//INTRO TITLES
// All centered for now
$position -1 -1
$effect 2
// This is the final color
$color 100 100 100
// This is the highlight color
$color2 240 110 0
// This is the time it takes to fade each character
$fadein 0.01
// This is the amount of time the highlight lags behind the leading edge of the text
$fxtime 0.25
// How long to hold the message on the screen (after it scans out)
$holdtime 3.5
// How long it takes to fade out the message after holding
$fadeout 1.5

CR27
{
Black Mesa Research Facility
Black Mesa, New Mexico
}


//INTRO CREDITS
// Test values -- JAY
// Lower left
$position 0.1 0.8
$effect 1
// Final fade-in color
$color 128 128 128
// This is the highlight/flash color
$color2 0 0 0
$fadein 1.5
$fadeout 0.5
$holdtime 1.2

CR1
{
Ted Backman
}

CR2
{
TK Backman
}

CR3
{
Kelly Bailey
}

CR4
{
Yahn Bernier
}

CR5
{
Ken Birdwell
}

CR6
{
Steve Bond
}

CR7
{
Dario Casali
}

CR8
{
John Cook
}

CR9
{
Greg Coomer
}

CR10
{
Wes Cumberland
}

CR11
{
John Guthrie
}

CR12
{
Mona Lisa Guthrie
}

CR13
{
Mike Harrington
}

CR14
{
Monica Harrington
}

CR15
{
Brett Johnson
}

CR16
{
Chuck Jones
}

CR17
{
Marc Laidlaw
}

CR18
{
Karen Laur
}

CR19
{
Randy Lundeen
}

CR20
{
Yatsze Mark
}

CR21
{
Lisa Mennet
}

CR22
{
Gabe Newell
}

CR23
{
Dave Riller
}

CR24
{
Aaron Stackpole
}

CR25
{
Jay Stelly
}

CR26
{
Harry Teasley 
}

CR35
{
Steve Theodore
}

CR36
{
Bill Van Buren
}

CR37
{
Robin Walker
}

CR38
{
Douglas R. Wood
}

//END CREDITS
$position -1 -1
$effect 0
// Final fade-in color
$color 128 128 128
// This is the highlight/flash color
$color2 0 0 0
$fadein 0.5
$fadeout 0.5
$holdtime 4

VALVEIS
{
Valve is:
}

END1
{
Ted Backman
TK Backman
Kelly Bailey
Yahn Bernier
Ken Birdwell
Steve Bond
Dario Casali
John Cook
Greg Coomer
Wes Cumberland
}

END2
{
John Guthrie
Mona Lisa Guthrie
Mike Harrington
Monica Harrington
Brett Johnson
Chuck Jones
Marc Laidlaw
Karen Laur
Randy Lundeen
Yatsze Mark
}

END3
{
Lisa Mennet
Gabe Newell
Dave Riller
Aaron Stackpole
Jay Stelly
Harry Teasley
Steve Theodore
Bill Van Buren
Robin Walker
Douglas R. Wood
}

//INTRO TITLES
// All centered for now
$position -1 -1
$effect 2
// This is the final color
$color 100 100 100
// This is the highlight color
$color2 240 110 0
// This is the time it takes to fade each character
$fadein 0.01
// This is the amount of time the highlight lags behind the leading edge of the text
$fxtime 0.25
// How long to hold the message on the screen (after it scans out)
$holdtime 3.5
// How long it takes to fade out the message after holding
$fadeout 1.5


CR28
{
SUBJECT:
Gordon Freeman
Male, age 27
}

CR29
{
EDUCATION:
Ph.D., MIT, Theoretical Physics
}

CR30
{
POSITION:
Weapons Factory Psychopath
}

CR31
{
ASSIGNMENT:
Go totally postal
}

CR32
{
CLEARANCE:
Got big gun. Don't need clearance.
}

CR33
{
ADMINISTRATIVE SPONSOR:
Classified
}

CR34
{
DISASTER RESPONSE PRIORITY:
Discretionary
}

$fadein 0.03
$holdtime 9

GAMEOVER
{
SUBJECT:  FREEMAN

STATUS:  EVALUATION TERMINATED

POSTMORTEM:
Subject failed to effectively utilize
human assets in achievement of goal.
}

$fadein 0.03
$holdtime 9
TRAITOR
{
SUBJECT:  FREEMAN

STATUS:  HIRED

AWAITING ASSIGNMENT
}


$fadein 0.03
$holdtime 9
LOSER
{
SUBJECT:  FREEMAN

STATUS:  OBSERVATION TERMINATED

POSTMORTEM:
Subject declined offer of employment.
}

//CHAPTER TITLES

$fadein 0.01
$position -1 0.4
$holdtime 3.5
T0A0TITLE
{
HAZARD COURSE
}

$position -1 0.65
C0A0TITLE
{
BLACK MESA INBOUND
}

OPENTITLE3
{

}

OPENTITLE4
{

}

C0A1TITLE
{
ANOMALOUS MATERIALS
}

C1A1TITLE
{
UNFORESEEN CONSEQUENCES
}

C1A2TITLE
{
OFFICE COMPLEX
}

C1A3TITLE
{
"WE'VE GOT HOSTILES"
}

C1A4TITLE
{
BLAST PIT
}

C2A1TITLE
{
POWER UP
}

C2A2TITLE
{
ON A RAIL
}

C2A3TITLE
{
APPREHENSION
}

C2A4TITLE1
{
RESIDUE PROCESSING
}

C2A4TITLE2
{
QUESTIONABLE ETHICS
}

C2A5TITLE
{
SURFACE TENSION
}

C3A1TITLE
{
"FORGET ABOUT FREEMAN!"
}

C3A2TITLE
{
LAMBDA CORE
}

C4A1TITLE
{
XEN
}

C4A1ATITLE
{
INTERLOPER
}

C4A1BTITLE
{

}

C4A1CTITLE
{

}

C4A1ETITLE
{

}

C4A1FTITLE
{

}

C4A2TITLE
{
GONARCH'S LAIR
}

C4A3TITLE
{
NIHILANTH
}

C5TITLE
{
ENDGAME
}


// In-Game messages
$position -1 0.65
$effect 2
// This is the final color
$color 100 100 100
// This is the highlight color
$color2 240 110 0
// This is the time it takes to fade each character
$fadein 0.01
// This is the amount of time the highlight lags behind the leading edge of the text
$fxtime 0.25
// How long to hold the message on the screen (after it scans out)
$holdtime 2.0
// How long it takes to fade out the message after holding
$fadeout 0.5

GAMESAVED
{
Saved...
}

// Game title
// This is a placeholder to hold the effects controls for the "Half-Life" title
$position -1 -1
// Only effect 0 is supported for game title
$effect 0
// This is the final color
$color 180 180 180
// Not used color2
$color2 0 0 0
// This is the time it takes to fade in the title
$fadein 1.0
// How long to hold the message on the screen (after it scans out)
$holdtime 3.0
// How long it takes to fade out the message after holding
$fadeout 1.5

GAMETITLE
{
Half-Life
}

Spec_Mode_Inset0
{
Inset Window Off
}

Spec_Mode_Inset1
{
Inset Chase-Camera Mode
}

Spec_Mode_Inset2
{
Inset First Person Mode
}

Spec_Mode_Inset3
{
Inset Map Mode
}

Spec_Mode1
{
Locked Chase-Camera Mode
}

Spec_Mode2
{
Free Chase-Camera Mode
}

Spec_Mode3
{
Free-Look Mode
}

Spec_Mode4
{
First Person Mode
}

Spec_Mode5
{
Overview Map Mode
}

Spec_NoTarget
{
No valid targets. Cannot switch to Chase-Camera Mode.
}

Spec_Help
{
ENTER to Play  FIRE for Next Target  ALT-FIRE for Prev Target  JUMP to Change Modes
}

Spec_Only_Help
{
DUCK to Change Inset Mode FIRE for Next Target  ALT-FIRE for Prev Target  JUMP to Change Modes
}

Spec_Map_Free_Help
{
DUCK to Change Inset Mode  FIRE to Zoom In  ALT-FIRE to Zoom Out  JUMP to Change Modes
}

Spec_Help2
{

}

Map_Description_not_available
{
Map Description not available.
}

Team_AutoAssign
{
Autoselect Team
}

Directed
{
Auto
}

Title_SelectYourClass
{
Select your class
}

Title_SelectYourTeam
{
Select your team
}

Title_none
{

}

Title_CurrentlyOnYourTeam
{
on your team
}

Random
{
Random Class
}

Menu_Cancel
{
Cancel
}

Title_marine
{
Marine
}

Title_gunner
{
Gunner
}

Title_recon
{
Recon
}

Title_cyborg
{
Cyborg
}

Title_sniper
{
Sniper
}

Title_nurse
{
Nurse
}

Title_engineer
{
Engineer
}


Title_random
{
Random class
}

Player
{
player
}

Player_plural
{
players
}

Muted
{
You have muted %s.
}

Unmuted
{
You have unmuted %s.
}

No_longer_hear_that_player
{
You will no longer hear that player speak.
}

player
{
Player
}

Player_plural
{
Players
}

Menu_OK
{
Close
}

Muted
{
Muted
}

No_longer_hear_that_player
{
You will no longer hear that player.
}

Unmuted
{
Unmuted
}

Spectators
{
Spectators
}

CLASS
{
Class
}

SCORE
{
Score
}

DEATHS
{
Deaths
}

LATENCY
{
Ping
}

VOICE
{
Voice
}

MARINE
{
Marine
}

GUNNER
{
Gunner
}

RECON
{
Recon
}

CYBORG
{
Cyborg
}

SNIPER
{
Sniper
}

NURSE
{
Nurse
}

ENGINEER
{
Engineer
}

$effect 0

choose_team
{
=== Choose a team ===
1. RED
2. BLUE
3. OBSERVER

0. exit menu
}


choose_class
{
=== Choose a Player Class ===
1. Marine
2. Gunner
3. Recon
4. Cyborg
5. Sniper
6. Nurse
7. Engineer

0. exit menu
}

engineer_menu
{
=== Engineer Special ===
1. Make Sentry
2. Upgrade Sentry
3. Reload Sentry
4. Repair Sentry
5. Sentry Status
6. Remove Sentry
7. Build Depot
8. Remove Depot

0. exit menu
}

cyborg_menu
{
=== Cyborg Special Menu ===
1. Go Kamakazi
2. Abort Kamakazi
3. 10 Second Plasma
4. 20 Second Plasma
5. 30 Second Plasma
6. Defuse Plasma

0. exit menu
}

nurse_menu
{
=== Nurse Special Menu ===
1. Build Depot
2. Remove Depot

0. exit menu
}

gunner_menu
{
=== Gunner Special Menu ===
1. Place Laser Defense
2. Remove Laser Defense

0. exit menu
}

marine_menu
{
=== Marine Special Menu ===
1. Place Alarm
2. Remove Alarm

0. exit menu
}

recon_menu
{
=== Recon Special Menu ===
0. exit menu
}

sniper_menu
{
=== Sniper Special Menu ===
0. exit menu
}

bot_menu_1
{
=== Waypoint Tags ===
1. Team Specific
2. Wait for Lift
3. Door
4. Sniper Spot
5. Junction
6. More...
}

bot_menu_2
{
=== Waypoint Tags ===
1. Red Team
2. Blue Team
5. CANCEL
}

bot_menu_3
{
=== Waypoint Tags ===
1. Flag Location
2. Flag Capture
3. Crouch
4. Ladder
5. Ignore Hops
6. CANCEL
}

