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 Title                   : The Forgotten Mines
 Filename                : lsdctf4
 Author                  : Matt "Loco" McMillin
 Email Address           : quake3@ameritech.net
 Description             : Medium sized Capture the Flag level
                           a remake of Quake's CTF4 - The Forgotten Mines
 Date                    : 01/25/2000
 Web                     : Visit http://www.clan-lsd.com/
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* Play Information *

 Settings                : Capture the Flag  (g_gametype 4)
                           It has a couple deathmatch spawns but the map is made for CTF
 Players                 : 4 to 12
 Bot Support             : Bots are fully supported


* Construction *

 Build Time      : Over a month of disposable free time :) around 70 hours
 Compile Time    : Six hours on a P3-450
 Editor(s) used  : Q3Radiant
 Known Bugs      : None


* Credit *

 The most thanks goes to Brian Wight for the original map design.

 I would also like to thank David Avellan (http://www.floridamartialarts.com/dragonturd/)
 for introducing me to his camera.shader file that gets rid of most of the portal
 distortions on my "security monitors".  I had to modify it slightly to add back in the
 alphagen portal fog because I kinda liked that effect and it lets the monitors be in sight
 from VERY far away without the HOM effect.  More notes on this and another issue
 inside the included lsd shader file.

                   
* Other Info *

 You're going to need teamwork to execute a capture on this map.
 The bases are designed to strengthen the defense with a nice heavy gate
 and plenty of sniping positions but there are also plenty of powerups
 to aid the offense in their efforts. This combination and the bottleneck
 in the middle of the level make for a very bloody battle.


* Distribution *

 Feel free to distribute this file in any form, including CD media,
 as long as proper credit is given and this text file has not been edited in any way.

