# Microsoft Developer Studio Generated NMAKE File, Based on cl_dll.dsp

!MESSAGE

!IF "$(OS)" == "Windows_NT"
NULL=
!ELSE 
NULL=nul
!ENDIF 


OUTDIR=.\obj
INTDIR=.\obj
PRODUCTSDIR=..\out

ALL : "$(PRODUCTSDIR)\client.dll" "$(OUTDIR)\cl_dll.bsc" "c:\bin\games\shooters\halflife\osjbdev\cl_dlls\client.dll"


CLEAN :
	-@erase "$(INTDIR)\*.obj"
	-@erase "$(INTDIR)\*.sbr"
	-@erase "$(INTDIR)\vc60.idb"
	-@erase "$(INTDIR)\vc60.pdb"
	-@erase "$(OUTDIR)\cl_dll.bsc"
	-@erase "$(PRODUCTSDIR)\client.dll"
	-@erase "$(OUTDIR)\client.exp"
	-@erase "$(OUTDIR)\client.lib"
	-@erase "$(OUTDIR)\client.map"


"$(OUTDIR)" :
    @if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"


CPP=@cl.exe
CPP_PROJ=/nologo /MT /W3 /GX /Zi /O2 /I "../engine" /I "../common" /I "../pm_shared" /I "../utils/vgui/include" /I "..\dlls" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\cl_dll.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c 

.c{$(INTDIR)}.obj::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<

.cpp{$(INTDIR)}.obj::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<

.cxx{$(INTDIR)}.obj::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<

.c{$(INTDIR)}.sbr::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<

.cpp{$(INTDIR)}.sbr::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<

.cxx{$(INTDIR)}.sbr::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<

MTL=@midl.exe
MTL_PROJ=/nologo /D "NDEBUG" /mktyplib203 /win32 
RSC=@rc.exe
BSC32=@bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\cl_dll.bsc" 
BSC32_SBRS= \
	"$(INTDIR)\cdll_int.sbr" \
	"$(INTDIR)\com_weapons.sbr" \
	"$(INTDIR)\demo.sbr" \
	"$(INTDIR)\entity.sbr" \
	"$(INTDIR)\ev_common.sbr" \
	"$(INTDIR)\events.sbr" \
	"$(INTDIR)\flashlight.sbr" \
	"$(INTDIR)\geiger.sbr" \
	"$(INTDIR)\in_camera.sbr" \
	"$(INTDIR)\input.sbr" \
	"$(INTDIR)\inputw32.sbr" \
	"$(INTDIR)\message.sbr" \
	"$(INTDIR)\parsemsg.sbr" \
	"$(INTDIR)\pm_debug.sbr" \
	"$(INTDIR)\pm_math.sbr" \
	"$(INTDIR)\pm_shared.sbr" \
	"$(INTDIR)\train.sbr" \
	"$(INTDIR)\tri.sbr" \
	"$(INTDIR)\util.sbr" \
	"$(INTDIR)\view.sbr" \
	"$(INTDIR)\ev_hldm.sbr" \
	"$(INTDIR)\hl_baseentity.sbr" \
	"$(INTDIR)\hl_events.sbr" \
	"$(INTDIR)\hl_objects.sbr" \
	"$(INTDIR)\hl_weapons.sbr" \
	"$(INTDIR)\hl_wpn_glock.sbr" \
	"$(INTDIR)\vgui_ClassMenu.sbr" \
	"$(INTDIR)\vgui_ConsolePanel.sbr" \
	"$(INTDIR)\vgui_ControlConfigPanel.sbr" \
	"$(INTDIR)\vgui_CustomObjects.sbr" \
	"$(INTDIR)\vgui_int.sbr" \
	"$(INTDIR)\vgui_MOTDWindow.sbr" \
	"$(INTDIR)\vgui_SchemeManager.sbr" \
	"$(INTDIR)\vgui_ScorePanel.sbr" \
	"$(INTDIR)\vgui_ServerBrowser.sbr" \
	"$(INTDIR)\vgui_TeamFortressViewport.sbr" \
	"$(INTDIR)\vgui_teammenu.sbr" \
	"$(INTDIR)\vgui_teams.sbr" \
	"$(INTDIR)\ammo.sbr" \
	"$(INTDIR)\ammo_secondary.sbr" \
	"$(INTDIR)\ammohistory.sbr" \
	"$(INTDIR)\battery.sbr" \
	"$(INTDIR)\death.sbr" \
	"$(INTDIR)\health.sbr" \
	"$(INTDIR)\hud.sbr" \
	"$(INTDIR)\hud_msg.sbr" \
	"$(INTDIR)\hud_redraw.sbr" \
	"$(INTDIR)\hud_servers.sbr" \
	"$(INTDIR)\hud_update.sbr" \
	"$(INTDIR)\jailteams.sbr" \
	"$(INTDIR)\map.sbr" \
	"$(INTDIR)\menu.sbr" \
	"$(INTDIR)\saytext.sbr" \
	"$(INTDIR)\scoreboard.sbr" \
	"$(INTDIR)\status_icons.sbr" \
	"$(INTDIR)\statusbar.sbr" \
	"$(INTDIR)\text_message.sbr"

"$(OUTDIR)\cl_dll.bsc" : "$(OUTDIR)" $(BSC32_SBRS)
    $(BSC32) @<<
  $(BSC32_FLAGS) $(BSC32_SBRS)
<<

LINK32=@link.exe
LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib winmm.lib ../utils/vgui/lib/win32_vc6/vgui.lib wsock32.lib /nologo /subsystem:windows /dll /incremental:no /pdb:"$(OUTDIR)\client.pdb" /map:"$(INTDIR)\client.map" /machine:I386 /out:"$(PRODUCTSDIR)\client.dll" /implib:"$(OUTDIR)\client.lib" 
LINK32_OBJS=\
	"$(INTDIR)\cdll_int.obj" \
	"$(INTDIR)\com_weapons.obj" \
	"$(INTDIR)\demo.obj" \
	"$(INTDIR)\entity.obj" \
	"$(INTDIR)\ev_common.obj" \
	"$(INTDIR)\events.obj" \
	"$(INTDIR)\flashlight.obj" \
	"$(INTDIR)\geiger.obj" \
	"$(INTDIR)\in_camera.obj" \
	"$(INTDIR)\input.obj" \
	"$(INTDIR)\inputw32.obj" \
	"$(INTDIR)\message.obj" \
	"$(INTDIR)\parsemsg.obj" \
	"$(INTDIR)\pm_debug.obj" \
	"$(INTDIR)\pm_math.obj" \
	"$(INTDIR)\pm_shared.obj" \
	"$(INTDIR)\train.obj" \
	"$(INTDIR)\tri.obj" \
	"$(INTDIR)\util.obj" \
	"$(INTDIR)\view.obj" \
	"$(INTDIR)\ev_hldm.obj" \
	"$(INTDIR)\hl_baseentity.obj" \
	"$(INTDIR)\hl_events.obj" \
	"$(INTDIR)\hl_objects.obj" \
	"$(INTDIR)\hl_weapons.obj" \
	"$(INTDIR)\hl_wpn_glock.obj" \
	"$(INTDIR)\vgui_ClassMenu.obj" \
	"$(INTDIR)\vgui_ConsolePanel.obj" \
	"$(INTDIR)\vgui_ControlConfigPanel.obj" \
	"$(INTDIR)\vgui_CustomObjects.obj" \
	"$(INTDIR)\vgui_int.obj" \
	"$(INTDIR)\vgui_MOTDWindow.obj" \
	"$(INTDIR)\vgui_SchemeManager.obj" \
	"$(INTDIR)\vgui_ScorePanel.obj" \
	"$(INTDIR)\vgui_ServerBrowser.obj" \
	"$(INTDIR)\vgui_TeamFortressViewport.obj" \
	"$(INTDIR)\vgui_teammenu.obj" \
	"$(INTDIR)\vgui_teams.obj" \
	"$(INTDIR)\ammo.obj" \
	"$(INTDIR)\ammo_secondary.obj" \
	"$(INTDIR)\ammohistory.obj" \
	"$(INTDIR)\battery.obj" \
	"$(INTDIR)\death.obj" \
	"$(INTDIR)\health.obj" \
	"$(INTDIR)\hud.obj" \
	"$(INTDIR)\hud_msg.obj" \
	"$(INTDIR)\hud_redraw.obj" \
	"$(INTDIR)\hud_servers.obj" \
	"$(INTDIR)\hud_update.obj" \
	"$(INTDIR)\jailteams.obj" \
	"$(INTDIR)\map.obj" \
	"$(INTDIR)\menu.obj" \
	"$(INTDIR)\saytext.obj" \
	"$(INTDIR)\scoreboard.obj" \
	"$(INTDIR)\status_icons.obj" \
	"$(INTDIR)\statusbar.obj" \
	"$(INTDIR)\text_message.obj"

"$(PRODUCTSDIR)\client.dll" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
    $(LINK32) @<<
  $(LINK32_FLAGS) $(LINK32_OBJS)
<<

# Post-build copy
"c:\bin\games\shooters\halflife\osjbdev\cl_dlls\client.dll" : "$(PRODUCTSDIR)\client.dll" "$(INTDIR)" "$(OUTDIR)"
	<<copy $(PRODUCTSDIR)\client.dll c:\bin\games\shooters\halflife\osjbdev\cl_dlls
<< 


!IF "$(NO_EXTERNAL_DEPS)" != "1"
!IF EXISTS("cl_dll.dep")
!INCLUDE "cl_dll.dep"
!ELSE 
!MESSAGE Warning: cannot find "cl_dll.dep"
!ENDIF 
!ENDIF 


SOURCE=.\cdll_int.cpp
"$(INTDIR)\cdll_int.obj"	"$(INTDIR)\cdll_int.sbr" : $(SOURCE) "$(INTDIR)"

SOURCE=.\com_weapons.cpp
"$(INTDIR)\com_weapons.obj"	"$(INTDIR)\com_weapons.sbr" : $(SOURCE) "$(INTDIR)"

SOURCE=.\demo.cpp
"$(INTDIR)\demo.obj"	"$(INTDIR)\demo.sbr" : $(SOURCE) "$(INTDIR)"

SOURCE=.\entity.cpp
"$(INTDIR)\entity.obj"	"$(INTDIR)\entity.sbr" : $(SOURCE) "$(INTDIR)"

SOURCE=.\ev_common.cpp
"$(INTDIR)\ev_common.obj"	"$(INTDIR)\ev_common.sbr" : $(SOURCE) "$(INTDIR)"

SOURCE=.\events.cpp
"$(INTDIR)\events.obj"	"$(INTDIR)\events.sbr" : $(SOURCE) "$(INTDIR)"

SOURCE=.\flashlight.cpp
"$(INTDIR)\flashlight.obj"	"$(INTDIR)\flashlight.sbr" : $(SOURCE) "$(INTDIR)"

SOURCE=.\geiger.cpp
"$(INTDIR)\geiger.obj"	"$(INTDIR)\geiger.sbr" : $(SOURCE) "$(INTDIR)"

SOURCE=.\in_camera.cpp
"$(INTDIR)\in_camera.obj"	"$(INTDIR)\in_camera.sbr" : $(SOURCE) "$(INTDIR)"

SOURCE=.\input.cpp
"$(INTDIR)\input.obj"	"$(INTDIR)\input.sbr" : $(SOURCE) "$(INTDIR)"

SOURCE=.\inputw32.cpp
"$(INTDIR)\inputw32.obj"	"$(INTDIR)\inputw32.sbr" : $(SOURCE) "$(INTDIR)"

SOURCE=.\message.cpp
"$(INTDIR)\message.obj"	"$(INTDIR)\message.sbr" : $(SOURCE) "$(INTDIR)"

SOURCE=.\parsemsg.cpp
"$(INTDIR)\parsemsg.obj"	"$(INTDIR)\parsemsg.sbr" : $(SOURCE) "$(INTDIR)"

SOURCE=..\pm_shared\pm_debug.c
"$(INTDIR)\pm_debug.obj"	"$(INTDIR)\pm_debug.sbr" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)

SOURCE=..\pm_shared\pm_math.c
"$(INTDIR)\pm_math.obj"	"$(INTDIR)\pm_math.sbr" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)

SOURCE=..\pm_shared\pm_shared.c
"$(INTDIR)\pm_shared.obj"	"$(INTDIR)\pm_shared.sbr" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)

SOURCE=.\train.cpp
"$(INTDIR)\train.obj"	"$(INTDIR)\train.sbr" : $(SOURCE) "$(INTDIR)"

SOURCE=.\tri.cpp
"$(INTDIR)\tri.obj"	"$(INTDIR)\tri.sbr" : $(SOURCE) "$(INTDIR)"

SOURCE=.\util.cpp
"$(INTDIR)\util.obj"	"$(INTDIR)\util.sbr" : $(SOURCE) "$(INTDIR)"

SOURCE=.\view.cpp
"$(INTDIR)\view.obj"	"$(INTDIR)\view.sbr" : $(SOURCE) "$(INTDIR)"

SOURCE=.\ev_hldm.cpp
"$(INTDIR)\ev_hldm.obj"	"$(INTDIR)\ev_hldm.sbr" : $(SOURCE) "$(INTDIR)"

SOURCE=.\hl\hl_baseentity.cpp
"$(INTDIR)\hl_baseentity.obj"	"$(INTDIR)\hl_baseentity.sbr" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)

SOURCE=.\hl\hl_events.cpp
"$(INTDIR)\hl_events.obj"	"$(INTDIR)\hl_events.sbr" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)

SOURCE=.\hl\hl_objects.cpp
"$(INTDIR)\hl_objects.obj"	"$(INTDIR)\hl_objects.sbr" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)

SOURCE=.\hl\hl_weapons.cpp
"$(INTDIR)\hl_weapons.obj"	"$(INTDIR)\hl_weapons.sbr" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)

SOURCE=..\dlls\wpn_shared\hl_wpn_glock.cpp
"$(INTDIR)\hl_wpn_glock.obj"	"$(INTDIR)\hl_wpn_glock.sbr" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)

SOURCE=.\vgui_ClassMenu.cpp
"$(INTDIR)\vgui_ClassMenu.obj"	"$(INTDIR)\vgui_ClassMenu.sbr" : $(SOURCE) "$(INTDIR)"

SOURCE=.\vgui_ConsolePanel.cpp
"$(INTDIR)\vgui_ConsolePanel.obj"	"$(INTDIR)\vgui_ConsolePanel.sbr" : $(SOURCE) "$(INTDIR)"

SOURCE=.\vgui_ControlConfigPanel.cpp
"$(INTDIR)\vgui_ControlConfigPanel.obj"	"$(INTDIR)\vgui_ControlConfigPanel.sbr" : $(SOURCE) "$(INTDIR)"

SOURCE=.\vgui_CustomObjects.cpp
"$(INTDIR)\vgui_CustomObjects.obj"	"$(INTDIR)\vgui_CustomObjects.sbr" : $(SOURCE) "$(INTDIR)"

SOURCE=.\vgui_int.cpp
"$(INTDIR)\vgui_int.obj"	"$(INTDIR)\vgui_int.sbr" : $(SOURCE) "$(INTDIR)"

SOURCE=.\vgui_MOTDWindow.cpp
"$(INTDIR)\vgui_MOTDWindow.obj"	"$(INTDIR)\vgui_MOTDWindow.sbr" : $(SOURCE) "$(INTDIR)"

SOURCE=.\vgui_SchemeManager.cpp
"$(INTDIR)\vgui_SchemeManager.obj"	"$(INTDIR)\vgui_SchemeManager.sbr" : $(SOURCE) "$(INTDIR)"

SOURCE=.\vgui_ScorePanel.cpp
"$(INTDIR)\vgui_ScorePanel.obj"	"$(INTDIR)\vgui_ScorePanel.sbr" : $(SOURCE) "$(INTDIR)"

SOURCE=.\vgui_ServerBrowser.cpp
"$(INTDIR)\vgui_ServerBrowser.obj"	"$(INTDIR)\vgui_ServerBrowser.sbr" : $(SOURCE) "$(INTDIR)"

SOURCE=.\vgui_TeamFortressViewport.cpp
"$(INTDIR)\vgui_TeamFortressViewport.obj"	"$(INTDIR)\vgui_TeamFortressViewport.sbr" : $(SOURCE) "$(INTDIR)"

SOURCE=.\vgui_teammenu.cpp
"$(INTDIR)\vgui_teammenu.obj"	"$(INTDIR)\vgui_teammenu.sbr" : $(SOURCE) "$(INTDIR)"

SOURCE=.\vgui_teams.cpp
"$(INTDIR)\vgui_teams.obj"	"$(INTDIR)\vgui_teams.sbr" : $(SOURCE) "$(INTDIR)"

SOURCE=.\ammo.cpp
"$(INTDIR)\ammo.obj"	"$(INTDIR)\ammo.sbr" : $(SOURCE) "$(INTDIR)"

SOURCE=.\ammo_secondary.cpp
"$(INTDIR)\ammo_secondary.obj"	"$(INTDIR)\ammo_secondary.sbr" : $(SOURCE) "$(INTDIR)"

SOURCE=.\ammohistory.cpp
"$(INTDIR)\ammohistory.obj"	"$(INTDIR)\ammohistory.sbr" : $(SOURCE) "$(INTDIR)"

SOURCE=.\battery.cpp
"$(INTDIR)\battery.obj"	"$(INTDIR)\battery.sbr" : $(SOURCE) "$(INTDIR)"

SOURCE=.\death.cpp
"$(INTDIR)\death.obj"	"$(INTDIR)\death.sbr" : $(SOURCE) "$(INTDIR)"

SOURCE=.\health.cpp
"$(INTDIR)\health.obj"	"$(INTDIR)\health.sbr" : $(SOURCE) "$(INTDIR)"

SOURCE=.\hud.cpp
"$(INTDIR)\hud.obj"	"$(INTDIR)\hud.sbr" : $(SOURCE) "$(INTDIR)"

SOURCE=.\hud_msg.cpp
"$(INTDIR)\hud_msg.obj"	"$(INTDIR)\hud_msg.sbr" : $(SOURCE) "$(INTDIR)"

SOURCE=.\hud_redraw.cpp
"$(INTDIR)\hud_redraw.obj"	"$(INTDIR)\hud_redraw.sbr" : $(SOURCE) "$(INTDIR)"

SOURCE=.\hud_servers.cpp
"$(INTDIR)\hud_servers.obj"	"$(INTDIR)\hud_servers.sbr" : $(SOURCE) "$(INTDIR)"

SOURCE=.\hud_update.cpp
"$(INTDIR)\hud_update.obj"	"$(INTDIR)\hud_update.sbr" : $(SOURCE) "$(INTDIR)"

SOURCE=.\jailteams.cpp
"$(INTDIR)\jailteams.obj"	"$(INTDIR)\jailteams.sbr" : $(SOURCE) "$(INTDIR)"

SOURCE=.\map.cpp
"$(INTDIR)\map.obj"	"$(INTDIR)\map.sbr" : $(SOURCE) "$(INTDIR)"

SOURCE=.\menu.cpp
"$(INTDIR)\menu.obj"	"$(INTDIR)\menu.sbr" : $(SOURCE) "$(INTDIR)"

SOURCE=.\saytext.cpp
"$(INTDIR)\saytext.obj"	"$(INTDIR)\saytext.sbr" : $(SOURCE) "$(INTDIR)"

SOURCE=.\scoreboard.cpp
"$(INTDIR)\scoreboard.obj"	"$(INTDIR)\scoreboard.sbr" : $(SOURCE) "$(INTDIR)"

SOURCE=.\status_icons.cpp
"$(INTDIR)\status_icons.obj"	"$(INTDIR)\status_icons.sbr" : $(SOURCE) "$(INTDIR)"

SOURCE=.\statusbar.cpp
"$(INTDIR)\statusbar.obj"	"$(INTDIR)\statusbar.sbr" : $(SOURCE) "$(INTDIR)"

SOURCE=.\text_message.cpp
"$(INTDIR)\text_message.obj"	"$(INTDIR)\text_message.sbr" : $(SOURCE) "$(INTDIR)"
