December, 1999
=========================================================================

Title                   : A Very Bad Place
MapFilename             : jk_dm4_2.bsp

Author                  : Jerry Keehan, 
                          aka   PowZeR
Email Address           : powserj@hotmail.com
                          powzer@home.com

Map description         : My first Quake 3 map for DM play.
                          The first of a series of DM levels
                          re-created in the likeness** of our favorite
                          Quake (1) deathmatch levels! 
            
Thanks to               : id software, for the fine work on Q3A!
Special Thanks to       : AzrKnight for his patience and encouragement!!                  

** this map is NOT a conversion, it is MY rendition of an all time great map!
================================================================================

***** Construction *****

Editor used             : QERadiant build 147 & Q3Radiant 1.0 beta build 179
Known Bugs              : None. Please notify me if you find anything.
Build Time              : Approx one week.
Compile machine         : Celeron 450 w/256meg RAM
Compile Times           : BSP, 15 secs; (full)VIS 198 secs; (full) LIGHT 508 secs
  
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Fixes in this version:

    1. Entities were made reachable for bots, correcting the bot problem!
       So, single player mode should be a bit more challenging :) -thanx MrE
    2. As requested, portals were updated with camera views ! 
       (Some cameras had to be placed at "off-center" postions to reduce 
        HOM effect... still learning all there is to know about camera views)
    3. Podium now displays after a single player match - thanx PaulJ :)
 
================================================================================          

* How to use the .pk3 *

    1. copy pak_jk_dm4_2.pk3 to your baseq3 directory
    2. run Q3A at the console type "/map jk_dm4_2" or select via the menu
       for the single player game against bots
    3. Enjoy!!
    *NOTE* insure that you have: /sv_pure 0 set from the console or +set sv_pure 0 
           after the command line
 
* Copyright / Permissions *

Quake III Arena is a registered trademark of id Software, Inc.


This map, jk_dm4.bsp is (c) by PowZeR, 1999.
You may distribute this .BSP FREELY via internet, provided you include this .TXT file
and leave the archive intact. If you'd like to use this .BSP file in any other way, 
please contact me via E-Mail. If you let me know and give me a credit, I'll probably 
give you the permission to use.
