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Backstreets
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5th September 2001
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Installation
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> Unzip the "mph - Backstreets.mpm" file to your Max Payne directory:
  eg: "C:\Program Files\Max Payne"
> Run Max Payne, and select "mph - Backstreets" from the custom game drop-down 
  list when the dialog appears

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Map Info
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Build Time     : About 8 days
Render Time    : 12 hours (approx)
Compile machine: AMD Athlon 1.2ghz, 256mb RAM

Render Settings:	Radiosity Viewport : 128
			Radiosity Passes   : 2
			Radiosity Boost    : 200
			Radiosity Backplane: 40

Playing Time   : About 5-10 mins
Difficulty     : Easy / Medium

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Notes
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This is my first Max Payne level so don't expect any hard hitting narrative or
character progression (though there are some cutscenes) Your aim is simply to
kill everyone ;-)

If you have any comments, feedback etc then e-mail me at mph@nmiles.screaming.net
(there are no typos in that address btw) I plan to make my next Max Payne level
bigger and better than this one so it'll probably be a while before I
finish / start it.

Bugs:

> There are some very *obvious* lightmap problems on dynamic objects which I
  just couldn't get to work properly.
> If you have the console enabled when you go up the stairs you may get
  your screen filled with bounding box messages.
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Credits
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> Remedy for making Max Payne and the very nice MaxEd
> The official tutorials at http://www.maxpayne.com/tutorials
> Remedy for their prefabs (Sode machine, plate, bottle and barrel)
> And also for their textures
> I also slightly modified one of the sound files from Max Payne

> http://www.planetquake.com/bighouse for some additional textures
> http://www.freakshowart.com for most the music poster pics
> Kurt Cobain poster from Kerrang! magazine