FIXED VERSION OF "THE FRAGTORY"
See * Fix Info * for details.
=======================================================================================
Title                          : The Fragtory
Date                           : 06/15/2001
Filename                       : jaj2dm1.bsp
Author                         : Jose "JAJ" Arcediano
Web site                       : www.angelfire.com/games2/JAJ (yes, JAJ is in capital
                                 letters)
Email Address                  : jarcediano@inicia.es 
Description                    : A Quake2 deathmatch level.
Thanks to                      : QAJ & [LPB]TJI for testing the map, Rodol for his ammount of
                                 information.  
Additional Credits to          : ID software  
				 -- http://www.idsoftware.com -- 
				 
				 Ben Morris for Worldcraft
				 -- http://www.planetquake.com/worldcraft --
				 
				 Geoffrey Dewan for Gddqbsp3 and Gddqvis3
                                 -- http://www.users.net66.com/~gdewan/quake2.html --
				 
				 Tim Wright for Arghrad 
				 -- http://www.planetquake.com/arghrad -- 
				 
				 Ryan Feltrin (aka Ridah) for Eraser bots 
				 -- http://impact.frag.com --
                                
				 Mr.Elusive for Gladiator bots 
				 -- http://www.botepidemic.com/gladiator --
=======================================================================================

* Fix Info *

Added clip brushes on the wall lights (no more movement obstructions :).

Level recompiled with Gddqbsp3, Gddqvis3 and Arghrad 2.01 (newer and revised versions of the
previous tools used in the first compilation).

* Play Information *

Single Player                  : No, look around only.
Deathmatch                     : Yes (21 spawn points), more than 14 players recommended, 
                                 1vs1 definitively no. Teamplay should be a good idea.  
Difficulty Settings            : No.
New Textures                   : No.
Track Number                   : 7

* Construction *

Base                           : From scratch.
Editor(s) used                 : Worldcraft 1.6a
Known Bugs                     : No.
Build Time                     : Too much iced coffe. 
Textures used                  : Set of textures from pak1.

Compile machine                : P200 MMX with 32M (W98)
GDDQBSP3 (1.09) Time           : 1443 sec
GDDQVIS3 (1.03) Time (Full)    : 33607 sec 
ARGHRAD (v2.01) Time (Extra)   : 13130 sec


* How to play this map *

Unzip jaj2dm1.bsp into \Quake2\baseq2\maps directory. 
If your "maps" directory doesn't exist, create it first.
Finally, start Quake2 in multiplayer mode and then enter "map jaj2dm1" in the console...
and go for them!!.

* Other levels *

Jaj1dm1- "A Warm Place", a Quake1 deathmatch level. You can get it on:
http://www.angelfire.com/games2/JAJ 
http://www.fileplanet.com
http://www.gamesdomain.com

Jaj100br - "Sector 98", a Quake1 map for the 100 brushes competition maps. 
This map is included in the 100brush map pack with other 13 maps, you can get it on:
http://www.planetquake.com/aardappel 

* Other info *

This map was tested by QAJ, [LPB]TJI and me, with Eraser bots v1.01 and 
Gladiator bots v0.95 (Someday i'll win you, Reaper!).

* Copyright / Permissions *

This level can only be distributed by electronic formats and free of charge,
unless you have my permission to do otherwise.
Magazine cover CD's are generally okay if you ask me first, and send me a
free copy.

