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* LEVEL INFORMATION *
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TITLE                   : Dispersal Point
FILENAME                : rlndm.zip
AUTHOR                  : Richard Neff
DATE                    : 06.25.1999
GAME                    : Quake II
TYPE                    : DeathMatch
EMAIL ADDRESS           : dmm2editor@aol.com
HOMEPAGE URL            : http://members.aol.com/dmm2editor

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* Gameplay Information *
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SINGLE PLAYER           : 1 Player Start   Point(s) - but no monsters
CO-OPERATIVE            : 0 Player Start   Point(s)
DEATHMATCH              : 6 Player Respawn Point(s)
SUGGESTED PLAYER LOAD   : 2 to 8
 
DIFFICULTY SETTINGS     : N/A
NEW TEXTURES            : No
NEW SOUNDS              : No
CD TRACK #              : 0
 
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* CONSTRUCTION *
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MAP BASE                : New Map
PREFABS USED            : None
EDITOR(S) USED          : DMM2 2.1 
OTHER UTILITIES USED    : Arghrad 2.01, Geoffry DeWan's QBSP & QVIS 
COMPILE MACHINE         : Intel Celeron 333
 
QBSP2 TIME              : 111 seconds
VIS   TIME              : 95 seconds
QRAD  TIME              : 32 Minutes 27 seconds
 
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* LEVEL DESCRIPTION *
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This is a DM-only level, with speed in mind during the creation.It is NOT a 
"arena-style" map with one or two big areas.  Instead, there are plenty of
rooms spread out for a much more interesting type of play, especially with bots
or large number of people.  There are almost always multiple routes in and out
of rooms, so the possiblities of escape and pursuit are much greater.

This is a great map for multiple bots or, even better, for a small LAN party!

I've also tried to reduce the "rocketfest" effect by making the more powerful
weapons a bit harder to get, while allowing easy access to lower-power weapons.
But, if you're willing to go swimming, you'll find things like the rocket 
launcher and the railgun.  However, no BFG can be found in this level.  All
other weapons are available.

Again, this map was designed with speed in mind, so it should be very playable
even on lower-end machines.  I've tested this map on a P200 MMX machine with
64Mb RAM and a Voodoo2 card without any significant slowdown even with multiple
bot combats.  It has not been tested for Internet play, so I make no assurances
that it will be as fast with that type of play.
 
I have included a routes (.rtz) file for Eraserbots and I recommend 4-6 Bots to 
play. However, be aware that this level is designed with human players in 
mind, so the bots tend to get confused in some areas and may not be able to 
access all weapons.

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* How to use this level *
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Unzip rlndm.bsp into your Quake2\baseq2\maps directory, start a multiplayer game
 and type 'map rlndm' at the console.

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*Eraser BOTs*
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Put the sniper.rtz file in the \quake2\eraser\routes directory if you want to
use the route file.  Run the map with the command:
c:\quake2\quake2 +set game eraser +map rlndm

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* Any Other Comments? *
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If you like the level or found it usefull, e-mail me. 
If you hated it, reach into your pocket, pull out a quarter, and call someone
 who cares.
If you've got questions about Q2 editing or DMM2, visit Rust (http://www.
planetquake.com/rust) or DeathEd (http://deathed.stomped.com) for info.
Please don't e-mail me questions. 

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* OTHER LEVELS BY THE AUTHOR *
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QUAKE II                : Sniper Alley (Sniper.bsp)
QUAKE                   : The Hub, The Lost Tec Center
 
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* SPECIAL INSTRUCTIONS / ADDITIONAL INFORMATION *
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Bug Information - There apparently is something about the "fan room" ceiling
that causes the QBSP compiler to get confused (both Id's original QBSP and 
Geofferey DeWan's QBSP) and break up the brushes a bit strange.  So, there is
a couple of wall texture triangles on the ceiling.  If anyone knows what 
SPECIFICALLY is going on and how to fix it, I'd appreciate knowing.  I've tried
making the detail trim around the fan and ceiling func_wall entities to no avail.

Additionally, DMM2's "seams" around connected rooms is apparent in this map.

But, otherwise, there aren't any other bugs in the level.  And none of the bugs
mentioned will hamper gameplay, they just look kinda strange.
 
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* CREDITS *
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Playtesters             : My wife, Deb.  David Hyde, Dragon[Slo], Astaroth,
                          RiscChip, and anyone else that I may have forgotten.
id Software             : For making a KICK ARSE game
 
 
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* COPYRIGHT / PERMISSIONS *
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Authors MAY NOT use this level as a base to build additional levels.
 
You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS. If you don't co-operate, then DON'T DISTRIBUTE IT
IN ANY FORM.

This LEVEL may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this LEVEL on any CD or distribute it in
any way without my written permission.

Quake 2 (C) 1998-99 id Software. All rights reserved.
=========================================================
