+--------------+
| Duphdm1.pk3  |  Custom Map for Quake iii Arena
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Full Name: Tri Luminary
File Name: duphdm1.pk3
Author:	   agent.duphorid
Email:	   phillips@spruce.he.net
Web:	   http://www.mgphillips.com/q3a/duphdm1.htm
IRC:	   #agents on irc.enterthegame.com

Installation: --------
Just copy the .pk3 into your quake3 > baseq3 folder.
Load the map using either your game creation menu or by typing "\map duphdm1" into the console.

Gameplay Notes: ------
Duphdm1 was designed for 2-5 players; either tourney or DM, with fast gameplay.  An RA3 version is on the way.  If there's any interest, I'll finish up the CTF version I'm working on.

Design Notes:  --------
The design of the level follows the basic ideals of structuralism, in that each element is defined by its function as part of the entire structure.  The theme is an abandoned training complex, though I designed it with a certain amount of abstraction. I used a limited textural palette; that's intentional, I hope you all enjoy it!
Custom Shaders/Textures: I incorporated a modified jumppad shader, but nothing major.
Splash screen: The levelshot is a render I made of a vintage panoramic of Richmond, Va., during the Civil War.  At the time the original pictures were taken, the city was already burned.

Additional Notes: -----
Development Tools...
q3radiant 202
photosh0p
gimp
Develpment Time... about a month and a half

Special Thanks To: ----
Zipper, idle, neuron, dolch, denami, kat, moeror, and especially murdoc and hutty for helping me beta test this release.  Any additional comments are welcome.

Copyright: ------------
You may not use any part of the .bsp or .aas as part of another work, in any format.
You may distribute this .pak file and/or its contents by any electronic means, provided you leave the contents unaltered and include this text file, also unaltered.  This file may not be commercially exploited in any way.
