Max Payne Eep Multi Mod
(c) 2001 Eep (http://tnlc.com/eep/)
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Features:

- Level select based off Dr. Mangel's level selector mod but has the chapter titles (+ descriptions), no bloatware TGA menu image (purely for the original author's ego), which reduced the mod's file size by over 900K(!), and has the missing part 3 chapter 3. The redundant tooltips and the "Load" text (duh) were also removed, and levels.txt's formatting was streamlined a bit.

- increased decals: 1 million (room), 100,000 (dynamic object); what I want to know is why Remedy didn't make decals disappear incrementally instead of just stopping them :/

- 1st-person view (with no crazy rotation distortion and doesn't hang the game when objects are activated unlike the first first-person view mod): this should've already been in the game as an option--if anyone can figure out how to use the console and/or map to a key a way to switch between 1st- and 3rd-person views, I'd like to know!

- unlimited bullet time: it's just too cool to only have for 15 seconds at a time

- shoot-dodge mode doesn't drain bullet time: see above
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To use this mod, simply copy it into Max Payne's root directory (C:\Program Files\Remedy\Max Payne by default) and choose "Eep-Multi" from the pull-down list.

Note: this mod only affects new games and not existing saved games (unless saved with this mod or with any of the same mod changes).

If someone can create a "mod merger" to take parts of some mods and combine them into a single mod (or a way to increment-load mods in-game per the menu and/or console) that would be just spiffy and not make modifying Max Payne and using mods such a "payne". Thanks.

Max Payne rules! To see how it compares to other 3D games, check out my 3D game comparison at http://tnlc.com/eep/compare.html.