// Half-Life Texture DEBRIS Details.
//  'M' metal, 'V' ventillation, 'D' dirt, 'S' slosh liquid 
//  'T' tile, 'G' grate (Concrete is the default), 'W' wood, 'P' computer, 'Y' glass
// NOTE: only the first 12 characters of the texture name are used

// Second character is '0'-'9', '5' is default.

// EXAMPLE:
// Y5 +aflor_white1
