i'll try and keep this brief.. please take the time to read it :)
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-----::-   map info    -::--------------------------------------------
title:			dmsp2 by david mckay
filename:		dmsp2.bsp
author:			dave mckay
email address:		dmckay@btinternet.com
website:		http://www.btinternet.com/~dmckay/
other maps:		dmsp1, released a year ago, i no longer
			have the source or bsp for it, if you
			have it email me (dmckay@btinternet.com).


description:
	after a very long break I'm back with a new map.

	i ran into a few problems building this, first off worldcraft
	had an argument with windows 2000 and started to 'generate
	errors'.  after a few reinstalls (of both WC and W2k) I decided
	to jump ship to qoole (used to make dmsp1). qoole seems to have
	gone from version 2.30 to .99 which is strange, but its still a
	great editor.

	i'd consider this map as my first 'real' map; dmsp1 was	only
	around 700k.. so there are things I would change if I had to
	rebuild it, but i'm pleased with the end result.

	once i reached about 2 thirds of what I had planned to build in
	the map the compile programs were starting to get scared so I
	took away the mine section of the map, that will have to wait
	for another day :)

	anyway, here it is, dmsp2...

	the warehouse section of this map is very loosely based on my
	first map, dmsp1, but I didn't want to just build the same thing
	again so the layout has changed and the texturing has moved from
	base to warehouse.

---
a note on skills:
	this map is slightly harder than the id maps, if your having
	trouble try playing on easy skill by typing 'skill 0' at the
	console and restarting the map.
---

comments, questions, etc are welcome, email me at dmckay@btinternet.com

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-----::-   play info   -::--------------------------------------------
game:			quake 2
single player:		yes
deathmatch:		no

how to play:		copy dmsp2.bsp to quake2\baseq2\maps\ 

			load up quake 2 and type 'skill *', where * is a
			number from 0-3, and then 'map dmsp2' at the console.

bugs/problems:		nothing that really affects gameplay, there are
			2 texture mis-alignments in the second room, in
			the editor they were right, but I had to mis-align
			them to get them to work..

			despite 3-4 recompiles and messing around in qoole
			i still couldn't get it quite right, i had this
			problem with the top of every crate in the map as
			well, but they were all fixed...

			that, and i need to practice making realistic outdoor
			areas...

			if i find a way around these I'll probably release
			a second version, check my website (url in this txt.)

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-----::-  construction -::--------------------------------------------
build time:		3 and a half weeks
editor used:		worldcraft, qoole .98, qoole .99


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-----::-     legal     -::--------------------------------------------
you may NOT use this level as a base to build additional levels.
it must not be sold, without permission from the author.

you MAY distribute this BSP, (for free) provided you include this
file, with no modifications.  You may distribute this file in any
electronic format (BBS, Diskette, CD, etc) as long as you include
this file intact.