mqwcl v. 0.96 changes:

- bugs with f_version fixed
        all should work fine now. Remember, that besides f_version,
        list_clients must be issued to check authentication status.

        Since now, list_clients will only list players. You can
        issue "list_clients /all" to also get spectators. Spectators
        never authenticate, as they do not reply to f_version query.

- v_dwarf
        if set to "1", will give the effect of "cl_bobcycle 0", as in
        qwcl or older versions of mqwcl. If you want to use it for
        some reason, set this, and not cl_bobcycle.

- more groups in HUD
        group1 - group9, which gives nine in total.

- fps_grenadetrail removed
        due to cheating issues.

- fixed bug in Server Browser
        it crashed if more than 32 clients were connected to some
        server, when you were pinging (Qizmo usually).

- white rockets / grenades / others [GL]
        this also should be fixed now

- %E - number of enemies in vicinity
        It sometimes reported wrong numbers, it _might_ be fixed now.

- QWD bugs
        known bugs with QWD demos have been fixed, like wrong speed
        during playback, and wrong player angles with demos recorded
        by Qizmo.

- align HUD property
        some HUD elements (numbers, like health, ammo) have "align"
        property, but it didn't work. Now it does.

- fps_powerglow, fps_muzzleflash
        "team off" setting has been removed, due to cheating issues.

- gl_st_*
        also removed, as it was placed by mistake in 0.95 version,
        and due to cheating issues.

- demo speed control
        this all has changed. Now you must explicitely bind some keys
        to control playback, but this way it also works with MVD demos.

        Commands:
        =========
        demo_pause          - pauses / unpause playback,
        demo_setspeed       - sets playback speed, or sets to 100%
                              if no argument is given,
        demo_jump           - jumps to specified demo time, absolute
                              or relative; use with no argument, to
                              get help,

        +demo_speedup       - increase playback speed (old +right),
        +demo_speeddown     - decrease playback speed (old +left),
        +demo_fastmotion    - fast motion (old +attack),
        +demo_slowmotion    - slow motion (old +jump).

        You can combine this with your game binds, as they have no
        meaning if not in demo playback. Like this:

        alias +mvleft "+moveleft; +demo_speeddown"
        alias -mvleft "-moveleft; -demo_speeddown"
        bind a +mvleft

        etc.


WIN32 notes
===========

mqwcl binaries (placed in quake/mqwcl/bin/win32/) change their names. Now
they have ".exe" extension, which resolves problems with some mice drivers,
which can have exe-specific settings (like Microsoft IntelliPoint).

LINUX notes
===========

Because the lack of time, X11 software version of mqwcl for Linux is not
included in this release, because some problems arrived with it.
There are svgalib version (mqwcl.svga) and GLX version (glmqwcl.glx). Both
are fully functional, with working f_version authentication. X11 version
is still planned to be developed.

GLX version has been extended. Older version could be used for demo playback,
but not for serious playing. I believe this will change with this version.
New in Linux GLX version are:

- DGA mouse end keyboard handling
        this should fix most mouse and keyboard problems. Mouse seems to work
        perfectly, even better than in Win32 with m_smooth on. There's no
        m_smooth in lunux so far, but I believe DGA for X-Window has this
        functionality built-in. If it causees trouble to you, you can disable
        this with command line parameters (look below).

- fullscreen support
        with "-fullscreen" parameter mqwcl will try to switch to fullscreen,
        using X-Window video mode extensions.

- m_filter
        it is mqwcl's style m_filter (which allows fractions between 0 and 1).
        It seems it is not needed with DGA mouse handling, because it is
        extremely smooth, but I guess it may vary on different machines.

- gamma
        internal Quake gamma is now calculated like in Win32; this causes
        glmqwcl to look better. Also this means, that command line
        switches "-gamma" and "-contrast" are now valid in GLX.
        You will probably want to lower your gamma (set with xgamma if you
        use it), because now glmqwcl looks brighter.

- hardware support
        it seems older mqwcl version required libGLcore file, which is
        a part of nVidia OpenGL driver for X-Window. Now it should work
        on other hardware too, without complications.

New command line parameters for GLX:

-nodga          - totally disable DGA,

-nomdga         - disable DGA for mouse handling,

-nokdga         - disable DGA for keyboard handling,

-gamma X        - specify internal Quake gamma (ie. -gamma 1.0),

-contrast X     - specify internal Quake contrast (ie. -contrast 1.2),

-window         - run windowed (default),

-fullscreen     - run fullscreen,

-position X Y   - set window position to [X, Y]. This is useful, if you
                  want to run glmqwcl fullscreen, but your window manager
                  creates a frame / caption for it (although the window
                  is created as borderless). Example: -position -20 -5.
