v1.6
----
-modified sniper rifle models
-modified gas ammo model
-added new server variables sv_ban_*
-added new server variable sv_mine_die
-added new server variable sv_lightsout
-added batch file and server.cfg
-added a gamespy tab
-changed pak structure (filenames, directories)
-fixed a bug that caused a game crash when firing the sniper rifle
-fixed a mine bug

v1.5
----
-various bug fixes
-plasmagun balls have a higher speed
-flamethrower sprites are drawn correct in software mode

v1.4
----
-changed mod name from Annihilation to Annihilate! (because a mod with the name
 Annihilation exists already)
-changed some values for the mines
-cmd q2ahelp (displays commands and useful bindings)
-bug fixing
-improved flamethrower
-improved sniper rifle models (g_machn and v_machn)
-secondary fire mode for sniper rifle (zooming)
-new crosshairs
-included 4 maps and updated maps.lst
-fixed another double gatling bug (always switched to double gatling if you were
 picking up one)
-improved weapon balance
-new pics and conback
-some new means of death messages
-cmd kamikaze
-added an environment map
-new demos

v1.3
----
-you can hurt yourself now when you fire with a gatling or double gatling on the ground
-new demos
-improved sniper rifle model
-you can now destroy mines when you shoot on them
-new conback.pcx
-some ammo values have changed (maximum shells that you can carry, how much you need
 for a bfg shot, etc. ...)
-weakened rocket launcher
-double gatling bug fixed (when someone had a double gatling and died, everyone who
 picked up a gatling, got a double gatling)
-replaced super shotgun with shock rifle
-improved weapon balance
-the sniper rifle is 100% accurate now
-new transparent, bigger flame sprites for the flamethrower
-new yellow sprites for the plasma balls of the plasmagun

v1.2
----
-added two demos; this should fix the weapon model bug, that appeared after
 watching a demo
-you can have up to 400 armor now and the different armor types contain more armor now
-new flamethrower skin
-the bfg needs at least 300 cells now, but uses always all cells that you have
 (more damage with more ammo)
-you can fire two gatlings together now (one in the left hand and one in the right hand);
 if you picked up at least two of them
-some new means of death messages
-edited model for the plasmagun, the sniper rifle and the mines
-fast weapon switching
-edited the flamethrower: you can't shoot if you are underwater now and if you are outside
 and shoot in the water, the flameball becomes steam and makes a cool sound
-the boring grenades are now deadly mines

v1.1
----
-implemented the ANNIHILATION code in the Quake II source code v3.20
-the game doesn't lock up any more, if you have no ammo and try to shoot
-if you don't have enough ammo for a shot, the next available weapon will
 now always be holstered
-new messages -based on the v3.20 MODs (means of death)- were included;
 you now get information on how you died, what weapon was used, etc. ...
-the grenade does now make a sound when it explodes
-the game doesn't lock up any more, if you strafe or move and try to shoot
-the message "Downloading weapons/v_shotg/flash2/tris.md2. Server does not
 have this file." doesn't appear any more
-weapon damage values were changed a bit
-added a maps.lst file for directly access to the q2dm* maps in the menu
