Title    : Nerf War
Filename : nerfwar1.zip
Version  : 0.5
Date     : 1/23/02
Author(s): CheapAlert
Descript : It's nerf, in a war, hence "NerfWar"
Email    : cheapalert@yahoo.com

Credits  : id Software
	   Nerf for making good nerf guns/darts
           Larami for excellent water guns
	   Airsoft for excellent air pellet guns
	   FrikaC for Frikbot X (fun to dart at!)
           Scott Ramsay for Lazersight

Stuff by who:

Models: CheapAlert (ALL OF THEM)

Code: CheapAlert
      Tomaz (based on TomazMod)
      FrikaC (FrikBot X)

Type of Mod
-----------
Quake C  : yes
Sound    : yes
MDL      : yes

Format of Quake C
-----------------
unified diff  : no
context diff  : no
.qc files     : no
progs.dat     : yes
.pak file     : no

Description of the Modification
-------------------------------
	Well Nerf darts are excellent for outdoor play........
like paintball, but less dangerous. But with good practice, in
real life, while you're riding on a bike with your nerf rifle, you
can pop a nerf dart onto a forehead of a passenger on the second
floor of a British bus, with lots of suprise ;)

	Well there's more than just darts in the nerf factory...
there's nerf balls which get flinged at high velocities, and there's
the famous "magic water" disposable water grenade, courtesy of Larami Co.

	When a dart hits a wall, it sticks to the wall, and can be
picked up and added to your inventory. When a ball collides with a wall,
it bounces off into an easier reach, which can be picked up. That's why
balls are better. They bounce. Darts don't. Darts are ideal for sniping
when hitting, but if you miss, uh oh. Balls are good for close range
shoot-all-over-the-place assault, which is recommended because balls
that miss bounce at you, and you get them again, and camp once more ;)

        Also, a dart uses a hit location system, and a ball doesn't,
so if you wanna forehead shot, go with the dart. If you don't care where
you shoot, and you want them down fast, stick to the ball, yeh thats rite ;)

        Also also, a nerf dart or ball can be stopped in flight by another
nerf dart/ball. This way you can try to think up a better strategy for your
crazy top-secret-nerf-them-all-in-a-split-second-attack ;)

        If you're very curious, try the mod in multiplayer, and think up some
strategies. I've compiled a bunch of tips down below....and most of them are
useful. Remember, this is NOT Quake, and this is Nerf War, where Frags are
called Tags ;)

Weapons
-------
        Ok...... I just stole all the good nerf guns from Toys 'R' Us to bring
you the relevant information about these wonderful weapons ;)

1	- Dart = Emergency melee dart! If you ran out of darts and are too scared to
                 go pick them up, you only have this.....to poke
                 people with it's suction cuppy end. If you have more than
                 one dart, you can throw this, but not at a good velocity. :(

2	- Nerf Pistol = With a clip capacity of ONE dart, you can
                        let a dart loose real fast, but then since
                        this is a small pistol, it'll take a few seconds
                        to get another dart in. Also, the dart won't go
                        very far, but it's farther than throwing it ;)

3	- Nerf Rifle = Used to have a "sneak" mirror on it's barrel, well,
                       it got shot off, and it's barrel can't bend.
                       So the poor design of the rifle got it broken,
                       but it can still shoot very far, like OMG far ;)

4	- Eagle Eye = The special nerf rifle with a "damaging" red laser,
                      you can shoot this with extreme accuracy and fast
                      reload. It only holds 4 darts a clip, so you can
                      snipe the other team continuously and hide for a
                      little reload, and probably a bathroom break also ;)

5	- Nerf Repeater = Using rotating barrel gatling gun design, this
                          gun can hold up to 12 darts a clip, and it
                          fires fast enough. But reloading is a big giant
                          pain, as it takes up to 12 seconds putting two
                          darts in each individual barrel. It is not an
                          accurate weapon, so there's lots of misses at
                          medium/long/goat killer range ;)

6	- Razor = A great design for nerf guns, the razor
                  pops out nerf balls at a very fast rate.
                  Holds 7 balls, but with this you can rev up the
                  saw on it some more to make the balls go faster
                  and harder. A recommended weapon for the hit and run
                  kind of person like me ;)

7	- Mike's Hack = not really a hack, but it's a cross between
                        a lottery ball machine, a razor, and a rocket
                        launcher. The upside is that this weapon launches
                        a canister containing heavily compressed nerf
                        balls, which decompresses in a hurry on impact,
                        making it an effective "clear the room" weapon.
                        Also, if you fail it, you can pick up all of the
                        launched balls and try it again.
                        The downside is that you can hurt yourself doing
                        this, so take cover if in a close area... othervise
                        it wont go too far heh ;)
                        

8	- Water Grenade = more effective than a water balloon, this one
                          uses "magic" water. which means, just press the
                          grenade and throw. It can blow up in the air if
                          it uses it's "magic"..do you believe in magic ;)

CheapAlert's n00b Tips
----------------------

- In Nerf War the "Frags" are called "Tags". You cannot get killed, you just
  scream because the nerf projectiles sting too much, and the water just gets
  you very, very cold so cold that makes you want to scream. 

- Water is.....uh.......NOT your friend. Avoid it.

- Avoid any incoming projectiles! When in doubt, jump alot, strafe alot, and
  play chicken.

- If you hear fire RUN!!!

- hide in good places. make sure you aim up a little so when someone comes
  in the room you can tag the head with a dart weapon.

- when deploying mike's hack, put it in a reachable corner, so if somebody
  doesn't come by, you pick it all up.

- Don't use water grenades underwater. They will not explode in the water.

- get a biosuit for water if possible, on maps with trans water vised, you can
  take them out using your water house!

- Anticipate enemy movement so you can fire ahead of your enemy.

- With darts, try to tag their head for maximum damage.

- also, tagging one's head with a dart knocks their head way up, so they won't
  see you. that means - tag head, and run....and possibly put a mike can there
  for a wake-up suprise!

- Nerf Balls DON'T affect heads. they tend to do equal damage to every part.

- For maximum tagging, use Nerf Repeater. If you aim up above everyone
  with the repeater, FIRE so you can tag everybody's heads, and then drop
  the mike can on them all!

- Orange nerf darts tend to light up in dark areas. use this as your advantage
  while watching out for orange dart fire. Also, watch out for sticky
  orange darts, they're easier to find.

- be careful where you reload. it is not wise to reload a nerf gun in the
  middle of a tense firefight, especially with mike cans and repeaters.

- make sure before breaching a room, rev up your razor if you got one.
  the razor makes a great room breaching weapon.

- toss grenades with perfect timing!

- hide behind trees. strafe in and out when firing from a tree.

- if a dart whooshes past you and misses, pick it up!

- if you see a can, shoot at it to disable it, and pick it up. there's 20
  balls inside.

- shoot at incoming water grenades to stop them in the air. be warned, your
  dart will stop in the air too.

- shoot at other darts and balls to stop them in midair. the razor and
  repeater are good for this.

- when a barrage of darts are coming throw a water grenade in the middle of
  the dart's path to stop them all in the air, so you can gather them :)

- in team games, when one member is low on ammo, just shoot near him so
  you can give him your nerf darts and balls :)

- when shooting enemies it is best if you can shoot them near a ledge so
  if the dart or ball falls, they can't get it

- when possible, drop a mike can in shallow water for hidden surprise
  attacks, especially the shallow water in DM2 :)

- make sure you rev up the razor for long range attack, and keep the engine
  low for below your height gernade style attack. it's a two mode weapon

- NO nerf weapon shoots in a straight trajectory. keep that in mind. heh ;)

- when possible, put a mike can up into the rafters ;)
  
Install the Modification
-------------------------------
Extract to a new directory under quake, lets say 'nerfwar'.  Then
just run quake with the command line quake.exe -game nerfwar(along 
with any other command linestuff you want to stick in there.) 
If you don't care about the source, you don't need it, its useless ;)

How to use Modification
-------------------------------
Either join an existing nerf dart game or host one now! ;)

To play single player:
host multiplayer game
impulse 100 to spawn a bot
dart him and ball him as much as you can or water ;)

Frequently Asked Questions
--------------------------

Q: This looks way too primitive for me!
A: Well you might say that, but this involves some good thinking and strategy
   to outsmart your opponent rather than outfrag. Nerf darts do deal 25pts of
   damage, that's higher than a super nail. hrmmmmmmmm ;)

Q: What's a nerf dart?
A: A soft dart with a suction cup end. They stick to walls, so you're gonna
   have some fine wall hunting as in Wolfenstein 3D ;)

Q: I can't seem to stop these darts/balls/grenades. Help!
A: You're aiming is not good...no autoaiming either, that'll ruin your nerf
   aiming... what you do, if you're not fast, is to go do "host_framerate 0.001"
   like bullettime, so you can dart the incoming dart. But that's cheating ;)

Q: Autoaim doesn't work well
A: Autoaim is disabled by default, however if you do suck at aiming, you're
   out of luck. Autoaim doesn't really aim that well with nerf darts, since
   they do not ignore gravity, and they aren't instant hit weapon, so Thresh
   has a new challenge WHAHAHAHHAHAHAHAHAHA no weapon is good with autoaim!
   Oh, you can't make head shots with auto aim on....head shots are vital,
   when with autoaim you barely can make a leg shot....sometimes ;)

Q: Booooooring
A: Think different. Use your surroundings. Toss some grenades. Or put more
   bots in. Join a massive battle dedicated server. Yeh, rite ;)

Q: "no free edicts" crash. Why????
A: There are no packet overflows, but some weird happening is with the items.
   The only workaround this needs is a good TomazQuake and Darkplaces!! ;)

Q: my ammo......my darts, balls, water gernades, theyarealgone!
A: then pick them up or hide them sooner. don't just sit there, because due
   to the fact:
        "A moving target is more harder to hit than a stationary lump." ;)

Technical Details
----------------- 
        Well the only technical explanation here is that the nerf darts
have health and they just fall when they die. They also turn into an item
if it hits something............ ;)

        And I don't know how I made such a small mod that has lots of
possibilities for strategies..... ;)

        WELL PLAY THIS ON TOMAZQUAKE OR DARKPLACES OR YOU WILL GET OCCASIONAL
EDICT CRAHS!!!! WITH THESE ENGINES YOU GET NO CRAHSES AT ALL!!!!!!! ;)

v0.5
----
- this is my FIST release ;)

Bugs
----
- "lazer" sight is a bit....... werd ;)
- Water grenades explode like gernades but with waterey sound..mmmm... ;)
- some models are temporary. (does a nerf pistol really LOOK like a 9mm?)
- nerf darts look like bullet cases :)
- nerf guns sound like gunpowder powered weapons ;) ;) ;) :) ;) ;) ;) =P
- homer sounds, temporary, I have to hurt somebody to get the feedback out of
  them ;)
- temporary, and again temporary sounds......
- The ALTERNATE fire isn't even there yet! ;)
- some of these tips don't actually work..... but they will by 1.0 ;)
- i wink too much ;)

Author Information
------------------
        Making mods today! ;)

Copyright and Distribution Permissions
--------------------------------------
Mirror when possible - don't put this on a commercial CD, besides PCGamer.
don't modify without permission either, okey? ;)

don't base a project on this. okey? ;)

Availability
------------
my page of course ;)
