// Configuration file for Half-Life
//
//   This file is maintained by Decker, send bug-reports to decker@post1.tele.dk.
//
// History
// 2000-01-17   [SB] Added Sabaneta 2050 entities and texture-links (Thanks to Jorge "ChackO" Santos)
//
// 2000-01-16   [HL] Changed 'monster_satchelcharge' entity name to 'monster_satchel'
//
// 2000-01-02	[CS] Updated texture-links for Counter-Strike beta5
//		[CS] Added 'func_hostage_rescue' brush-entity
//		[CS] Added 'func_bomb_target' brush-entity
//
// 1999-12-22	[HL] Extended the help/hint for 'multi_manager', on how to make multiple equal targetnames
//
// 1999-12-21	[ASN] Added The Assignment v0.1 entities
//
// 1999-12-16	[CS] Added brush-entity 'func_buyzone' (Thanks to Lestat)
//
// 1999-12-07	[HL] Brush-entity 'trigger_hurt's 'damagetype' specific is actually a bit-field, so I've created a subform for it
//
// 1999-12-04	[OP4] Added texture-links for Opposing Force
//
// 1999-11-30	[OP4] Missed 'origin' specific for point-entities (Thanks to Gerald Hawryluk)
//
// 1999-11-27	[OP4] Added Opposing Force entities
//
// 1999-11-20	[CS] Added a 'CS Camera' folder by request from Claudio 'Noodles'
//
// 1999-11-14	[HL] Added a Gib-models list to the monster_furniture entity
//
// 1999-11-09	[CS] Updated texture-links for Counter-Strike beta4 (Lots of duplicates! What are they thinking about?)
//
// 1999-10-20	[CS] Added special infodecals for Defusion as mentioned on Counter-Strike's website
//
// 1999-10-19	[CS] Added info_bomb_target entity (Thanks to Jared)
//
// 1999-10-13	[CS] Added info_hostage_rescue entity
//		[HL] Changed trigger_counter to be both an brush-entity and a point-entity
//		[-] Moved all MODs into a Modifications folder
//		[WIE] Added War In Europe v0.5 entities and texture-links
//
// 1999-10-06   [CS] Updated texture-links for Counter-Strike beta3.1
//
// 1999-08-29	[AHL] Updated texture-links for Action Half-Life beta2
//		[CS] Updated texture-links for Counter-Strike beta2.1
//		[HL] Changed the contents of the generated liblist.gam text-file
//
// 1999-08-28	[CCTF] Added Classic Capture The Flag entities
//
// 1999-08-04	[HL] Changed 'dive_window' to 'divewindow' for Scientist.mdl (Thanks to "Aleksei")
//		[HL] Fixed _light color selection. Now it returns the correct color and not a normalized one (Thanks to Armin Rigo)
//
// 1999-08-01	[SI] Added Science & Industry textures (Thanks to Desmond Fletcher)
//		[CS] Added Counter-Strike textures (Thanks to Desmond Fletcher)
//		[AHL] Added Action Half-Life textures
//
// 1999-07-29	[SI] Added Science & Industry entities
//		[TFC] Added i_t_g, which is actually a copy of the brush-entity based info_tfgoal
//
// 1999-06-23   [JB] Added Jailbreak entities and textures
//		[CS] Added Counter-Strike entities
//
// 1999-06-20	[HL] Enabled specific message for trigger's again (as seen in USS DarkStar)
//		[HL] Added specific angle to trigger_camera (as seen in USS DarkStar)
//
// 1999-06-09	[HL] Added specific targetname to trigger_camera (Thanks to Paul Hulebosch)
//
// 1999-05-25	[HL] Added specific targetname to func_illusionary
//
// 1999-05-13	[TFC] Added specific goal_activation to monster_turret, monster_miniturret and monster_sentry
//		[TFC] Added specific owners_team_speak
//
// 1999-05-10	[HL] Added spawnflag multithreaded to multi_manager
//		[HL] Added specific target to light_spot
//		[AHL] Added Action Half-Life weapons
//
// 1999-05-02	[TFC] Added 'skin' specific to info_tfgoal and item_tfgoal
//		[HL] Did some unnoticable changes
//
// 1999-04-23	[TFC] Added Blue/Red/Yellow/Green icon-switches to item_tfgoal
//
// 1999-04-17	[TFC] Added lists of sentences (SOUND/SENTENCES.TXT) and models (MODELS/)
//		[TFC] Removed min/max skill specifics
//
// 1999-04-16	Included Team Fortress Classic entities, and added TFC-trigger activation to some Half-Life entities
//		Fixed some spelling errors
//		Added specifics to entities; master/t_tank, speed/func_plat, mapteams+defaultteam/worldspawn
//
// 1999-04-06	Added angle to info_teleport_destination (Thanks to Paul Hulsebosch)
//
// 1999-04-05	Updated game_ entities
//
// 1999-04-04	NOTICE! There's differences between HL 1.0.0.8 and 1.0.0.9, you get a "Can't get DLL API" error if you don't have
//		 the correct 'liblist.gam' file contents. In this DataHL.QRK, search for "liblist.gam" and comment out those lines
//		 which belongs to the HL version you don't have.
//
// 1999-03-29	Added t_rendermode to button_target
//		Added speed to func_platrot
//		Added target and master to info_player_deathmatch
//		Added game_ entities, which only works for Half-Life 1.0.0.9 (Check http://halflife.gamedesign.net for tutorials)
//
// 1999-03-08	Added default values to func_tank* entities (Thanks to Patrick Steele)
//
// 1999-03-03	Added targetname to func_plat
//
// 1999-02-20	Removed some unneeded/duplicated specifics from trigger_monsterjump, trigger_cdaudio and monster_generic
//		Discovered that scripted_sequences' m_iszEntity specific, can also take classnames so the nearest entity of that
//		 type will start doing the sequence. (Look at T0A0D.BSP's door lock and Barneys.)
//
// 1999-02-14	Added angle to func_water (Thanks to Patrick Steele)
//		A '' character unfortunatly caused the t_triggerpoly and t_originpoly to be invalid, now fixed (Thanks to Patrick Steele
//		for notice that)
//
// 1999-02-11	Added angle to light_environment and light_spot (Thanks to Paul Hulsebosch)
//
// 1999-02-07	Added angle to trigger_push (Thanks to [thebee@lakepc.com] for indirectly pointing that out)
//
// 1999-02-05	Finished model sequences for (ai)scripted_sequences (BIG credits to Otis [perseus@xs4all.nl])
//		Set default framerate of env_sprite to 10 (Thanks to Patrick Steele)
//
// 1999-02-03	Started adding model sequences...
//		Removed obsolete spawnflags from aiscripted_sequence and scripted_sequence (Thanks to Patrick Steele)
//
// 1999-01-22   Searched HL.DLL and found things I added; monster_bloater, monster_flyer, weapon_glock, weapon_mp5, weapon_python,
//		 ammo_glockclip, ammo_mp5clip and ammo_mp5grenades. Inserted but not visible; item_sodacan, env_smoker, env_debris
//		 and env_lighting. If you know what specifics are used in these last four objects, please tell me at decker@post1.tele.dk
//		Renamed func_healthcharge to func_healthcharger (That was why it didn't work!)
//		Added a default of health=5 (Volume) to ambient_generic (Thanks to Patrick Steele for the suggestion)
//
// 1999-01-15	Added t_rendermode to t_door (Thanks to Patrick Steele)
//
// 1999-01-14	Note: Must try to rearrange those textures in a better way...
//		Changed Vehicles-texture group to a .qtxfolder
//		Changed all texture-dir/file references to :incl style
//		Sorted textures which was prefixed with + or - so its the correct first-one thats put on brushes (Thanks to Patrick Steele)
//
// 1999-01-11	Added ammo_9mmbox, monster_rat, monster_snark, monster_babycrap
//
// 1999-01-09	Added 'targetname' to func_breakable (Dohh!)
//		Added message names from TITLES.TXT to env_message
//		Added an ORIGIN brush to func_tracktrain, func_trackautochange and func_trackchange
//
// 1999-01-08	Figured out what a "sentence-group" was, so added it to the speaker entity
//		Added 'angle' to func_conveyor, func_button and momentary_door
//		Added a 'spawnflags' to func_guntarget
//		Change brush-texture to AAATRIGGER for func_tankcontrols, func_traincontrols, func_monster_clip and func_mortar_field
//		Added 'angle' and change brush-texture to AAATRIGGER for env_bubbles
//		Removed spaces between "specific" and ": =". Eq: "radius : = " to "radius: = "
//
// 1999-01-07	Added 'targetname' to trigger_relay (Dohh!)
//		Added 'targetname' to door entities, so they can be triggered by other entities
//
// 1999-01-06	Changed texture of func_ladder to AAATRIGGER, since you never see it anyway
//		Changed the default brush of func_pendulum, to include an ORIGIN brush also
//		Notice also in stalkyard.bsp, that the weapon_crossbow has a specific 'sequence', so I added it
//		Changed the default brush of func_tank* entities, to include an ORIGIN brush also
//		Added 'angle' to func_tank* entities, since it controls the start direction
//		Added func_tankcontrols, as I found it in stalkyard.bsp's Gun-Turret
//
// 1999-01-05	Added a brush with the ORIGIN texture to 'rotating' entities which indicate the origin of the rotation (unfortunately
//		 this makes the other brush's size defaulted to 64x64x64)
//		Changed the brush of trigger_* entities to use the texture AAATRIGGER (and unfortunately a default size of 64x64x64)
//		Moved Xeno-textures folder under the HalfLife-textures folder, since there are duplicates of
//		 AAATRIGGER, BLACK, ORIGIN and CLIP textures in both WAD files (HALFLIFE.WAD and XENO.WAD)
//
// 1999-01-02	Added 'globalname' to func_pushable
//		Prefixed all sentence-lists with an !, since without HL.EXE thinks its a "sentence-group"
//		Added 'targetname' to scripted_sequence, aiscripted_sequence and scripted_sentence
//		Added 'angle' to func_door
//		Added more specifics to weaponbox, even ones that contain spaces which can't be typed in the map-editor
//		Started history

