                  TeamFortress v2.8 Quake Map

original file 9/20/99
Entity update for Mega TF 6/6/00
======================= Map Information ========================
 Title       : No Heros	
 Filename    : noheros.zip
 Author      : Kris (Microlitre)
 Map Idea    : Ky (Lil Bastard)
 
 Email       : kblender@hotmail.com
 Description : This zip file includes entity updates, new sounds, messages and powerups for                MegaTF play. It also includes a noherosl.bsp for league play which contains 5                minute prematch entities (original entity work [SS]Gunther)  A very team                    oriented map. Kind of a 2fort map but different. Each team captures their OWN                FLAG! IN THE ENEMY FORT!

=======================Important Server Information========================
noheros.bsp is entity updated in this zip file.
Which means, ONLY the SERVER need have this map. Players with the original noheros.bsp
will be automatically updated upon connection to server running this entity updated .bsp.

noherosl.bsp function as a new map. Servers and clients must have a copy of this .bsp.
noherosl.bsp may be distributed freely with or without any of the other files included in this noherosrev.zip.
======================= Play Information ======================== 

This map does not work properly without the TeamFortress QuakeC patch,
which can be downloaded from http://www.planetquake.com/teamfortress
or from ftp.cdrom.com.
 
 Single Player     : No
 Cooperative       : No
 Deathmatch        : No
 TeamFortress      : Yes
 New Sounds        : Yes thanks Budweiser for wuzzup sounds, Thanks Monty Python for spam                        sounds. letsgo.wav is Adam Sandler i think.
 New Graphics      : No
 New Models        : No
 New Music         : No
 Transparent Water : No it raises r_speeds too much for my liking and this has some
                     fairly high r-speeds already (never over 700 anywhere)

=======================Original Construction ======================== 

 Base              : Scratch
 Editors used      : WorldCraft, EntEd, BSP2Wad,Soundrecorder,Winamp
 Known Bugs        : None. Let me know if you find anything you think is off or weird. The                      flags are off but thats just how it has to be. I could not get them                         centered :(~
 Construction Time : about 2 months on and off
 Compile Computer  : P2 300 96meg RAM
 level 4 vis         455 secs
 light               425 secs
 bsp 		     about 2 mins
 

======================= Installation ======================== 

 This archive contains 13 files.

        ========Basic ========
        Put these in fortress\maps
            noheros.txt
            noheros.bsp
            noherosl.bsp
	
Put all Sound files (.wav) in fortress\sound\speech

	    
	It does not include the tfstan.mdl for the flag cuz You can get it with so many         other maps. I figure everyone has it by now!
        
======================= Game Play ======================== 

This is a TeamFortress  "TEAM!!!" map.

There are 2 teams,
        RED and BLUE  (original concept, eh?)

POINT SYSTEM:

        Each team takes their OWN! FLAG! out of their OWN FORT! and advances and plants the 
        flag in the ENEMY FORT. Capture points are located behind flags on the rampway. They         are raised with a checkerboard on top.  A capture gives 15 frags to everyone on the         scoring team plus 10 secs of quad.

***This is a bi-level map. Entrance to the underground can be found under the stairs in        front of each fort.

======================= Misc Information ========================

Thanks go out to TFS (www.teamfortress.com) for making TeamFortress, id 
Software (www.idsoftware.com) for Quake, Rastlan for EntEd 
Geoff Phillips for bsp2wad "nice nice proggy"
Textures may be from quake2, and various other maps, most likely sewer1 by the best mapmaker out there eVSomeone, and nmtrees by Matmat. The man with the the best TF1 map site "the TF Maps Sentry" http://www-iis.unil.ch/~mperreno/sentry.html If I left out someones name for an original texture I am sorry send me an e-mail and I will get your name in a revision. Big thanks to my Bro Lil B. for the map idea, scoring concept and all around input!! Thanks to RubberDuckie for playtesting help and promotion:). Thanks to the DOE at www.halflife.lowlife.com one kick ass map makers site! Thanks to Sailorfrag for his Ented tutorials...shwew I was lost until I found his site. This is my second map.
BIG THANKS TO RED FOX for suggestions and map testing help on ZAP servers.
Thanks to MEGATF BBS
Thanks to Freebium at the TF1on1 map archive
                  selfless promotion
                  ==================
my other maps:   

1s- sniper dual map
Dualduel - 2 arena 1v1 or 2v2 map 
dmtf - 1v1 2v2 3v3 map created for isolation guild
dm1tf - 1v1 2v2 arena map
dm2tf 1v1 2v2 arena map
mininoheros 1v1 to 5v5 CTF map
tfmettle- my first arena style map

These maps are available at cdrom.com and fileplanet.

(c)copyright 2000 Kris Palmer 
- cdrom.com can use this file however they choose.
otherwise please keep this zip intact as is.