# Microsoft Developer Studio Generated NMAKE File, Based on mp.dsp

!MESSAGE

!IF "$(OS)" == "Windows_NT"
NULL=
!ELSE 
NULL=nul
!ENDIF 


OUTDIR=..\out
INTDIR=.\obj

ALL : "$(OUTDIR)\mp.dll" "$(OUTDIR)\mp.bsc" ".\mp"


CLEAN :
	-@erase "$(INTDIR)\*.obj"
	-@erase "$(INTDIR)\*.sbr"
	-@erase "$(INTDIR)\vc60.idb"
	-@erase "$(INTDIR)\vc60.pdb"
	-@erase "$(OUTDIR)\mp.bsc"
	-@erase "$(OUTDIR)\mp.dll"
	-@erase "$(OUTDIR)\mp.exp"
	-@erase "$(OUTDIR)\mp.lib"
	-@erase "$(OUTDIR)\mp.map"
	-@erase "$(OUTDIR)\mp.pdb"
	-@erase "mp"


"$(OUTDIR)" :
    @if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
"$(INTDIR)" :
    @if not exist "$(INTDIR)/$(NULL)" mkdir "$(INTDIR)"

CPP=@cl.exe
CPP_PROJ=/nologo /G6 /MT /W3 /GX /Zi /O2 /I "../dlls" /I "../engine" /I "../common" /I "../pm_shared" /I "..\\" \
	/D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "VALVE_DLL" /Fr"$(INTDIR)\\" /Fp"$(INTDIR)\mp.pch" /YX /Fo"$(INTDIR)\\" \
	/Fd"$(INTDIR)\\" /FD /c 

.c{$(INTDIR)}.obj::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<

.cpp{$(INTDIR)}.obj::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<

.cxx{$(INTDIR)}.obj::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<

.c{$(INTDIR)}.sbr::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<

.cpp{$(INTDIR)}.sbr::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<

.cxx{$(INTDIR)}.sbr::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<

MTL=midl.exe
MTL_PROJ=/nologo /D "NDEBUG" /mktyplib203 /win32 
RSC=rc.exe
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\mp.bsc" 
BSC32_SBRS= \
	"$(INTDIR)\hornet.sbr" \
	"$(INTDIR)\hornetgun.sbr" \
	"$(INTDIR)\python.sbr" \
	"$(INTDIR)\hl_wpn_glock.sbr" \
	"$(INTDIR)\mp5.sbr" \
	"$(INTDIR)\combat.sbr" \
	"$(INTDIR)\crossbow.sbr" \
	"$(INTDIR)\crowbar.sbr" \
	"$(INTDIR)\egon.sbr" \
	"$(INTDIR)\flamethrower.sbr" \
	"$(INTDIR)\gauss.sbr" \
	"$(INTDIR)\ggrenade.sbr" \
	"$(INTDIR)\handgrenade.sbr" \
	"$(INTDIR)\rpg.sbr" \
	"$(INTDIR)\satchel.sbr" \
	"$(INTDIR)\shotgun.sbr" \
	"$(INTDIR)\squeakgrenade.sbr" \
	"$(INTDIR)\tripmine.sbr" \
	"$(INTDIR)\weapons.sbr" \
	"$(INTDIR)\airtank.sbr" \
	"$(INTDIR)\h_battery.sbr" \
	"$(INTDIR)\healthkit.sbr" \
	"$(INTDIR)\items.sbr" \
	"$(INTDIR)\game.sbr" \
	"$(INTDIR)\gamerules.sbr" \
	"$(INTDIR)\jb_classes.sbr" \
	"$(INTDIR)\jb_comm.sbr" \
	"$(INTDIR)\jb_gamerules.sbr" \
	"$(INTDIR)\jb_help.sbr" \
	"$(INTDIR)\jb_radar.sbr" \
	"$(INTDIR)\jb_teams.sbr" \
	"$(INTDIR)\jb_voting.sbr" \
	"$(INTDIR)\maprules.sbr" \
	"$(INTDIR)\multiplay_gamerules.sbr" \
	"$(INTDIR)\player.sbr" \
	"$(INTDIR)\singleplay_gamerules.sbr" \
	"$(INTDIR)\skill.sbr" \
	"$(INTDIR)\spectator.sbr" \
	"$(INTDIR)\teamplay_gamerules.sbr" \
	"$(INTDIR)\buttons.sbr" \
	"$(INTDIR)\doors.sbr" \
	"$(INTDIR)\func_break.sbr" \
	"$(INTDIR)\func_tank.sbr" \
	"$(INTDIR)\lights.sbr" \
	"$(INTDIR)\mortar.sbr" \
	"$(INTDIR)\pathcorner.sbr" \
	"$(INTDIR)\plane.sbr" \
	"$(INTDIR)\plats.sbr" \
	"$(INTDIR)\soundent.sbr" \
	"$(INTDIR)\subs.sbr" \
	"$(INTDIR)\triggers.sbr" \
	"$(INTDIR)\xen.sbr" \
	"$(INTDIR)\cbase.sbr" \
	"$(INTDIR)\client.sbr" \
	"$(INTDIR)\effects.sbr" \
	"$(INTDIR)\globals.sbr" \
	"$(INTDIR)\pm_debug.sbr" \
	"$(INTDIR)\pm_math.sbr" \
	"$(INTDIR)\pm_shared.sbr" \
	"$(INTDIR)\sound.sbr" \
	"$(INTDIR)\util.sbr" \
	"$(INTDIR)\world.sbr" \
	"$(INTDIR)\animating.sbr" \
	"$(INTDIR)\animation.sbr" \
	"$(INTDIR)\bmodels.sbr" \
	"$(INTDIR)\explode.sbr" \
	"$(INTDIR)\h_ai.sbr" \
	"$(INTDIR)\h_cycler.sbr" \
	"$(INTDIR)\h_export.sbr" \
	"$(INTDIR)\mpstubb.sbr"

"$(OUTDIR)\mp.bsc" : "$(OUTDIR)" $(BSC32_SBRS)
    $(BSC32) @<<
  $(BSC32_FLAGS) $(BSC32_SBRS)
<<

LINK32=link.exe
LINK32_FLAGS= \
	/nologo /subsystem:windows /dll /incremental:no /pdb:"$(OUTDIR)\mp.pdb" /map:"$(INTDIR)\mp.map" \
	/machine:I386 /def:".\mp.def" /out:"$(OUTDIR)\mp.dll" /implib:"$(OUTDIR)\mp.lib" 

#LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib \
#	oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /incremental:no /pdb:"$(OUTDIR)\mp.pdb" /map:"$(INTDIR)\mp.map" \
#	/debug /machine:I386 /def:".\mp.def" /out:"$(OUTDIR)\mp.dll" /implib:"$(OUTDIR)\mp.lib" 

LINK32_OBJS= \
	"$(INTDIR)\hornet.obj" \
	"$(INTDIR)\hornetgun.obj" \
	"$(INTDIR)\python.obj" \
	"$(INTDIR)\hl_wpn_glock.obj" \
	"$(INTDIR)\mp5.obj" \
	"$(INTDIR)\combat.obj" \
	"$(INTDIR)\crossbow.obj" \
	"$(INTDIR)\crowbar.obj" \
	"$(INTDIR)\egon.obj" \
	"$(INTDIR)\flamethrower.obj" \
	"$(INTDIR)\gauss.obj" \
	"$(INTDIR)\ggrenade.obj" \
	"$(INTDIR)\handgrenade.obj" \
	"$(INTDIR)\rpg.obj" \
	"$(INTDIR)\satchel.obj" \
	"$(INTDIR)\shotgun.obj" \
	"$(INTDIR)\squeakgrenade.obj" \
	"$(INTDIR)\tripmine.obj" \
	"$(INTDIR)\weapons.obj" \
	"$(INTDIR)\airtank.obj" \
	"$(INTDIR)\h_battery.obj" \
	"$(INTDIR)\healthkit.obj" \
	"$(INTDIR)\items.obj" \
	"$(INTDIR)\game.obj" \
	"$(INTDIR)\gamerules.obj" \
	"$(INTDIR)\jb_classes.obj" \
	"$(INTDIR)\jb_comm.obj" \
	"$(INTDIR)\jb_gamerules.obj" \
	"$(INTDIR)\jb_help.obj" \
	"$(INTDIR)\jb_radar.obj" \
	"$(INTDIR)\jb_teams.obj" \
	"$(INTDIR)\jb_voting.obj" \
	"$(INTDIR)\maprules.obj" \
	"$(INTDIR)\multiplay_gamerules.obj" \
	"$(INTDIR)\player.obj" \
	"$(INTDIR)\singleplay_gamerules.obj" \
	"$(INTDIR)\skill.obj" \
	"$(INTDIR)\spectator.obj" \
	"$(INTDIR)\teamplay_gamerules.obj" \
	"$(INTDIR)\buttons.obj" \
	"$(INTDIR)\doors.obj" \
	"$(INTDIR)\func_break.obj" \
	"$(INTDIR)\func_tank.obj" \
	"$(INTDIR)\lights.obj" \
	"$(INTDIR)\mortar.obj" \
	"$(INTDIR)\pathcorner.obj" \
	"$(INTDIR)\plane.obj" \
	"$(INTDIR)\plats.obj" \
	"$(INTDIR)\soundent.obj" \
	"$(INTDIR)\subs.obj" \
	"$(INTDIR)\triggers.obj" \
	"$(INTDIR)\xen.obj" \
	"$(INTDIR)\cbase.obj" \
	"$(INTDIR)\client.obj" \
	"$(INTDIR)\effects.obj" \
	"$(INTDIR)\globals.obj" \
	"$(INTDIR)\pm_debug.obj" \
	"$(INTDIR)\pm_math.obj" \
	"$(INTDIR)\pm_shared.obj" \
	"$(INTDIR)\sound.obj" \
	"$(INTDIR)\util.obj" \
	"$(INTDIR)\world.obj" \
	"$(INTDIR)\animating.obj" \
	"$(INTDIR)\animation.obj" \
	"$(INTDIR)\bmodels.obj" \
	"$(INTDIR)\explode.obj" \
	"$(INTDIR)\h_ai.obj" \
	"$(INTDIR)\h_cycler.obj" \
	"$(INTDIR)\h_export.obj" \
	"$(INTDIR)\mpstubb.obj"

"$(OUTDIR)\mp.dll" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
    $(LINK32) @<<
  $(LINK32_FLAGS) $(LINK32_OBJS)
<<


".\mp" : $(OUTDIR)\mp.dll "$(INTDIR)" "$(OUTDIR)"
	<<copy $(OUTDIR)\mp.dll c:\bin\games\shooters\halflife\osjbdev\dlls\jail.dll
<< 


!IF "$(NO_EXTERNAL_DEPS)" != "1"
!IF EXISTS("mp.dep")
!INCLUDE "mp.dep"
!ELSE 
!MESSAGE Warning: cannot find "mp.dep"
!ENDIF 
!ENDIF 


SOURCE=.\hornet.cpp
"$(INTDIR)\hornet.obj"	"$(INTDIR)\hornet.sbr" : $(SOURCE) "$(INTDIR)"

SOURCE=.\hornetgun.cpp
"$(INTDIR)\hornetgun.obj"	"$(INTDIR)\hornetgun.sbr" : $(SOURCE) "$(INTDIR)"

SOURCE=.\python.cpp
"$(INTDIR)\python.obj"	"$(INTDIR)\python.sbr" : $(SOURCE) "$(INTDIR)"

SOURCE=.\wpn_shared\hl_wpn_glock.cpp
"$(INTDIR)\hl_wpn_glock.obj"	"$(INTDIR)\hl_wpn_glock.sbr" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)

SOURCE=.\mp5.cpp
"$(INTDIR)\mp5.obj"	"$(INTDIR)\mp5.sbr" : $(SOURCE) "$(INTDIR)"

SOURCE=.\combat.cpp
"$(INTDIR)\combat.obj"	"$(INTDIR)\combat.sbr" : $(SOURCE) "$(INTDIR)"

SOURCE=.\crossbow.cpp
"$(INTDIR)\crossbow.obj"	"$(INTDIR)\crossbow.sbr" : $(SOURCE) "$(INTDIR)"

SOURCE=.\crowbar.cpp
"$(INTDIR)\crowbar.obj"	"$(INTDIR)\crowbar.sbr" : $(SOURCE) "$(INTDIR)"

SOURCE=.\egon.cpp
"$(INTDIR)\egon.obj"	"$(INTDIR)\egon.sbr" : $(SOURCE) "$(INTDIR)"

SOURCE=.\flamethrower.cpp
"$(INTDIR)\flamethrower.obj"	"$(INTDIR)\flamethrower.sbr" : $(SOURCE) "$(INTDIR)"

SOURCE=.\gauss.cpp
"$(INTDIR)\gauss.obj"	"$(INTDIR)\gauss.sbr" : $(SOURCE) "$(INTDIR)"

SOURCE=.\ggrenade.cpp
"$(INTDIR)\ggrenade.obj"	"$(INTDIR)\ggrenade.sbr" : $(SOURCE) "$(INTDIR)"

SOURCE=.\handgrenade.cpp
"$(INTDIR)\handgrenade.obj"	"$(INTDIR)\handgrenade.sbr" : $(SOURCE) "$(INTDIR)"

SOURCE=.\rpg.cpp
"$(INTDIR)\rpg.obj"	"$(INTDIR)\rpg.sbr" : $(SOURCE) "$(INTDIR)"

SOURCE=.\satchel.cpp
"$(INTDIR)\satchel.obj"	"$(INTDIR)\satchel.sbr" : $(SOURCE) "$(INTDIR)"

SOURCE=.\shotgun.cpp
"$(INTDIR)\shotgun.obj"	"$(INTDIR)\shotgun.sbr" : $(SOURCE) "$(INTDIR)"

SOURCE=.\squeakgrenade.cpp
"$(INTDIR)\squeakgrenade.obj"	"$(INTDIR)\squeakgrenade.sbr" : $(SOURCE) "$(INTDIR)"

SOURCE=.\tripmine.cpp
"$(INTDIR)\tripmine.obj"	"$(INTDIR)\tripmine.sbr" : $(SOURCE) "$(INTDIR)"

SOURCE=.\weapons.cpp
"$(INTDIR)\weapons.obj"	"$(INTDIR)\weapons.sbr" : $(SOURCE) "$(INTDIR)"

SOURCE=.\airtank.cpp
"$(INTDIR)\airtank.obj"	"$(INTDIR)\airtank.sbr" : $(SOURCE) "$(INTDIR)"

SOURCE=.\h_battery.cpp
"$(INTDIR)\h_battery.obj"	"$(INTDIR)\h_battery.sbr" : $(SOURCE) "$(INTDIR)"

SOURCE=.\healthkit.cpp
"$(INTDIR)\healthkit.obj"	"$(INTDIR)\healthkit.sbr" : $(SOURCE) "$(INTDIR)"

SOURCE=.\items.cpp
"$(INTDIR)\items.obj"	"$(INTDIR)\items.sbr" : $(SOURCE) "$(INTDIR)"

SOURCE=.\game.cpp
"$(INTDIR)\game.obj"	"$(INTDIR)\game.sbr" : $(SOURCE) "$(INTDIR)"

SOURCE=.\gamerules.cpp
"$(INTDIR)\gamerules.obj"	"$(INTDIR)\gamerules.sbr" : $(SOURCE) "$(INTDIR)"

SOURCE=.\jb_classes.cpp
"$(INTDIR)\jb_classes.obj"	"$(INTDIR)\jb_classes.sbr" : $(SOURCE) "$(INTDIR)"

SOURCE=.\jb_comm.cpp
"$(INTDIR)\jb_comm.obj"	"$(INTDIR)\jb_comm.sbr" : $(SOURCE) "$(INTDIR)"

SOURCE=.\jb_gamerules.cpp
"$(INTDIR)\jb_gamerules.obj"	"$(INTDIR)\jb_gamerules.sbr" : $(SOURCE) "$(INTDIR)"

SOURCE=.\jb_help.cpp
"$(INTDIR)\jb_help.obj"	"$(INTDIR)\jb_help.sbr" : $(SOURCE) "$(INTDIR)"

SOURCE=.\jb_radar.cpp
"$(INTDIR)\jb_radar.obj"	"$(INTDIR)\jb_radar.sbr" : $(SOURCE) "$(INTDIR)"

SOURCE=.\jb_teams.cpp
"$(INTDIR)\jb_teams.obj"	"$(INTDIR)\jb_teams.sbr" : $(SOURCE) "$(INTDIR)"

SOURCE=.\jb_voting.cpp
"$(INTDIR)\jb_voting.obj"	"$(INTDIR)\jb_voting.sbr" : $(SOURCE) "$(INTDIR)"

SOURCE=.\maprules.cpp
"$(INTDIR)\maprules.obj"	"$(INTDIR)\maprules.sbr" : $(SOURCE) "$(INTDIR)"

SOURCE=.\multiplay_gamerules.cpp
"$(INTDIR)\multiplay_gamerules.obj"	"$(INTDIR)\multiplay_gamerules.sbr" : $(SOURCE) "$(INTDIR)"

SOURCE=.\player.cpp
"$(INTDIR)\player.obj"	"$(INTDIR)\player.sbr" : $(SOURCE) "$(INTDIR)"

SOURCE=.\singleplay_gamerules.cpp
"$(INTDIR)\singleplay_gamerules.obj"	"$(INTDIR)\singleplay_gamerules.sbr" : $(SOURCE) "$(INTDIR)"

SOURCE=.\skill.cpp
"$(INTDIR)\skill.obj"	"$(INTDIR)\skill.sbr" : $(SOURCE) "$(INTDIR)"

SOURCE=.\spectator.cpp
"$(INTDIR)\spectator.obj"	"$(INTDIR)\spectator.sbr" : $(SOURCE) "$(INTDIR)"

SOURCE=.\teamplay_gamerules.cpp
"$(INTDIR)\teamplay_gamerules.obj"	"$(INTDIR)\teamplay_gamerules.sbr" : $(SOURCE) "$(INTDIR)"

SOURCE=.\buttons.cpp
"$(INTDIR)\buttons.obj"	"$(INTDIR)\buttons.sbr" : $(SOURCE) "$(INTDIR)"

SOURCE=.\doors.cpp
"$(INTDIR)\doors.obj"	"$(INTDIR)\doors.sbr" : $(SOURCE) "$(INTDIR)"

SOURCE=.\func_break.cpp
"$(INTDIR)\func_break.obj"	"$(INTDIR)\func_break.sbr" : $(SOURCE) "$(INTDIR)"

SOURCE=.\func_tank.cpp
"$(INTDIR)\func_tank.obj"	"$(INTDIR)\func_tank.sbr" : $(SOURCE) "$(INTDIR)"

SOURCE=.\lights.cpp
"$(INTDIR)\lights.obj"	"$(INTDIR)\lights.sbr" : $(SOURCE) "$(INTDIR)"

SOURCE=.\mortar.cpp
"$(INTDIR)\mortar.obj"	"$(INTDIR)\mortar.sbr" : $(SOURCE) "$(INTDIR)"

SOURCE=.\pathcorner.cpp
"$(INTDIR)\pathcorner.obj"	"$(INTDIR)\pathcorner.sbr" : $(SOURCE) "$(INTDIR)"

SOURCE=.\plane.cpp
"$(INTDIR)\plane.obj"	"$(INTDIR)\plane.sbr" : $(SOURCE) "$(INTDIR)"

SOURCE=.\plats.cpp
"$(INTDIR)\plats.obj"	"$(INTDIR)\plats.sbr" : $(SOURCE) "$(INTDIR)"

SOURCE=.\soundent.cpp
"$(INTDIR)\soundent.obj"	"$(INTDIR)\soundent.sbr" : $(SOURCE) "$(INTDIR)"

SOURCE=.\subs.cpp
"$(INTDIR)\subs.obj"	"$(INTDIR)\subs.sbr" : $(SOURCE) "$(INTDIR)"

SOURCE=.\triggers.cpp
"$(INTDIR)\triggers.obj"	"$(INTDIR)\triggers.sbr" : $(SOURCE) "$(INTDIR)"

SOURCE=.\xen.cpp
"$(INTDIR)\xen.obj"	"$(INTDIR)\xen.sbr" : $(SOURCE) "$(INTDIR)"

SOURCE=.\cbase.cpp
"$(INTDIR)\cbase.obj"	"$(INTDIR)\cbase.sbr" : $(SOURCE) "$(INTDIR)"

SOURCE=.\client.cpp
"$(INTDIR)\client.obj"	"$(INTDIR)\client.sbr" : $(SOURCE) "$(INTDIR)"

SOURCE=.\effects.cpp
"$(INTDIR)\effects.obj"	"$(INTDIR)\effects.sbr" : $(SOURCE) "$(INTDIR)"

SOURCE=.\globals.cpp
"$(INTDIR)\globals.obj"	"$(INTDIR)\globals.sbr" : $(SOURCE) "$(INTDIR)"

SOURCE=..\pm_shared\pm_debug.c
"$(INTDIR)\pm_debug.obj"	"$(INTDIR)\pm_debug.sbr" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)

SOURCE=..\pm_shared\pm_math.c
"$(INTDIR)\pm_math.obj"	"$(INTDIR)\pm_math.sbr" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)

SOURCE=..\pm_shared\pm_shared.c
"$(INTDIR)\pm_shared.obj"	"$(INTDIR)\pm_shared.sbr" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)

SOURCE=.\sound.cpp
"$(INTDIR)\sound.obj"	"$(INTDIR)\sound.sbr" : $(SOURCE) "$(INTDIR)"

SOURCE=.\util.cpp
"$(INTDIR)\util.obj"	"$(INTDIR)\util.sbr" : $(SOURCE) "$(INTDIR)"

SOURCE=.\world.cpp
"$(INTDIR)\world.obj"	"$(INTDIR)\world.sbr" : $(SOURCE) "$(INTDIR)"

SOURCE=.\animating.cpp
"$(INTDIR)\animating.obj"	"$(INTDIR)\animating.sbr" : $(SOURCE) "$(INTDIR)"

SOURCE=.\animation.cpp
"$(INTDIR)\animation.obj"	"$(INTDIR)\animation.sbr" : $(SOURCE) "$(INTDIR)"

SOURCE=.\bmodels.cpp
"$(INTDIR)\bmodels.obj"	"$(INTDIR)\bmodels.sbr" : $(SOURCE) "$(INTDIR)"

SOURCE=.\explode.cpp
"$(INTDIR)\explode.obj"	"$(INTDIR)\explode.sbr" : $(SOURCE) "$(INTDIR)"

SOURCE=.\h_ai.cpp
"$(INTDIR)\h_ai.obj"	"$(INTDIR)\h_ai.sbr" : $(SOURCE) "$(INTDIR)"

SOURCE=.\h_cycler.cpp
"$(INTDIR)\h_cycler.obj"	"$(INTDIR)\h_cycler.sbr" : $(SOURCE) "$(INTDIR)"

SOURCE=.\h_export.cpp
"$(INTDIR)\h_export.obj"	"$(INTDIR)\h_export.sbr" : $(SOURCE) "$(INTDIR)"

SOURCE=.\mpstubb.cpp
"$(INTDIR)\mpstubb.obj"	"$(INTDIR)\mpstubb.sbr" : $(SOURCE) "$(INTDIR)"
