		Open-Source Jailbreak v0.96

Open-Source Jailbreak for Half-life v0.95a, http://www.zetafleet.com/osjb/
A port and extension of Team Reaction (TRXN)'s Half-Life Jailbreak, http://www.teamreaction.com/

Changes in v0.96
- New feature: Radar maps
- Complete re-write of the voting system
- New maps: jb_qas by chickenboy, jb_alcatraz by Jimmy_B, jb_escape by 
    -=CHARLIE=-, jb_schoolhouse by Ryan Wakefield.
- Updated maps: jb_womble, jb_deathrow, jb_totalwar
- Complete re-write of the voting system
- New vote types: Silence player, change settings
- Team messages show health/armor
- Added support for escape sequences in messages. %a = armor, %c = class,
    %d = deaths, %h = health, %j = status (jailed, free, armory), %k = kills,
    %p = handicap.
- RPG and Flamethrower are affected by handicaps
- MOTD now shows properly on connection
- "Custmenu" command can now be used to make multi-line menus
- Lots of bug fixes

Changes in v0.95a
- New map: jb_womble, by Chickenboy
- Gave the maps BSP names which better reflect their a actual names
- Weakened the flamethrower
- Re-balanced classes
- Fixed player colors on scoreboard
- Fixed two textual errors in vote-kicking system
- (Hopefully) fixed the functionality of the voting system

Changes in v0.95
- Linux server port by C J Silverio (ceej)
- New weapon: flamethrower
- Added a silencer to the glock
- Added class system, which determines starting equipment.
  Classes are:
    - Sniper
    - Light soldier
    - Heavy soldier
    - Pyro
    - Jail guard
- Depracated .357 Magnum. It is replaced with a flamethrower at run-time.
- Crossbow now shoots sniper bolts when not zoomed in
- Tripmines are team-linked to detonate only on enemies
- Tripmines are cleared at the end of each round
- New menu graphics
- Brought back pre-HL1.1 style scoreboard - view it with +showscores
- Chat and death messages are in team colors
- Expanded help system
- Fixed bugs on hljb_totwar
- Miscellaneous bug fixes

Changes in v0.94
- Added a new map: hljb_fortress by jIMMy_b
- Tweaked shotgun damage
- Added vote type for kicking disruptive players from a server (also bans for 60 minutes)
- Disallowed many categories for yells/radios
- Replaced crowbar with nightstick (model by ZeRo_CoOl)
- Jailed players can no longer pick up weapons
- Players cannot escape after an execution has started
- Satchels are cleared at the end of every round
- Satchel charges can no longer be used to block doors open
- Tripmines can no longer be used to block doors shut
- Falling into jail too many times now kicks players, instead of just saying it will
- Votes show who started them
- Updated documentation
- Added hljb_jngle2 (accidentally omitted in previous versions)
- Added help option to opening team select
- Closing a menu before picking a team will go back to the team selection menu
- Adding/increasing handicap now take effect immediately, instead of next respawn
- Added support for custom menus using the custmenu command

Changes in v0.93
- Jailed players are now immune to falling damage
- Player ID now works and is enabled by default
- Voting icon clears properly on map change
- Jailed players leaving the server no longer cause an incorrect HUD count, and no longer are labelled as jailed when they return
- Suicide penalty reduced to 1 frag
- Being executed no longer adds a death on some maps
- Added in-game help system (press F10 then 3)
- Distribution now includes a config.cfg

Changes in v0.92
- Voting system works
- Flood protection messages echo to message area instead of console

Changes in v0.91
- Fixes the multi-detonation bug
