLE3
W VIL_LRGWOODPAN
W UGLYWOOD
W WHITWOOD
W WOOD1_5
W WOOD4A
W WOOD5
W WOOD7
W WOODANGR
W WOODBED
W WOODCHRT
W WOODDOOR
W WOODEDGE
W WOODFL1
W WOODOORW
W WOODRAWR
W WOODSHUT
W WOODSTRIPB
W WOODTRM1
W WOODTRM2
F FREEZER_MEAT