================================================================

Title                   : MKR_CTF: McKinley Resurrection
Filename                : mkr_ctf.pk3
Release Date		: 9/10/2000
Author                  : Dragonne{TRIAD} & Stacia{TRIAD}
Email Address           : Dragonne@Triad.every1.net & Stacia@Triad.every1.net
Homepage                : http://users.nac.net/rdragonne/

Description             : We was tired of downloading McKinley map after McKinley map and not finding a real conversion.
			  Everyone else made "updated" versions, or new and improved remakes. Well, we wanted the REAL
			  McKinley back in Q3A!! So, we set to work. In a week or so, here it is. There are some minor
			  changes here and there(bouncepads instead of ladders and such), but the major difference from
			  the original is the removal of the water because swimming is terribly slow in Q3, and I think
			  my lungs got smaller between games. We put in a simple suspended walkway over fog of death that
			  plays much faster, and bouncepads allow changing levels in the center.

Additional Credits to   : id Software(of course).
			  The original 3-Wave team that made McKinley Revival for Q2CTF.
			  The {TRIAD} DevTeam, for support and inspiration.
			  Various Clan {TRIAD} members for playtesting and creative input.

Info about the Authors  : We are husband and wife.
			  He is a typical Online Gaming Addict, NT Systems Admin in Real Life, Picky and a bit Anal about
			  things sometimes. He's a perfectionist.
			  She is a part time gamer with a heart of gold. She also enjoys map making.

Q3 Levels by the Author : PowerStation, SkyKeeps, Washout Sewers(see the homepage above for other releases)
                          

================================================================
Installation		: Extract the .zip file to your baseq3 folder. DO NOT just rename the .zip to
			  a .pk3 file, it will not work.


* PK3 File Information *

Map(.bsp) Name		: mkr_ctf
New Textures		: 2
New Sounds		: Nope
New Music Track		: Nope


* Play Information *

Bot Support		: Yeppers, But they suck. (For Single Player CTF?)
Deathmatch              : Team DM could work I guess(?)
Capture The Flag	: Now you're talkin!


* Construction *

Base                    : From scratch, all original
Editor(s) used          : Q3Radiant ver 197
Other Prog(s) used      : PSP 5.0 for texture and image editing.
Known Bugs              : I hate mosquitoes, does that count? Oh, none in the map that I know of, but it is a BETA!
Build Time              : About 16 hours for Stacia, About 56 hours for Dragonne
Build Machine		: PII 400, 128MB
Compile machine         : PII 400, 128MB/P233MMX, 128MB
Compile time		: About 45 minutes


* Map/Creative Notes *

Ummm, what's left for this part? It's a VERY close conversion of the Q2CTF map McKinley Revival.

CHECK OUT THE {TRIAD} DevTeam at HTTP://USERS.NAC.NET/RDRAGONNE/DEV

* Other Info *

I have an extremely busy life between my wife, my job, running Clan {TRIAD}, upkeep of the clan's webpage, and
playing these games online. Somehow I still find time to do this time consuming creative map making stuff.
Ya know, someone could pay me to do these things in my spare time. (Please?)

OH! I almost forgot... Donations are eagerly accepted. :)
You can send me $$, PC parts(anyone got a P3 CPU or 64 meg or better SDRAM they could send over?), games/utils/editors
(NO ILLEGAL STUFF PLEASE), or anything of real value you don't happen to need/want anymore. Send me an e-mail!


* Copyright / Permissions *

Authors MAY NOT use this level as a base to build additional
levels, and the geometry CANNOT be changed in any way. If you
wish to modify the entities for use with a non-standard CTF Mod,
please inform me be e-mail, just so I know it's out there in
other forms. Please retain this text file if you do.

You CAN create prefabs from this level though, just please give
ME the credit for the original construction!

This .pk3 may be distributed over the Internet and/or BBS
systems(like these exist anymore) as long as the ORIGINAL(this)
text file is included in the .zip file.

You may NOT distribute this map/.pk3 file/.bsp file commercially
without my expressed WRITTEN permission. If you wish to include
this in a compilation of some form, have your people contact my
people and they'll talk, or just send me an e-mail and we'll talk. ;)
