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Backstreets II
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17th November 2001

http://www.m-p-h.co.uk
http://www.dodgethismod.com
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Installation
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> Unzip the "mph - Backstreets II.mpm" file to your Max Payne directory:
  eg: "C:\Program Files\Max Payne"
> Run Max Payne, and select "mph - Backstreets II" from the custom game drop-down 
  list when the dialog appears

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Map Info
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Build Time     : 23rd September > 16th November
Render Time    : 28 hours (approx)
Compile machine: AMD Athlon 1.2ghz, 256mb RAM

Render Settings:	Radiosity Viewport : 60
			Radiosity Passes   : 2
			Radiosity Boost    : 210
			Radiosity Backplane: 40

Playing Time   : 10-15 mins
Difficulty     : Medium > Hard

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Notes
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This is my second Max Payne level, and I think you'll find it's an improvement
over my first. Hope you enjoy it. You can play it on the 3 difficultly levels, 
and on New York Minute mode as well, which should keep it alive a bit longer.

This will be my last single map for Max Payne for quite a while, as I'm working
on the Dodge This mod (http://www.dodgethismod.com) There might be more Backstreets
maps, but I won't be making them as I'm too busy.

If you have any comments, feedback etc then e-mail me at mph@nmiles.screaming.net
(there are no typos in that address btw)
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Bugs:
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Lighting isn't perfect, but not too bad
Bullets hit transparent bit in between curtains
Snows in that little hut building :-)
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Credits
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> http://ravage.fragoff.net - Max Payne prefabs
> Remedy for some of their prefabs and textures again
> And all the people who e-mailed me about the first map, I probably wouldn't have
  got around to making this sequel if they hadn't asked me to do another ;-)