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 Title                   : Forsaken Citadels
 Filename                : lsdctf1
 Author                  : Dan "Salt" Slater
 Email Address           : dslater2@swbell.net
 Description             : Large size Capture the Flag level
 Date                    : 01/25/2000
 Web                     : Visit http://www.clan-lsd.com/
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* Play Information *

 Settings                : Capture the Flag  (g_gametype 4)
 Players                 : 8 to 16
 Bot Support             : Bots are fully supported


* Construction *

 Build Time      : Forever :) around 120 hours
 Compile Time    : 3 Hours  a P2-400
 Editor(s) used  : Q3Radiant
 Known Bugs      : Doors "flicker" when open.  One wall in red base disappears for a split second
                   for no apparent reason.


* Credit *

Well, it's original - so credit goes to me!  Special thanks however, goes out to Zoid, Essobie and G1zm0.  Their input and advice helped me make many improvments to both the gameplay and look of Forsaken Citadels.


                   
* Other Info *

It's a larger map with several routes to and from each side of the map, but only two entrances/exits to the flag rooms.  I've tried to place ammo, armor, powerups and weapons in logical places.  Quad and another powerup are harder to get to, as they should be.   A flag run with no interference takes about 20 seconds.


* Distribution *

Feel free to distribute this file in any form, including CD media,
as long as proper credit is given and this text file has not been edited in any way.



* Comments *

 My first EVER map.  The only thing NOT original in this map are the textures and shaders (which are "out of the box").  This has been a labor of love.  I've tried to add ALL of the things that I think make for good and challenging gameplay, as well as the all of the technical aspects of building a q3 map.

If you find anything wrong with this map, please send me an e-mail (dslater2@swbell.net).  You can also usually find me in Clan LsD's chat room at IRC.EnterTheGame.com #clan_lsd.


