- snd_reversestereo
        setting to 1 will reverse stereo effect

- some useful fixes to spectator mode
        - shaft of tracked player fixed, looks nicer and
          cl_fakeshaft also works in spectator mode
        - sound coming from tracked player is correctly played
          (centered)
        - smooth spectator demos

- scripting..
        there are different opinions about advanced scripts, like
        fjump (180 rotate, rjump, 180 rotate), generally they are
        allowed, cause iD made it that way, but many ppl consider
        gameplay would be better without them. so do i, cause most
        jumps are possible to do by hand, they just require more
        skill. but i use them fjump :)
        another problem is, those scripts require constant fps,
        so some ppl have more chances than others.

        The solution for the latter problem is simple: new command
        in mqwcl. Syntax:
            rotate <degree>
        will rotate the player by given degree, negative values
        are allowed. this makes possible to use such scripts even
        if you have jumpy 20-40 FPS.

        Solution for the first problem: possibility to prove, that
        you do NOT use scripts. The variable for that is:
            allow_scripts <value>
        and the value can be:
            2 - allow scripts (default)
            1 - allow only simple scripts - it will block left/right
                turning, so fjump (for example) will be impossible,
                but normal rjump (+lookdown;+attack;+jump) will be
                possible,
            0 - same as 1, but also block fast +lookdown/+lookup,
                so even simple rjump will be impossible.
        Of course, values 0 and 1 will block 'rotate' command.

        Your current 'allow_scripts' setting will be reported to
        'f_scripts' query and anyone will be able to check it. If
        anyone said 'f_scripts' since last mapchange, mqwcl will also
        autoreport any change of allow_scripts (just like reporting
        f_skins). So if you don't use scripts, turn them off to prove
        you don't use them. And remember - scripts _are allowed_,
        so don't call ppl who use them 'cheaters'.

- command mirrors for f_checks, you can use them instead of saying
        f_sth; these are: f_version, f_skins, f_modified, f_scripts.
        f_version will add random number to check proxies crcs.

- fps_turb, fps_turbcolor (software mqwcl)
        setting to zero will disable drawing turbulences (liquids,
        teleports), you can set surface color with fps_turbcolor.
        Gives fps boost.

- r_max_size_1 (software mqwcl only)
        implementation of gl_max_size 1 in software mode. Many ppl
        asked for that, so here it is. Possible values are:
            0 - off
            1 - blend map textures
            2 - blend also bsp entities (ammo, health etc.)
        It has a visual aspect rather, and shouldn't boost your FPS.
        Changing value will require a mapchange. And it is a good idea
        to disable mipcap and mipscale when using r_max_size_1.

- scr_menualpha - for GL users only
        regulates menu transparency

- delta compression during demo recording
        most important finally done. If you had played quake before
        qizmo (with its demo recording) became a standard, you may know,
        that qwcl disables delta compression during demo recording. This
        results in increased network load (and may increase your lag).
        Mqwcl doesn't have this disadvantage now - recording has no side
        effects (except of disk-writing). However, you can disable delta
        compression if needed - just like in regular qwcl (cl_nodelta 1).

- demo cache for recording
        if you are high on memory, you can enable demo recording cache
        in mqwcl. Add -democache parameter with desired amount of
        memory in kilobytes, eg.:
            mqwcl -democache 15000
        (this will allocate 15000 KB of memory for caching).
        Demos will record to memory, and flush to disk, when recording
        stopped. You can eliminate fps hit and disk-write lag this way,
        but you have to allocate as much memory, as recorded demo can
        take (same as QWD size).

        Minimum memory required for a buffer is 2MB. If you enable demo
        caching, mqwcl will give you a console message at startup with
        the amount of memory allocated.

        If demo cache buffer gets overran, mqwcl will flush 1 MB
        to disk, and continue recording to the buffer. This will cause
        a big lag, so adjust cache size carefully.

        Combined delta compression and recording caching gives you
        completely transparent demo recording, with no side effects.

- sb_mastercache - master server caching
        setting this variable (default) will cause mqwcl to cache
        results of queries to master server (in directory qw/sb/cache).
        If you restart mqwcl and not update source or if the master
        server gets broken, mqwcl will use the cache.

- variable nofake changed, values are now:
        0 - no unfaking, default
        1 - unfake mm1 and spec chat messages
        2 - unfake also mm2

- clients list under +showclients
        bind this to a key, to quickly check user number/id

- ignore / uignore / uignoreall / ignore_spec / ignore_flood
        ability to ignore some users - not see and hear their chat.
        - ignore [#num | userid | nickname]
          will start ignoring given person, or if without
          parameters, will display ignore-list,
        - uignore <#num | userid | nickname]
          removes person from ignore-list,
        - uignoreall
          clears ignore-list,
        - ignore_spec [0/1]
          variable, nonzero value will start ignoring spectators
          if you are connected as a player.
        - ignore_flood [0/1]
          if 1, will hide repeated identical messages, printing
          only one (lock time is 10 seconds). Ignores only MM1
          and spectator messages.

        You can specify user/client in three ways:
        userid   - user identifier, a number (eg. 1254),
        #number  - '#' followed by user number, you can check it
                   with +showclients
        nickname - this must be complete and exact nickname,
                   you can use nick completion here

- minor changes to 'users' and 'user':
        - 'users' will now print user nuber too,
        - 'user' will accept more ways to specify a client,
          exactly the same as 'ignore' command

- some console enhancements:
        - ctrl+tab will try to complete nicknames, eg. type laker,
          press ctrl+tab and you should get LakermaN_of_SC, if one is
          in server. TAB alone will try to complete the command,
          and if failed, nickname.
        - shift+enter will instruct mqwcl, to treat currently
          entered line as a chat.

- w_switch, b_switch
        these two variables mirror to userinfo, so you don't need
        to type setinfo .., just set them. Now they will be
        remebered in config file (cfg_save, cfg_export).

- fixed some problems with fun text, especially with setting coloured
        team, you can even set your team with fun characters without need
        to reconnect.

- filter_notifytime
        for filtering server changes of "con_notifytime", qizmo resets
        it to 4 when asking for sth by messagemode.

- cl_transhud (software mqwcl)
        setting to 1 (default) will allow transparent gfx in hud.
        GL version works that way by default. Useful if you have
        modified gfx.wad with transparent elements.

- demos should now be played from the beginning

- minor bugfixes
