more quakeworld client 0.94 build 1089
======================================

This is mqwcl 0.94, build 1089, which means updated version of mqwcl 0.94.
0.94 version has many bugs and it is recommended to update binaries.


Bugs fixed:
-----------

- many drawing problems, like Sbar_DrawFill error, rankings laying
  on notify text, etc...

- voodoo problem has been fixed, it should work fine.. the problem is
  that mini GL implementation provided by 3dfx (that opengl32.dll in
  quake directory) is very limited, and touching anything in rendering
  gives you 50% chances it won't work on voodoo. I got voodoo 1 for
  testing, so mayby in future such problems can be solved earlier,

- mouse wheel support is back..

- TF and CTF player mdl's are supported, so f_modified should show
  good results. If you find some mdl's that are not recognized by
  mqwcl (and are "official" in those mods) drop me a note, I don't
  play those mods so I don't know..

- m_smooth bugs fixed (on alt+tab and in windowed modes),

- loc limit (number of locations in *.loc files) increased to 5000,

- some others possibly, check for your favourite bug

- lower fps problem still not solved :(


New features:
-------------

- MVD support. Thanks to HighlandeR, mqwcl can now play MVD demos.
  For now, keys like +attack, +jump etc.. for demo playback control
  don't work in MVD's, because MVD playback require
  normal functionality of those keys.

  Be sure to check Quakeworld Extended homepage at:

        http://qwex.n3.net

  You'll find MVD player there, server which can record MVD and some tools,
  which let you convert QWD demos to MVD.

- sound interpolation - mqwcl can now play sounds at higher frequencies,
  than default 11025 with perfect quality. As in linux, you need to use
  startup parameters

    "-sndspeed" - for speed (8000, 11025, 22050, 44100, 48000 etc.),
    "-sndbits"  - sampling bits (8 or 16, defaults to 16).
  
  You will quickly discover, that shaft sound is different at increased
  samplng rate. That's because shaft sounds were recorded at 22050 kHz.
  So probably that's how they should look from the beginning, if you don't
  like it, you can always convert them to 11025.

- HUD properties - TAB completion is now supported, so if you type
  "netgraph inf" and press tab, it should complete.. And all variables
  for HUD elements (hud_*_*) are now hidden,

- some HUD elements have +/- commands enable/disable them. Commands look
  always like this: "+hud_<name>", example +hud_netgraph. For easier
  binding..

- speed is a HUD element.. (named "speed", so type "show speed" to enable),
  show_speed variable no longer exist; still no HUD elements for fraglist
  etc..

- rankings can look nicer now, enabled by default. You have two variables
  for that:

  - hud_ranks_teamsort - changes the look of teamscores
    (bind +showteamscores), check yourself

  - hud_ranks_separate - enables separation between players and spectators,
    and between teams (if hud_ranks_teamsort 1).

- linux version, only God knows what works fine and what doesn't in it..
