- f_fakeshaft query
        mqwcl will answer with current cl_fakeshaft value, and
        report icreases of this value later (till mapchange)

- more jump prediction
        'cl_nopredjump' variable has been removed, you can affect
        jump prediction with 'cl_predict_jump' now. Values are:
        0 = no jump prediction, mqwcl will not predict
            subsequent jumps except first one (like normal
            qwcl).
        1 = mqwcl will predict jumps, just like in mqwcl <=0.92
            use this if you play on server which doesn't
            have bunny-bug fixed
        2 = mqwcl will predict jumps, use this if played
            server have bunny-bug fix, either in qwsv executable
            or in mod (Kombat Teams 2.10 or higher for example)
            (default)

- rocket prediction / smoothing
        'cl_smooth_missiles' variable controls missiles smoothing.
        If you're high on PL, you may notice, that missile
        movement is crappy. Predition simulates missiles movement
        and cause them to move smoothly.
        Prediction process assumes, that missile speed is 1000,
        so i may work badly if you play non-standard mods, which
        change missile speed.
        Default setting is ON.

- shaft stairs fix
        'cl_shaftfix' - setting this variable will fix error when
        shafting and walking upstairs

- crosshairalpha [0..1] (GL only)
        regulates crosshair transparency, from 0 (transparent)
        to 1 (opaque)

- "R_TextureAnimation: infinite cycle" bug fixed

- fps_turb bug fixed

- gamma settings changed a little (GL version)
        glmqwcl now resets gamma at startup, cause you can adjust
        your favourite settnigs with gl_gamma, gl_brightness and
        gl_contrast. If you want it to accept windows settings,
        add -nogammareset to your glmqwcl command-line.

- vertical refresh monitor frequency regulation
        you can now specify desired vertical monitor refreh frequency.
        This is especially useful with Win2000 where default frequency
        is usually 60 Hz (in GL version).
        Specify frequency in mqwcl parameters, like this:
            glmqwcl -freq 85
        This should also work in software mqwcl, try running mqwcl
        with -startwindowed parameter.

        NOTE: for nVidia users (and FreqFix)
        nVidia released a fix for Windows 2000 which cause it to use
        higher frequencies (than default 60). This fix "hides" lower
        frequency modes, so windows won't see then and won't enable them.
        If you applied this patch, and set (example) 75 Hz for 640x480,
        you won't be able to enable lower frequency modes (like 72 Hz)
        because Windows will consider them as illegal.

- alt+tab fix (GL version)
        it is possible now to switch between glmqwcl and other application,
        with game and windows resolution being different

- 'calendar' command :)

- advanced network statistics
        +shownet / -shownet
        bind this to a convinient key for quick access. This
        helps you quickly determine what is your current connection
        condition and if it is playable. Statistics are calculated
        on packets from last 2 seconds.

        LATENCY - you can treat this as 'ping'.
            min - minimum ping
            avg - average ping
            max - maximum ping
            standard dev. - standard deviation, high values indicates
                that your ping is jumpy
        PACKET LOSS
            dropped - dropped packets in % (PL)
            by rate - % of packets dropped by 'rate' limit
            by netlimit - % of packets dropped by 'cl_netlimit' command
            invalid delta - % of packets with invalid delta compression,
                    use 'cl_nodelta 1' if it occurs often
            avg. drop size - average size of all packet drops (last 2 sec).
                    drop size is a number of packets dropped in a row
            max. drop size - maximum drop size
        PACKET SIZE / BANDWIDTH
            shows average packet size and bandwidth taken by mqwcl.
            sent - for packets sent by mqwcl,
            received - for packets received by mqwcl, note that +netstat
                    count only packets it has actually received, so
                    banwidth value becomes less if you're high on PL.
            total - sum of above.

- changed '-noconsmooth' (GL version)
        now also HUD gfx is not smoothed if -noconsmooth is used,
        this is best if your resolution is a multiplier of console
        resolution, example:
        glmqwcl -width 1024 -height 768 -conwidth 512 -conheight 384 -noconsmooth

- console chat mode
        con_chatmode 1
        will enable chat mode ala Quake3, all input not preceeded by '/'
        or '\' will be treated as chat text and sent with 'say' command

- console command completion changed
        TAB key pressed in console will now complete input to common
        part of possible completions. To print list of completion,
        press TAB twice.

- timing system
        nearly since the beginning of mqwcl, client uses new timing system,
        which is fast and accurate. Timing system used in qwcl 2.30 was
        inaccurate. qwcl 2.33 uses new timing system, which is accurate,
        but has lower resolution (1ms), and is very slow on Win NT/2000
        operating systems. On Win9x/ME family there is probably no difference.
        Mqwcl timing system is fast (like qwcl 2.30) and accurate (like
        2.33). However, there are some problems with this, which sometimes
        caused mqwcl to crash. So since now mqwcl uses qwcl-2.33 style timing
        by default (temporarily). If you want new timing system, add
        '-newtimer' to your (gl)mqwcl command line. You will probably do so
        if you use W2000, cause FPS boost can be about 30% in software mqwcl,
        and about 15%-20% in GL version.


LINUX VERSION
=============
This is the main news. Linux version is rather experimental and I expect
many bugs in it.

SVGAlib version should work fine. The only thing it is missing is 'morekeys'
variable and feature.

X11 version (mqwcl.x11) has some problems with drawing (minor), and problems
with keyboard handling. CTRL and ALT keys seem not to work. Waiting for a fix..

GLX version (glmqwcl.glx) alsa has some problems with keyboard, but generally
should work fine. You may be succesful running this version even if you
have not succesfully ran id's glqwcl.glx. I don't know if it is possible
to run original glqwcl.glx on anything other than 3dfx. If you use nVidia
hardware, I suggest downloading linux drivers from www.nvidia.com.
Gamma settings (gl_gamma, gl_brightness, gl_contrast) are missing, however
you can use X11 application - xgamma.

3Dfx Mesa version is not included.
