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Map  Name:  "All That Devides"
   DM level for Quake 2
   by Shon Shaffer "Maric"

Files:   marics_ctf1.zip /marics_ctf1.bsp /marics_ctf1.txt/
Contact:         s-shaffer@home.com
   
   
      

Version:7-7-00
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Additional Credit*

* I have to give the bulk of the credit to the makers of TREAD, its an 
           absolutely great program due to its accessibility and ease of use.
* ID Software, of course, for Quake 2.
* RUST- for the plethora of info provided :  http://www.gamedesign.net 
* Thnx to J who lets me test every map on him =) oh yeah and my nephew "Mox"
  and my pals in clan Goth clan.
* Huge thanx go to these guys whos map "JumpBeach" and freely shared info about how to make the 
   jump pads work and made their use for me possible : Monsto Brukes, MrHyde, Scampie :
   http://tarot.telefragged.com/ryo i can't thank them enough.
     

*GAMEPLAY INFO*

 Single Player :  nah
 Deathmatch :  well, actually no
 CTF : Yeah baby! this is my first try for ctf goodness
 Cooperative :  nope
 Difficulty Settings: nope
 Base System:  Celeron 333-not oc'd /128 RAM /Voodoo2 Blackmajic
 Player load : I am thinking 6-14 is about right
 * i am no good at makin bot routes, the Erasers i use don't like the jump pads anyway
    but if you (read whoever) can make and send me a good one i'd be indebted =) * 

*BUILD INFO*

 Build Time:   12 hours
 Utilities Used:   *Tread 
     *more Tread 
     *and even more Tread, it has it all.
     


 
 Build Machine(s):  same as above
 Final Compile Machine:         "    "      "
 QBSP3 :                  28 secs.
 QVIS3 :                  35 secs.
 QRAD3 :                  495 secs.
 Known Bugs:  a couple strange light anomolies a a minor HOM or two =(. 

*INSTALLATION*

       if you got this zip file intact just aim this puppy at your baseq2
               folder and let go.
 
 
*NOTES*
   This is my first ctf map, I made the bases symetrical as well as weapon and powerup placement.
    The jump pads may speed things up a bit and give it a little Q3-ish feel but I hope not too 
    much (i hate how "bouncy" it plays for ctf). The speeds are high in places but overall seem reasonable 
    for todays rigs. I mostly wanted to create a map without all the "snags" and doors that just
    seem to hinder movement. Most corners are curves and allow some very smoth travel all lights are
    recessed so no snagging on those either. I had MatchMod Railwars in mind when i made this map.

 OH YEAH please let me know what you think good or bad, i'm not overly 
  sensitive either just go easy with the harsh language, remember we live in a "society".. 



*COPYRIGHT/PERMISSIONS*

"marics_ctf1 & "All That Devides"  is Copyright (c) 2000 by Shon M. Shaffer
Quake 2 is Copyright (c) 1997 by ID Software Inc.  All rights reserved.
The Quake 2 logo and likenesses are trademarks of ID Software Inc.
All artwork including 3D models, textures, and skins is the exclusive
property of ID software.  

You may distribute this map on the internet, on a network or other electronic
medium where it can be obtained for FREE, i strongly urge you to pass along this 
text file
so that folks can see the time i put into typing it. That said just don't put it on any 
Cd
for distribution without first informing me at s-shaffer@home.com

Please don't use this map as a base for building other maps likewise : 
You may NOT convert this .bsp file into a .map file or reverse engineer it in any 
way.

If you get this far, you know, i really don't care what you do with the map as long 
as you
 have fun with it and don't claim it as your own if your not me of course. NOT that 
i think
 that it is good enough for others to want to claim anyhow.



Thanx : Maric



