Title:		Assault
Filename:	q2assault.zip
Author:		L0cksm1th
Web Page:	www.slapmods.co.uk
Date:		28/09/00

Zipped Files:	gamex86.dll
		pak0.pak
		readme.txt (this file doh!)
		server.cfg
		
=====
Intro
=====



============
Installation
============

Extract all files to quake2/assault

You can move assault.bat to your quake2 directory if you intend on running a server.
Edit the server.cfg and assault.bat to set the game enviroment.

You can find information on server commands below.

To let the server play in game, change +set dedicated 1 to +set dedicated 0 in the assault.bat.


========
The Game
========
Assault is a team game.  When you connect to an assault server you will be asked which team you 
would like to join.  If you choose to spectate you can call back the menu with your inventory key
(usually tab).

The aim of the game is to complete an objective/objectives within a certain amount of time and 
complete them faster than the opposing team.  While you are not assaulting, you are defending; 
stopping the attacking team from reaching their goals.  

You can view the objectives for the current map from the menu.

Each map is played twice.  Firstly one team assaults and then the second.  Which team goes first
is chosen by the server at random.  Your time left to complete your goals is displayed in the 
bottom right of the screen.

The second team to assault will have the time left equal to how long it took the first team to
assault the base.

The winning team is displayed at the end of each match with their team tag coloured while the 
losing team is greyed out.  Also the celebarotory music for each team is different.


========
Settings
========
Assault only has one setting specific to the mod.  Use 'delay' and a value in seconds to determine
how long clients are spectating at the start of each map before the match begins.  This is to let 
all clients connect before starting, making a fairer match.

Also, it is recommended that weapon stay is set as the game has been designed with it in mind.

All usuall id server settings apply although teams by skin and teams by model will have no affect.

*IMPORTANT* Assault only works with specifically designed Assault maps and the id maps converted by code.  These are the compatible id maps:

	BASE1, 
	BASE2, 
	JAIL1, 
	JAIL2, 
	JAIL3, 
	MINTRO, 
	POWER1, 
	STRIKE


======
Skins
======
You can play assault with any model as long as it has two skins.  One called as_b and one, as_r.
If other players do not have the player model you are using, they will see the male model with
the correct colours.


=======
Mapping
=======
The id maps converted by code for Assault , although good fun, do not exploit the full potential
of assault. Hopefully there will be some third party assault maps on the way.  You can get an 
Assault fgd for Worldcraft and a mappers guide at the Slap! Mods homepage (slapmods.co.uk).


=============
Single Player
=============
None.


===========
Known Bugs:
===========
None.


=======
Credits
=======

Quake 2:	Id Software.
Code:		Darren 'L0cksm1th' Gordon.
