// Half-Life Texture DEBRIS Details.
//  'M' metal, 'V' ventillation, 'D' dirt, 'S' slosh liquid 
//  'T' tile, 'G' grate (Concrete is the default), 'W' wood, 'P' computer, 'Y' glass
// NOTE: only the first 12 characters of the texture name are used

// Second character is '0'-'9', '5' is default.

// EXAMPLE:
// Y5 +aflor_white1

m5 cabinet_blueish
m5 cabinet_red
m5 cabinet_white
m9 chrome_silver
m9 container_end1
m9 container_end2
m9 container_side1
m9 container_side2
m4 door_garage
m5 hldoor1_opera
m5 hldoor4_opera
m9 metl_plate_rust
m9 rustybarrel1
m9 rustybarrel2
m9 tree_leaves6

v5 forklift1_pan
v5 forklift1_prong
v5 forklift1_side1
v5 forklift1_side2
v9 vent1
v9 vent_rusted
v9 vent_shaft1a

d9 pavement_1
d5 -0rock1

s5 wall_crates3
s5 wall_crates4

t5 -0subway_tile1
t5 subway_tile1

g9 {grate3a_opera

w5 crate_palette1
w5 crate_palette2
w5 crate_war1
w5 crate_war2
w5 crate_war3
w5 crtf1__2
w5 crtf2__2
w5 crtfb1__2
w5 crtgen__2
w5 darkwood2dd
w9 shoto_planks1
w9 wall_crates1
w9 wall_crates2
w9 wall_crates_mt
w9 wood_planks1
w9 woodgrain_5
w9 woodgrain_5a
w9 woodpannel_worm

p7 +0_hos_switch1
p4 +0_vend_snack1
p9 +0ele_buttonup
p4 hos_instrum1
p9 phone_speaker
p5 speaker
p9 vend_soda1
p9 vend_sodaside1
p9 vending_snack2
p9 ware_con1
p9 ware_con2
p9 ware_con3
p9 ware_con4
p9 ware_conbase

y5 flor_white2
y5 glass_black3
y5 glass_mesh1
y5 glass_sheen2
y5 rock_glisitti