


                               R I C H _ B A R
                               August 7th 2000


RICH_BAR.ZIP is:RICH_BAR.BSP
                RICH_BAR.TXT
                
Title....................................:  Richard Bar/Appartment
Filename.................................:  RICH_BAR.BSP    ( 852 532 bytes)
Author...................................:  Quake Map Designer; (Also known as)
                                            Q_Map_Designer or QuakeMap
Final levels made by Author..............:  CHQMD; Y2K_CTF.
Beta levels made by Author...............:  june24th, rave22, cake040.
Email Address............................:  quakemapdesigner@hotmail.com
Homepage.................................:  http://pages.infinit.net/quakemap


Description.............: - A small Deathmatch level of an appartment/Bar.
Installation............: - Create a sub-directory under your ID1 directory 
                            called MAPS (i.e. C"\QUAKE\ID1\MAPS). Copy the
                            NQL_DM1.BSP file to this directory. To play the 
                            level, load Quake and from the console (press ~),
                            then type "MAP RICH_BAR".
Additional Credits to...: - ID Software for the wonderful Quake1;
                          - Virtus Software for Deathmatchmaker Editor;
                          - QuArK ver. 5.9
Thanks to...............: - My Girlfriend for her patient and for
                            supporting me;
                          - SaTaNiX for showing me Quark, compiling with it
                            and finally fix my long road problems with 
                            animated textures.                         

                             ********************
                         --==* Play Information *==--
                             ********************


Level Name..............: RICH_BAR

Single Player...........: No.
Cooperative 1-32 Player.: No.
Deathmatch 2-32 Player..: Yes. (2-4)
Catch The Flag 2-32 Pla.: No.
Difficulty Settings.....: No. (Texture adapted for non-GlQuake)
New Sounds..............: No.
New Graphics............: Yes (a few of them).
New Skins...............: No.                          
Sound Track.............: None.
Demos Replaced..........: None.
.map Included...........: No. But i gave the  .map  to Richard,
                          my friend who will probably make an 
                          half-life or Quake 3 conversion.
.wad Included...........: No. 

Software needed to play.: Quake 1 full registered.



                             ****************
                         --==* Construction *==--
                             ****************

Base....................: New level from scratch.
Build Time..............: Well too long.
                          First eta version known as RICH2M13.BSP
System Used.............: P233MMX w/98MB RAM.
Txqbsp..................: 00 hour  00 minutes 34 seconds
Light ..................: 00 hour  00 minutes 23 seconds
Vis (-level 4)..........: 00 hours 30 minutes 44 seconds
Brushes.................: 433
Entities................: 165

Editor(s) used..........: Deathmatch Maker Ver. 1.0  (VIRTUS)
                          QuArK ver. 5.9
Texture Tool used.......: Paint Shop Pro Ver. 3.11 (JASC, Inc.)
                          MipDip Texture Tool, Ver. 1.55
                          (Mads Bondo Dydensborg).
                          QuArK ver. 5.9



                             ***************
                         --==*    STORY    *==--
                             ***************

?? December 1998: -Making a hand drawing of Richard ( friend of mine )
                   appartment when i visited him.
03 January  1999:  Start Editing............................   08 hours  00 min.
05 January  1999:  Editing..................................   01 hour   15 min.
06 January  1999:  Editing..................................   03 hours  00 min.
07 January  1999:  Editing..................................   01 hour   00 min.
                  -Playtested for 3 hours with JGP in this 
                   Betamap version RICH2M4.
10 January  1999:  Editing..................................   08 hours  30 min.
13 January  1999: -I send the Beta version RICH2M8 to
                   Richard and we played for 1 hour.
                  -Sending RICH2M8 to JGP. Played for 4 hours
                   in team (me & JGP) against 1 Reaper Bot.

?? February 1999: -Beta version RICH2M13 is done.
?? April    1999: -I have new Internet Speed Connection, Cable
                   Modem. With many ICQ Quakers, we play very
                   often this map for the next 6 months.
                  -JGP, Blade & PrettyFly were the players
                   i've played the most hours in roll with
                   specially the low gravity ( 90 ).

                   ** Stayed lonnnnnng time as RICH2M13 **

07 June     2000: -Taking back RICH2M13 to making it a final
                   version.
                  -Many other Beta were done of it but were 
                   gived to players. Only ric_005 Beta was
                   available to download on my webpage.

                  -A custom version of ric_005 advanced 
                   were made for the "National Quake League"
                   and delivred with name:  NQL_DM1

                  -Overall, starting June 7th 2000 to August
                   7th, i did approximatly 100 hours of work
                   on that level............................  100 hours  00 min.
                                                           _______________________
07 August   2000  -FINAL VERSION RELEASED............. TOTAL: 121 hours  45 min. Approx.



                             *************
                         --==* KNOWN BUG *==--
                             *************

Minor:

- Door on the back of pool table, the one near the
  the window pobably don't show up in non-glquake.
- Thinny polygon probably satyed in entrance of Bar;
  sometimes player stack a little when passing.

Major:

- None as i know.


                             ***************
                         --==* Legal Stuff *==--
                             ***************


                  (c)Copyright 2000 by QuakeMapDesigner

 NO MODIFICATIONS ARE TO BE MADE TO THIS MAP OR ENTITES WITHOUT MY PERMISSION.
   YOU MAY NOT USE THIS MAP FOR COMMERICAL PROJECTS WITHOUT MY PERMISSION.
        THIS MAP SHALL BE AVAILABLE FREE TO THE PUBLIC AND CAN BE 
           TRANSFERED TO OTHERS ONLY IF ALL FILES ARE INCLUDED
              IN THE ZIP AND IS FREE. YOU MAY NOT ADD OTHER
                            FILES TO THE ZIP.

   IF YOU ARE PLANNING TO RUN THIS MAP ON YOUR SERVER I WOULD LIKE TO KNOW
            IT FROM YOU, JUST LEAVE ME AN EMAIL AND THE LINK
                         WHERE I COULD VERIFY IT.


          ANY COMMENTS ABOUT THE MAP ARE WELCOME JUST DROP ME AN EMAIL.
